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Rozz Suggestions
Suggestions on the game of Rozz itself.
New Item Ideas3/5/06 3:24 PM
1. Armor factory (Heard about it from Matt)
Cost: $60
Produces an armor every 3 rounds.

2. Grenader Infantry (Morter Infantry)
Cost: $14
Can strike an adjacent hex destroy all inf (nute strike).

3. Sniper Infantry I
Cost: $10
Can strike to destroy one inf with a range of 3.

4, Sniper Infantry II
Cost: $20
Can strike to destroy one inf/trans/nuke/nute/patriot with a range of 3.

5. Heavy Weapons Infantry (Machine Gun Infantry)
Cost: $5
When in inf vs inf combat, it counts as 10 inf. (Seems overpowered, but its price makes it a target for armor/nute/nuke/grenader/sniper/bomber. Plus it can only occupy one hex, wheras if you bought 5 inf you could spread them out)


All special infantry will act as regualar infantry in all other aspects. They can move with other inf (possible other inf can :%.%.gs.%.%.%:quot;carry:%.%.gs.%.%.%:quot; them) and engage in combat like other inf. However, special inf die last in inf vs inf combat (higher price ones dieing last).



I will probably be editing this to add more ideas.

Last edited by IronFire, 3/5/06 3:37 PM
 
3/5/06 4:17 PM
The existing engine is actually flexible enough to handle all of these items. Eventually, I:%.%.gs.%.%.%:#039;ll give you access to an item editor where you can get creative. As things are now, I have to do them by hand.

Matt
 
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