Game Review
Triple Blitz Conquest
Round 0
Game 4547 created Saturday, April 27, 2019 7:22:19 PM EDT by STEINITZ
Scenario: Triple Blitz Conquest (Version 0)
Player Captain STEINITZ added as BLUE @ Axia
Player Captain SLEDGE added as GREEN @ Crull
Player Captain RICKLES added as RED @ Braxx
Game STEINITZ's Triple Blitz Conquest started Saturday, May 4, 2019 6:43:19 PM EDT
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:BLUE/HQ;Braxx:RED/HQ;Crull:GREEN/HQ
STEINITZ = $50
SLEDGE = $50
RICKLES = $50
STEINITZ
P: BLACK/TRANS -> Axia
OK
P: BLUE/INF*10 -> Axia
OK
SLEDGE
P: BLACK/TRANS -> Crull
OK
P: GREEN/INF*10 -> Crull
OK
RICKLES
P: BLACK/IC -> Braxx
OK
P: RED/INF -> Braxx
OK



Round 2
Axia:BLUE/HQ,BLACK/TRANS,BLUE/INF*10;Braxx:RED/HQ,BLACK/IC,RED/INF;Crull:GREEN/HQ,BLACK/TRANS,GREEN/INF*10
STEINITZ = $29
SLEDGE = $29
RICKLES = $24
STEINITZ
M: BLACK/TRANS + BLUE/INF*10 @ Axia -> R1
OK
P: BLUE/GOV -> Axia
OK
SLEDGE
P: GREEN/GOV -> Crull
OK
M: BLACK/TRANS + GREEN/INF*10 @ Crull -> Rozz
OK
RICKLES
M: RED/INF @ Braxx -> B5
OK
Nothing:
OK



Round 3
Rozz:BLACK/TRANS,GREEN/INF*10;R1:BLACK/TRANS,BLUE/INF*10;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF;Braxx:RED/HQ,BLACK/IC;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF
STEINITZ = $30
SLEDGE = $30
RICKLES = $39
STEINITZ
M: BLACK/TRANS + BLUE/INF*10 @ R1 -> Braxx
OK
P: BLUE/ARMOR -> R1
OK
SLEDGE
M: BLACK/TRANS + GREEN/INF*10 @ Rozz -> Axia
OK
P: GREEN/ARMOR -> Rozz
OK
RICKLES
P: RED/INF*10 -> Braxx
OK
P: BLACK/LRNUKE -> Braxx
OK
Player STEINITZ defeated.
Pieces Destroyed:



Round 4
Rozz:GREEN/ARMOR;R1:GREEN/ARMOR;Axia:GREEN/HQ,GREEN/GOV,BLACK/TRANS,GREEN/INF*8;Braxx:RED/HQ,BLACK/IC,BLACK/LRNUKE,BLACK/TRANS;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*2
STEINITZ = $0
SLEDGE = $30
RICKLES = $19
STEINITZ
SLEDGE
M: GREEN/ARMOR @ Rozz -> R6
OK
M: GREEN/ARMOR @ R1 -> R6
OK
P: GREEN/INF*10 -> R1
OK
P: GREEN/ARMOR -> Axia
OK
RICKLES
S: BLACK/LRNUKE @ Braxx -> R6
OK
M: RED/INF @ B5 -> R2
OK
Pieces Destroyed:



Round 5
R1:GREEN/INF*10;R2:RED/INF;Axia:GREEN/HQ,GREEN/GOV,BLACK/TRANS,GREEN/INF*9,GREEN/ARMOR;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*3
STEINITZ = $0
SLEDGE = $10
RICKLES = $34
STEINITZ
SLEDGE
M: GREEN/INF*9 @ R1 -> R6
OK
M: GREEN/INF @ Axia -> A5
OK
P: GREEN/GOV -> R1
OK
P: GREEN/INF -> Axia
OK
RICKLES
P: RED/INF*10 -> R2
OK
P: RED/ARMOR -> R2
OK



Round 6
R1:GREEN/INF*2,GREEN/GOV;R2:RED/INF*11,RED/ARMOR;R6:GREEN/INF*9;Axia:GREEN/HQ,GREEN/GOV,BLACK/TRANS,GREEN/INF*10,GREEN/ARMOR;A5:GREEN/INF;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*4
STEINITZ = $0
SLEDGE = $15
RICKLES = $19
STEINITZ
SLEDGE
M: GREEN/INF*9 @ R6 -> A3
OK
M: GREEN/INF @ A5 -> A6
OK
P: GREEN/TRAP -> R1
OK
P: GREEN/INF*5 -> A5
OK
RICKLES
M: RED/INF*5 @ R2 -> R1
OK
P: RED/GOV -> R2
OK
Pieces Destroyed:



Round 7
R1:GREEN/GOV,RED/TRAP,RED/INF*2;R2:RED/INF*7,RED/ARMOR,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,BLACK/TRANS,GREEN/INF*11,GREEN/ARMOR;A3:GREEN/INF*9;A5:GREEN/INF*5;A6:GREEN/INF;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*5
STEINITZ = $0
SLEDGE = $10
RICKLES = $30
STEINITZ
SLEDGE
M: GREEN/INF @ Axia -> A1
OK
M: GREEN/INF*8 @ A3 -> A4
OK
M: GREEN/INF @ A6 -> A1
OK
P: GREEN/INF*10 -> A6
OK
RICKLES
P: RED/INF*10 -> R1
OK
P: RED/ARMOR -> R1
OK
Pieces Destroyed:



Round 8
R1:GREEN/GOV,RED/TRAP,RED/INF*12,RED/ARMOR;R2:RED/INF*8,RED/ARMOR,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,BLACK/TRANS,GREEN/INF*11,GREEN/ARMOR;A1:GREEN/INF*2;A3:GREEN/INF;A4:GREEN/INF*8;A5:GREEN/INF*5;A6:GREEN/INF*10;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*6
STEINITZ = $0
SLEDGE = $10
RICKLES = $15
STEINITZ
SLEDGE
S: GREEN/ARMOR @ A3 -> RED/ARMOR @ R6
OK
M: GREEN/INF @ Axia -> A2
OK
M: GREEN/ARMOR + BLACK/TRANS @ Axia -> A3
OK
P: GREEN/INF*10 -> A3
OK
RICKLES
M: RED/INF*11 @ R1 -> R6
OK
M: RED/ARMOR @ R2 -> Rozz
OK
Pieces Destroyed:



Round 9
Rozz:RED/ARMOR;R1:GREEN/GOV,RED/TRAP,RED/INF,RED/ARMOR;R2:RED/INF*9,RED/GOV;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*11;A1:GREEN/INF*2;A2:GREEN/INF;A3:GREEN/INF*11,GREEN/ARMOR,BLACK/TRANS;A4:GREEN/INF*8;A5:GREEN/INF*5;A6:GREEN/INF*10;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*7
STEINITZ = $0
SLEDGE = $10
RICKLES = $30
STEINITZ
SLEDGE
S: GREEN/ARMOR @ A3 -> RED/ARMOR @ R6
OK
M: GREEN/INF @ Axia -> A1
OK
M: BLACK/TRANS + GREEN/INF @ A3 -> R1
OK
P: GREEN/INF*10 -> A2
OK
RICKLES
M: RED/ARMOR @ Rozz -> R6
OK
P: RED/ARMOR -> R6
OK
Pieces Destroyed:



Round 10
R1:GREEN/GOV,RED/TRAP,RED/INF,RED/ARMOR,BLACK/TRANS;R2:RED/INF*10,RED/GOV;R6:RED/INF*11,RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*11;A1:GREEN/INF*3;A2:GREEN/INF*11;A3:GREEN/INF*10,GREEN/ARMOR;A4:GREEN/INF*8;A5:GREEN/INF*5;A6:GREEN/INF*10;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*8
STEINITZ = $0
SLEDGE = $10
RICKLES = $25
STEINITZ
SLEDGE
S: GREEN/ARMOR @ Axia -> RED/ARMOR @ A3
OK
M: GREEN/INF*5 @ A2 -> A1
OK
M: GREEN/ARMOR @ A3 -> Axia
OK
P: GREEN/TRAP -> A3
OK
RICKLES
P: RED/INF*5 -> R1
OK
P: RED/ARMOR -> R6
OK
Pieces Destroyed:



Round 11
R1:GREEN/GOV,RED/TRAP,RED/INF*6,RED/ARMOR,BLACK/TRANS;R2:RED/INF*11,RED/GOV;R6:RED/INF*11,RED/ARMOR*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*12,GREEN/ARMOR;A1:GREEN/INF*8;A2:GREEN/INF*6;A3:GREEN/INF*10,GREEN/TRAP;A4:GREEN/INF*8;A5:GREEN/INF*5;A6:GREEN/INF*10;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*9
STEINITZ = $0
SLEDGE = $10
RICKLES = $15
STEINITZ
SLEDGE
M: GREEN/INF*2 @ Axia -> A1
OK
P: GREEN/INF*5 -> A5
OK
P: GREEN/GOV -> A5
OK
M: GREEN/INF @ Crull -> C1
OK
RICKLES
S: RED/ARMOR @ R6 -> GREEN/ARMOR @ A3
OK
M: RED/INF*10 @ R2 -> Rozz
OK
Pieces Destroyed:



Round 12
Rozz:RED/INF*10;R1:GREEN/GOV,RED/TRAP,RED/INF*6,RED/ARMOR,BLACK/TRANS;R2:RED/GOV,RED/INF*2;R6:RED/INF*11,RED/ARMOR*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*11,GREEN/ARMOR;A1:GREEN/INF*10;A2:GREEN/INF*6;A3:GREEN/INF*10,GREEN/TRAP;A4:GREEN/INF*8;A5:GREEN/INF*11,GREEN/GOV;A6:GREEN/INF*10;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*9;C1:GREEN/INF
STEINITZ = $0
SLEDGE = $11
RICKLES = $30
STEINITZ
SLEDGE
M: GREEN/INF @ Axia -> A4
OK
M: GREEN/INF @ A5 -> A4
OK
P: GREEN/INF*5 -> A2
OK
P: GREEN/GOV -> A1
OK
RICKLES
S: RED/ARMOR @ R6 -> GREEN/ARMOR @ A3
OK
P: RED/ARMOR -> Rozz
OK
Pieces Destroyed:



Round 13
Rozz:RED/INF*10,RED/ARMOR;R1:GREEN/GOV,RED/TRAP,RED/INF*6,RED/ARMOR,BLACK/TRANS;R2:RED/GOV,RED/INF*3;R6:RED/INF*11,RED/ARMOR*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*11,GREEN/ARMOR;A1:GREEN/INF*11,GREEN/GOV;A2:GREEN/INF*11;A3:GREEN/INF*10,GREEN/TRAP;A4:GREEN/INF*10;A5:GREEN/INF*11,GREEN/GOV;A6:GREEN/INF*10;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*10;C1:GREEN/INF
STEINITZ = $0
SLEDGE = $12
RICKLES = $25
STEINITZ
SLEDGE
P: GREEN/GOV -> A6
OK
M: GREEN/INF @ Crull -> C2
OK
M: GREEN/INF*2 @ Crull -> C6
OK
M: GREEN/INF @ C1 -> R4
OK
RICKLES
S: RED/ARMOR @ R6 -> GREEN/ARMOR @ A3
OK
P: RED/ARMOR -> Rozz
OK
Pieces Destroyed:



Round 14
Rozz:RED/INF*10,RED/ARMOR*2;R1:GREEN/GOV,RED/TRAP,RED/INF*6,RED/ARMOR,BLACK/TRANS;R2:RED/GOV,RED/INF*4;R4:GREEN/INF;R6:RED/INF*11,RED/ARMOR*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*12,GREEN/ARMOR;A1:GREEN/INF*12,GREEN/GOV;A2:GREEN/INF*11;A3:GREEN/INF*10,GREEN/TRAP;A4:GREEN/INF*10;A5:GREEN/INF*12,GREEN/GOV;A6:GREEN/INF*11,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*8;C2:GREEN/INF;C6:GREEN/INF*2
STEINITZ = $0
SLEDGE = $18
RICKLES = $20
STEINITZ
SLEDGE
M: GREEN/INF @ R4 -> R3
OK
P: GREEN/INF*10 -> R4
OK
P: GREEN/GOV -> A2
OK
M: GREEN/INF @ C6 -> C1
OK
RICKLES
M: RED/ARMOR @ Rozz -> R4
OK
P: RED/ARMOR -> R6
OK
Pieces Destroyed:



Round 15
Rozz:RED/INF*10,RED/ARMOR;R1:GREEN/GOV,RED/TRAP,RED/INF*6,RED/ARMOR,BLACK/TRANS;R2:RED/GOV,RED/INF*5;R3:GREEN/INF;R4:RED/ARMOR;R6:RED/INF*11,RED/ARMOR*3;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*13,GREEN/ARMOR;A1:GREEN/INF*13,GREEN/GOV;A2:GREEN/INF*12,GREEN/GOV;A3:GREEN/INF*10,GREEN/TRAP;A4:GREEN/INF*10;A5:GREEN/INF*13,GREEN/GOV;A6:GREEN/INF*12,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*9;C1:GREEN/INF;C2:GREEN/INF;C6:GREEN/INF
STEINITZ = $0
SLEDGE = $14
RICKLES = $15
STEINITZ
SLEDGE
S: GREEN/ARMOR @ A3 -> RED/ARMOR @ R6
OK
M: GREEN/ARMOR @ Axia -> A3
OK
P: GREEN/INF*10 -> R3
OK
P: GREEN/GOV -> A4
OK
RICKLES
M: RED/ARMOR @ R4 -> C1
OK
P: RED/INF*10 -> R4
OK
Pieces Destroyed:



Round 16
Rozz:RED/INF*10,RED/ARMOR;R1:GREEN/GOV,RED/TRAP,RED/INF*6,RED/ARMOR,BLACK/TRANS;R2:RED/GOV,RED/INF*6;R3:GREEN/INF*11;R4:RED/INF*10;R6:RED/INF*11,RED/ARMOR*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*14;A1:GREEN/INF*14,GREEN/GOV;A2:GREEN/INF*13,GREEN/GOV;A3:GREEN/INF*10,GREEN/TRAP,GREEN/ARMOR;A4:GREEN/INF*11,GREEN/GOV;A5:GREEN/INF*14,GREEN/GOV;A6:GREEN/INF*13,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*10;C1:RED/ARMOR;C2:GREEN/INF;C6:GREEN/INF
STEINITZ = $0
SLEDGE = $10
RICKLES = $20
STEINITZ
SLEDGE
S: GREEN/ARMOR @ A3 -> RED/ARMOR @ R6
OK
M: GREEN/INF @ Axia -> A3
OK
P: GREEN/INF*5 -> R3
OK
P: BLACK/SRNUTE -> R3
OK
RICKLES
M: RED/ARMOR @ Rozz -> R3
OK
M: RED/ARMOR @ C1 -> Crull
OK
Pieces Destroyed:



Round 17
Rozz:RED/INF*10;R1:GREEN/GOV,RED/TRAP,RED/INF*6,RED/ARMOR,BLACK/TRANS;R2:RED/GOV,RED/INF*7;R3:BLACK/SRNUTE,RED/ARMOR;R4:RED/INF*10;R6:RED/INF*11,RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*14;A1:GREEN/INF*15,GREEN/GOV;A2:GREEN/INF*14,GREEN/GOV;A3:GREEN/INF*11,GREEN/TRAP,GREEN/ARMOR;A4:GREEN/INF*12,GREEN/GOV;A5:GREEN/INF*15,GREEN/GOV;A6:GREEN/INF*14,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,GREEN/GOV,RED/ARMOR;C2:GREEN/INF;C6:GREEN/INF
STEINITZ = $0
SLEDGE = $7
RICKLES = $40
STEINITZ
SLEDGE
S: GREEN/ARMOR @ R6 -> RED/ARMOR @ R1
OK
M: GREEN/ARMOR @ A3 -> R6
OK
RICKLES
S: RED/ARMOR @ R5 -> GREEN/ARMOR @ R6
OK
M: RED/ARMOR @ R6 -> R5
OK
P: RED/ARMOR -> Crull
OK
P: RED/ARMOR -> Crull
OK
Pieces Destroyed:



Round 18
Rozz:RED/INF*10;R1:GREEN/GOV,RED/TRAP,BLACK/TRANS,RED/INF*5;R2:RED/GOV,RED/INF*8;R3:BLACK/SRNUTE,RED/ARMOR;R4:RED/INF*10;R5:RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*15;A1:GREEN/INF*16,GREEN/GOV;A2:GREEN/INF*15,GREEN/GOV;A3:GREEN/INF*11,GREEN/TRAP;A4:GREEN/INF*13,GREEN/GOV;A5:GREEN/INF*16,GREEN/GOV;A6:GREEN/INF*15,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,GREEN/GOV,RED/ARMOR*3;C2:GREEN/INF;C6:GREEN/INF
STEINITZ = $0
SLEDGE = $12
RICKLES = $20
STEINITZ
SLEDGE
P: GREEN/GOV -> A3
OK
M: GREEN/INF @ C2 -> C1
OK
RICKLES
S: RED/ARMOR @ C2 -> GREEN/INF @ C1
OK
M: RED/INF*9 @ R4 -> C1
OK
P: RED/ARMOR -> Crull
OK
M: RED/ARMOR @ Crull -> C2
OK
Pieces Destroyed:



Round 19
Rozz:RED/INF*10;R1:GREEN/GOV,RED/TRAP,BLACK/TRANS,RED/INF*4;R2:RED/GOV,RED/INF*9;R3:BLACK/SRNUTE,RED/ARMOR;R4:RED/INF;R5:RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*16;A1:GREEN/INF*17,GREEN/GOV;A2:GREEN/INF*16,GREEN/GOV;A3:GREEN/INF*12,GREEN/TRAP,GREEN/GOV;A4:GREEN/INF*14,GREEN/GOV;A5:GREEN/INF*17,GREEN/GOV;A6:GREEN/INF*16,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,GREEN/GOV,RED/ARMOR*3;C1:RED/INF*8;C2:RED/ARMOR;C6:GREEN/INF
STEINITZ = $0
SLEDGE = $13
RICKLES = $20
STEINITZ
SLEDGE
P: BLACK/IU -> Axia
OK
M: GREEN/INF @ C6 -> C1
OK
RICKLES
M: RED/INF*9 @ Rozz -> R6
OK
P: RED/INF*10 -> Crull
OK
P: RED/GOV -> Crull
OK
M: RED/ARMOR @ Crull -> C5
OK
Pieces Destroyed:



Round 20
Rozz:RED/INF;R1:GREEN/GOV,RED/TRAP,BLACK/TRANS,RED/INF*3;R2:RED/GOV,RED/INF*10;R3:BLACK/SRNUTE,RED/ARMOR;R4:RED/INF;R5:RED/ARMOR;R6:RED/INF*9;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*17,BLACK/IU;A1:GREEN/INF*18,GREEN/GOV;A2:GREEN/INF*17,GREEN/GOV;A3:GREEN/INF*13,GREEN/TRAP,GREEN/GOV;A4:GREEN/INF*15,GREEN/GOV;A5:GREEN/INF*18,GREEN/GOV;A6:GREEN/INF*17,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR*2,RED/INF*11,RED/GOV;C1:RED/INF*7;C2:RED/ARMOR;C5:RED/ARMOR
STEINITZ = $0
SLEDGE = $10
RICKLES = $26
STEINITZ
SLEDGE
P: BLACK/IU -> A1
OK
Nothing:
OK
RICKLES
M: RED/ARMOR @ R5 -> R6
OK
M: RED/INF*9 @ R6 -> A3
OK
P: RED/ARMOR -> C5
OK
P: BLACK/SRNUTE -> C5
OK
Pieces Destroyed:



Round 21
Rozz:RED/INF;R1:GREEN/GOV,RED/TRAP,BLACK/TRANS,RED/INF*2;R2:RED/GOV,RED/INF*11;R3:BLACK/SRNUTE,RED/ARMOR;R4:RED/INF;R6:RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*18,BLACK/IU;A1:GREEN/INF*19,GREEN/GOV,BLACK/IU;A2:GREEN/INF*18,GREEN/GOV;A3:GREEN/INF*5,GREEN/TRAP,GREEN/GOV;A4:GREEN/INF*16,GREEN/GOV;A5:GREEN/INF*19,GREEN/GOV;A6:GREEN/INF*18,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR*2,RED/INF*12,RED/GOV;C1:RED/INF*7;C2:RED/ARMOR;C5:RED/ARMOR*2,BLACK/SRNUTE
STEINITZ = $0
SLEDGE = $9
RICKLES = $23
STEINITZ
SLEDGE
M: GREEN/INF @ A3 -> R6
OK
M: GREEN/INF @ A3 -> R6
OK
RICKLES
M: BLACK/TRANS + RED/INF @ R1 -> A3
OK
P: RED/INF*3 -> C5
OK
P: RED/ARMOR -> C5
OK
M: RED/INF*2 @ Crull -> C4
OK
Pieces Destroyed:



Round 22
Rozz:RED/INF;R1:GREEN/GOV,RED/TRAP;R2:RED/GOV,RED/INF*12;R3:BLACK/SRNUTE,RED/ARMOR;R4:RED/INF;R6:RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*19,BLACK/IU;A1:GREEN/INF*20,GREEN/GOV,BLACK/IU;A2:GREEN/INF*19,GREEN/GOV;A3:GREEN/TRAP,GREEN/GOV,GREEN/INF*3,BLACK/TRANS;A4:GREEN/INF*17,GREEN/GOV;A5:GREEN/INF*20,GREEN/GOV;A6:GREEN/INF*19,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR*2,RED/INF*11,RED/GOV;C1:RED/INF*7;C2:RED/ARMOR;C4:RED/INF*2;C5:RED/ARMOR*3,BLACK/SRNUTE,RED/INF*3
STEINITZ = $0
SLEDGE = $18
RICKLES = $20
STEINITZ
SLEDGE
M: GREEN/INF*3 @ A3 -> R6
OK
M: GREEN/INF @ A6 -> A1
OK
RICKLES
S: BLACK/SRNUTE @ R3 -> R2
OK
M: RED/INF*6 @ R2 -> R1
OK
P: RED/ARMOR -> C5
OK
M: RED/INF*2 @ Crull -> C3
OK
Pieces Destroyed:



Round 23
Rozz:RED/INF;R1:GREEN/GOV,RED/TRAP,RED/INF*5;R2:RED/GOV,RED/INF;R3:RED/ARMOR;R4:RED/INF;R6:RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*20,BLACK/IU;A1:GREEN/INF*22,GREEN/GOV,BLACK/IU;A2:GREEN/INF*20,GREEN/GOV;A3:GREEN/TRAP,GREEN/GOV,BLACK/TRANS,GREEN/INF;A4:GREEN/INF*18,GREEN/GOV;A5:GREEN/INF*21,GREEN/GOV;A6:GREEN/INF*19,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR*2,RED/INF*10,RED/GOV;C1:RED/INF*7;C2:RED/ARMOR;C3:RED/INF*2;C4:RED/INF*2;C5:RED/ARMOR*4,BLACK/SRNUTE,RED/INF*3
STEINITZ = $0
SLEDGE = $27
RICKLES = $20
STEINITZ
SLEDGE
M: BLACK/TRANS + GREEN/INF @ A3 -> R4
OK
P: GREEN/ARMOR -> Axia
OK
RICKLES
M: RED/ARMOR @ R3 -> R4
OK
M: RED/INF @ R4 -> R5
OK
P: RED/ARMOR -> C3
OK
M: RED/ARMOR @ Crull -> C6
OK
Pieces Destroyed:



Round 24
Rozz:RED/INF;R1:GREEN/GOV,RED/TRAP,RED/INF*4;R2:RED/GOV,RED/INF*2;R4:BLACK/TRANS,RED/ARMOR;R5:RED/INF;R6:RED/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*21,BLACK/IU,GREEN/ARMOR;A1:GREEN/INF*23,GREEN/GOV,BLACK/IU;A2:GREEN/INF*21,GREEN/GOV;A3:GREEN/TRAP,GREEN/GOV,GREEN/INF;A4:GREEN/INF*19,GREEN/GOV;A5:GREEN/INF*22,GREEN/GOV;A6:GREEN/INF*20,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR,RED/INF*11,RED/GOV;C1:RED/INF*7;C2:RED/ARMOR;C3:RED/INF*2,RED/ARMOR;C4:RED/INF*2;C5:RED/ARMOR*4,BLACK/SRNUTE,RED/INF*3;C6:RED/ARMOR
STEINITZ = $0
SLEDGE = $16
RICKLES = $20
STEINITZ
SLEDGE
S: GREEN/ARMOR @ Axia -> RED/ARMOR @ A3
OK
P: GREEN/TRAP -> A3
OK
RICKLES
S: RED/ARMOR @ R6 -> GREEN/INF @ A3
OK
M: RED/INF*3 @ R1 -> R6
OK
M: RED/ARMOR + BLACK/TRANS @ R4 -> C1
OK
P: RED/ARMOR -> C4
OK
Pieces Destroyed:



Round 25
Rozz:RED/INF;R1:GREEN/GOV,RED/TRAP;R2:RED/GOV,RED/INF*3;R5:RED/INF;R6:RED/ARMOR,RED/INF*3;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*22,BLACK/IU,GREEN/ARMOR;A1:GREEN/INF*24,GREEN/GOV,BLACK/IU;A2:GREEN/INF*22,GREEN/GOV;A3:GREEN/TRAP*2,GREEN/GOV,GREEN/INF;A4:GREEN/INF*20,GREEN/GOV;A5:GREEN/INF*23,GREEN/GOV;A6:GREEN/INF*21,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR,RED/INF*12,RED/GOV;C1:RED/INF*7,RED/ARMOR,BLACK/TRANS;C2:RED/ARMOR;C3:RED/INF*2,RED/ARMOR;C4:RED/INF*2,RED/ARMOR;C5:RED/ARMOR*4,BLACK/SRNUTE,RED/INF*3;C6:RED/ARMOR
STEINITZ = $0
SLEDGE = $15
RICKLES = $20
STEINITZ
SLEDGE
S: GREEN/ARMOR @ Axia -> RED/ARMOR @ A3
OK
P: GREEN/TRAP -> A3
OK
RICKLES
S: RED/ARMOR @ A3 -> GREEN/ARMOR @ A2
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: RED/ARMOR @ R6 -> A3
OK
P: RED/ARMOR -> C5
OK
M: RED/INF*2 @ Crull -> C4
OK
Pieces Destroyed:



Round 26
Rozz:RED/INF;R1:GREEN/GOV,GREEN/TRAP,GREEN/INF;R2:RED/GOV,RED/INF*4;R5:RED/INF;R6:RED/INF*3;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*23,BLACK/IU,GREEN/ARMOR;A1:GREEN/INF*25,GREEN/GOV,BLACK/IU;A2:GREEN/INF*23,GREEN/GOV;A3:GREEN/GOV,GREEN/TRAP*2,GREEN/INF*2;A4:GREEN/INF*21,GREEN/GOV;A5:GREEN/INF*24,GREEN/GOV;A6:GREEN/INF*22,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR,RED/INF*11,RED/GOV;C1:RED/INF*7,RED/ARMOR,BLACK/TRANS;C2:RED/ARMOR;C3:RED/INF*2,RED/ARMOR;C4:RED/INF*4,RED/ARMOR;C5:RED/ARMOR*5,BLACK/SRNUTE,RED/INF*3;C6:RED/ARMOR
STEINITZ = $0
SLEDGE = $14
RICKLES = $20
STEINITZ
SLEDGE
M: GREEN/INF*11 @ Axia -> A3
OK
P: GREEN/INF*10 -> R1
OK
RICKLES
P: RED/ARMOR -> C4
OK
M: RED/INF @ Crull -> C4
OK
M: BLACK/TRANS + RED/INF*2 @ C1 -> R1
OK
M: RED/INF*3 @ C1 -> R4
OK
Pieces Destroyed:



Round 27
Rozz:RED/INF;R1:GREEN/GOV,GREEN/TRAP,GREEN/INF*10,BLACK/TRANS;R2:RED/GOV,RED/INF*5;R4:RED/INF*3;R5:RED/INF;R6:RED/INF*3;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*13,BLACK/IU,GREEN/ARMOR;A1:GREEN/INF*26,GREEN/GOV,BLACK/IU;A2:GREEN/INF*24,GREEN/GOV;A3:GREEN/GOV,GREEN/TRAP*2,GREEN/INF*14;A4:GREEN/INF*22,GREEN/GOV;A5:GREEN/INF*25,GREEN/GOV;A6:GREEN/INF*23,GREEN/GOV;Braxx:RED/HQ,BLACK/IC,BLACK/TRANS;Crull:RED/HQ,RED/ARMOR,RED/INF*11,RED/GOV;C1:RED/INF*2,RED/ARMOR;C2:RED/ARMOR;C3:RED/INF*2,RED/ARMOR;C4:RED/INF*5,RED/ARMOR*2;C5:RED/ARMOR*5,BLACK/SRNUTE,RED/INF*3;C6:RED/ARMOR
STEINITZ = $0
SLEDGE = $13
RICKLES = $20
STEINITZ
SLEDGE
M: BLACK/TRANS + GREEN/INF*10 @ R1 -> Braxx
OK
P: GREEN/INF*10 -> R1
OK
RICKLES
M: RED/INF*5 @ R2 -> R1
OK
M: RED/INF*2 @ R6 -> A3
OK
P: RED/ARMOR -> C4
OK
M: RED/INF @ Crull -> C6
OK
Pieces Destroyed:



Round 28
Rozz:RED/INF;R1:GREEN/GOV,GREEN/TRAP,GREEN/INF*6;R2:RED/GOV,RED/INF;R4:RED/INF*3;R5:RED/INF;R6:RED/INF;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*14,BLACK/IU,GREEN/ARMOR;A1:GREEN/INF*27,GREEN/GOV,BLACK/IU;A2:GREEN/INF*25,GREEN/GOV;A3:GREEN/GOV,GREEN/TRAP*2,GREEN/INF*13;A4:GREEN/INF*23,GREEN/GOV;A5:GREEN/INF*26,GREEN/GOV;A6:GREEN/INF*24,GREEN/GOV;Braxx:GREEN/HQ,BLACK/IC,BLACK/TRANS*2,GREEN/INF*10;Crull:RED/HQ,RED/ARMOR,RED/INF*11,RED/GOV;C1:RED/INF*2,RED/ARMOR;C2:RED/ARMOR;C3:RED/INF*2,RED/ARMOR;C4:RED/INF*5,RED/ARMOR*3;C5:RED/ARMOR*5,BLACK/SRNUTE,RED/INF*3;C6:RED/ARMOR,RED/INF
STEINITZ = $0
SLEDGE = $27
RICKLES = $5
STEINITZ
SLEDGE
M: GREEN/INF*6 @ A3 -> R6
OK
M: GREEN/INF*11 @ A4 -> A3
OK
P: GREEN/INF*5 -> R1
OK
P: GREEN/ARMOR -> Braxx
OK
RICKLES
P: RED/INF*5 -> C4
OK
M: RED/INF*2 @ Crull -> C3
OK
Pieces Destroyed:



Round 29
Rozz:RED/INF;R1:GREEN/GOV,GREEN/TRAP,GREEN/INF*12;R2:RED/GOV,RED/INF*2;R4:RED/INF*3;R5:RED/INF;R6:GREEN/INF*5;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*15,BLACK/IU,GREEN/ARMOR;A1:GREEN/INF*28,GREEN/GOV,BLACK/IU;A2:GREEN/INF*26,GREEN/GOV;A3:GREEN/GOV,GREEN/TRAP*2,GREEN/INF*19;A4:GREEN/GOV,GREEN/INF*13;A5:GREEN/INF*27,GREEN/GOV;A6:GREEN/INF*25,GREEN/GOV;Braxx:GREEN/HQ,BLACK/IC,BLACK/TRANS*2,GREEN/INF*10,GREEN/ARMOR;Crull:RED/HQ,RED/ARMOR,RED/GOV,RED/INF*10;C1:RED/INF*2,RED/ARMOR;C2:RED/ARMOR;C3:RED/INF*4,RED/ARMOR;C4:RED/INF*10,RED/ARMOR*3;C5:RED/ARMOR*5,BLACK/SRNUTE,RED/INF*3;C6:RED/ARMOR,RED/INF
STEINITZ = $0
SLEDGE = $26
RICKLES = $5
STEINITZ
SLEDGE
M: GREEN/INF*4 @ R6 -> R5
OK
M: GREEN/INF*9 @ A3 -> R6
OK
P: GREEN/ARMOR -> Axia
OK
P: BLACK/SRNUTE -> Axia
OK
RICKLES
M: RED/INF*2 @ R2 -> R1
OK
P: RED/INF*5 -> C3
OK
Pieces Destroyed:



Round 30
Rozz:RED/INF;R1:GREEN/GOV,GREEN/TRAP,GREEN/INF*11;R2:RED/GOV,RED/INF;R4:RED/INF*3;R5:GREEN/INF*3;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*16,BLACK/IU,GREEN/ARMOR*2,BLACK/SRNUTE;A1:GREEN/INF*29,GREEN/GOV,BLACK/IU;A2:GREEN/INF*27,GREEN/GOV;A3:GREEN/GOV,GREEN/TRAP*2,GREEN/INF*11;A4:GREEN/GOV,GREEN/INF*14;A5:GREEN/INF*28,GREEN/GOV;A6:GREEN/INF*26,GREEN/GOV;Braxx:GREEN/HQ,BLACK/IC,BLACK/TRANS*2,GREEN/INF*10,GREEN/ARMOR;Crull:RED/HQ,RED/ARMOR,RED/GOV,RED/INF*11;C1:RED/INF*2,RED/ARMOR;C2:RED/ARMOR;C3:RED/INF*9,RED/ARMOR;C4:RED/INF*10,RED/ARMOR*3;C5:RED/ARMOR*5,BLACK/SRNUTE,RED/INF*3;C6:RED/ARMOR,RED/INF
STEINITZ = $0
SLEDGE = $27
RICKLES = $5
STEINITZ
SLEDGE
M: GREEN/INF @ R1 -> Rozz
OK
M: GREEN/INF*10 @ R1 -> R2
OK
P: GREEN/INF*5 -> R5
OK
P: GREEN/ARMOR -> Axia
OK
RICKLES
M: RED/INF @ Rozz -> R1
OK
P: RED/INF*5 -> C5
OK
Pieces Destroyed:



Round 31
Rozz:GREEN/INF;R1:GREEN/GOV,RED/TRAP;R2:RED/GOV,GREEN/INF*8;R4:RED/INF*3;R5:GREEN/INF*8;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*17,BLACK/IU,GREEN/ARMOR*3,BLACK/SRNUTE;A1:GREEN/INF*30,GREEN/GOV,BLACK/IU;A2:GREEN/INF*28,GREEN/GOV;A3:GREEN/GOV,GREEN/TRAP*2,GREEN/INF*12;A4:GREEN/GOV,GREEN/INF*15;A5:GREEN/INF*29,GREEN/GOV;A6:GREEN/INF*27,GREEN/GOV;Braxx:GREEN/HQ,BLACK/IC,BLACK/TRANS*2,GREEN/INF*10,GREEN/ARMOR;Crull:RED/HQ,RED/ARMOR,RED/GOV,RED/INF*12;C1:RED/INF*2,RED/ARMOR;C2:RED/ARMOR;C3:RED/INF*9,RED/ARMOR;C4:RED/INF*10,RED/ARMOR*3;C5:RED/ARMOR*5,BLACK/SRNUTE,RED/INF*8;C6:RED/ARMOR,RED/INF
STEINITZ = $0
SLEDGE = $26
RICKLES = $5
STEINITZ
SLEDGE
M: GREEN/INF @ R2 -> B5
OK
M: GREEN/INF*7 @ R2 -> B5
OK
P: GREEN/INF*5 -> Rozz
OK
P: GREEN/ARMOR -> Axia
OK
RICKLES
P: RED/INF*5 -> C2
OK
M: RED/INF*6 @ Crull -> C6
OK
RICKLES has resigned!



Round 32
Rozz:GREEN/INF*6;R1:GREEN/GOV,GREEN/TRAP,GREEN/INF;R2:RED/GOV,RED/INF;R4:RED/INF*3;R5:GREEN/INF*8;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*18,BLACK/IU,GREEN/ARMOR*4,BLACK/SRNUTE;A1:GREEN/INF*31,GREEN/GOV,BLACK/IU;A2:GREEN/INF*29,GREEN/GOV;A3:GREEN/GOV,GREEN/TRAP*2,GREEN/INF*13;A4:GREEN/GOV,GREEN/INF*16;A5:GREEN/INF*30,GREEN/GOV;A6:GREEN/INF*28,GREEN/GOV;Braxx:GREEN/HQ,BLACK/IC,BLACK/TRANS*2,GREEN/INF*10,GREEN/ARMOR;B5:GREEN/INF*8;Crull:RED/HQ,RED/ARMOR,RED/GOV,RED/INF*7;C1:RED/INF*2,RED/ARMOR;C2:RED/ARMOR,RED/INF*5;C3:RED/INF*9,RED/ARMOR;C4:RED/INF*10,RED/ARMOR*3;C5:RED/ARMOR*5,BLACK/SRNUTE,RED/INF*8;C6:RED/ARMOR,RED/INF*7
STEINITZ = $0
SLEDGE = $25
RICKLES = $5
STEINITZ
SLEDGE
M: GREEN/INF*2 @ Rozz -> R2
OK
M: GREEN/INF*3 @ Rozz -> R2
OK
P: GREEN/INF*5 -> R1
OK
P: GREEN/ARMOR -> Axia
OK
RICKLES
VICTORY!
Winner: SLEDGE
Awarded 10 EXP to SLEDGE.
GAME OVER
Pieces Destroyed:





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