Game Review
Jousting Ground
Round 0
Game 4630 created Saturday, August 10, 2019 9:22:42 PM EDT by RICKLES
Scenario: Jousting Ground (Version 0)
Player Captain RICKLES added as RED @ Braxx
Player Captain STEINITZ added as GREEN @ Axia
Game RICKLES's Jousting Ground started Monday, August 12, 2019 4:24:56 PM EDT
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:GREEN/HQ;Braxx:RED/HQ
RICKLES = $50
STEINITZ = $50
RICKLES
P: BLACK/TRANS -> Braxx
OK
P: RED/INF*14 -> Braxx
OK
STEINITZ
P: GREEN/ARMOR -> Axia
OK
P: GREEN/GOV -> Axia
OK



Round 2
Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF;Braxx:RED/HQ,BLACK/TRANS,RED/INF*14
RICKLES = $25
STEINITZ = $31
RICKLES
M: BLACK/TRANS + RED/INF*10 @ Braxx -> Rozz
OK
P: BLACK/LRNUKE -> Braxx
OK
STEINITZ
P: GREEN/INF*10 -> Axia
OK
Nothing:
OK



Round 3
Rozz:BLACK/TRANS,RED/INF*10;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*12;Braxx:RED/HQ,RED/INF*4,BLACK/LRNUKE
RICKLES = $5
STEINITZ = $26
RICKLES
S: BLACK/LRNUKE @ B1 -> Axia
OK
M: RED/INF*4 + BLACK/LRNUKE @ Braxx -> B1
OK
STEINITZ
P: GREEN/TRAP -> Axia
OK
Nothing:
OK
Pieces Destroyed:

STEINITZ: What was I thinking?


Round 4
Rozz:BLACK/TRANS,RED/INF*10;Axia:GREEN/HQ;Braxx:RED/HQ;B1:RED/INF*4
RICKLES = $10
STEINITZ = $21
RICKLES
M: BLACK/TRANS + RED/INF*10 @ Rozz -> A5
OK
M: RED/INF*4 @ B1 -> R4
OK
STEINITZ
P: GREEN/ARMOR -> Axia
OK
Nothing:
OK



Round 5
R4:RED/INF*4;Axia:GREEN/HQ,GREEN/ARMOR;A5:BLACK/TRANS,RED/INF*10;Braxx:RED/HQ
RICKLES = $15
STEINITZ = $6
RICKLES
P: RED/INF*5 -> R4
OK
P: RED/GOV -> A5
OK
STEINITZ
P: GREEN/INF*5 -> Axia
OK
Nothing:
OK



Round 6
R4:RED/INF*9;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*5;A5:BLACK/TRANS,RED/INF*11,RED/GOV;Braxx:RED/HQ
RICKLES = $11
STEINITZ = $6
RICKLES
M: RED/INF*8 @ R4 -> Rozz
OK
M: RED/INF @ A5 -> A6
OK
STEINITZ
P: GREEN/INF*5 -> Axia
OK
Nothing:
OK



Round 7
Rozz:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*10;A5:BLACK/TRANS,RED/INF*11,RED/GOV;A6:RED/INF;Braxx:RED/HQ
RICKLES = $16
STEINITZ = $6
RICKLES
M: BLACK/TRANS + RED/INF @ A5 -> A1
OK
P: RED/INF*10 -> A6
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A6
OK
Nothing:
OK
Pieces Destroyed:



Round 8
Rozz:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*10;A1:BLACK/TRANS,RED/INF;A5:RED/INF*11,RED/GOV;A6:RED/INF*10;Braxx:RED/HQ
RICKLES = $11
STEINITZ = $11
RICKLES
M: RED/INF*11 @ A5 -> Axia
OK
M: RED/INF*9 @ A6 -> Axia
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A2
OK
Nothing:
OK
Pieces Destroyed:

RICKLES: Nice play.


Round 9
Rozz:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*10;A1:BLACK/TRANS,RED/INF;A5:RED/GOV,RED/INF;A6:RED/INF;Braxx:RED/HQ
RICKLES = $16
STEINITZ = $16
RICKLES
M: RED/INF*8 @ Rozz -> R1
OK
P: RED/INF*10 -> A6
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A1
OK
P: GREEN/GOV -> Axia
OK
Pieces Destroyed:



Round 10
R1:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*11,GREEN/GOV;A1:BLACK/TRANS;A5:RED/GOV,RED/INF*2;A6:RED/INF*11;Braxx:RED/HQ
RICKLES = $11
STEINITZ = $17
RICKLES
M: RED/INF @ A6 -> A1
OK
P: RED/INF*10 -> A5
OK
STEINITZ
P: GREEN/INF -> Axia
OK
P: BLACK/SRNUKE -> Axia
OK



Round 11
R1:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*13,GREEN/GOV,BLACK/SRNUKE;A1:BLACK/TRANS,RED/INF;A5:RED/GOV,RED/INF*13;A6:RED/INF*10;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $6
RICKLES
M: RED/INF @ A5 -> A4
OK
P: RED/INF*5 -> A1
OK
STEINITZ
S: BLACK/SRNUKE @ Axia -> A5
OK
P: GREEN/INF -> Axia
OK
Pieces Destroyed:



Round 12
R1:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*15,GREEN/GOV;A1:BLACK/TRANS,RED/INF*6;A4:RED/INF;A6:RED/INF*10;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $10
RICKLES
M: RED/INF @ A6 -> A5
OK
P: RED/INF*5 -> A1
OK
STEINITZ
M: GREEN/INF*7 @ Axia -> A1
OK
M: GREEN/INF @ Axia -> A4
OK
Pieces Destroyed:



Round 13
R1:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*8,GREEN/GOV;A1:BLACK/TRANS,RED/INF*4;A5:RED/INF;A6:RED/INF*9;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $15
RICKLES
M: RED/INF @ A1 -> A2
OK
P: RED/INF*5 -> A5
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A5
OK
P: GREEN/INF*3 -> Axia
OK
Pieces Destroyed:



Round 14
R1:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/INF*12,GREEN/GOV;A1:BLACK/TRANS,RED/INF*3;A2:RED/INF;A5:RED/INF*5;A6:RED/INF*9;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $17
RICKLES
M: RED/INF @ A2 -> A3
OK
P: RED/INF*5 -> A5
OK
STEINITZ
M: GREEN/INF*2 @ Axia -> A2
OK
Nothing:
OK



Round 15
R1:RED/INF*8;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*11;A1:BLACK/TRANS,RED/INF*3;A2:GREEN/INF*2;A3:RED/INF;A5:RED/INF*10;A6:RED/INF*9;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $22
RICKLES
M: RED/INF*8 @ R1 -> A4
OK
P: RED/INF*5 -> A3
OK
STEINITZ
M: GREEN/INF @ A2 -> A1
OK
P: BLACK/PATRIOT -> Axia
OK
Pieces Destroyed:



Round 16
R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*12,BLACK/PATRIOT;A1:BLACK/TRANS,RED/INF*2;A2:GREEN/INF;A3:RED/INF*6;A4:RED/INF*8;A5:RED/INF*10;A6:RED/INF*9;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $5
RICKLES
M: RED/INF*10 @ A5 -> A6
OK
M: RED/INF*9 @ A6 -> A1
OK
STEINITZ
M: GREEN/INF*2 @ Axia -> A1
OK
P: GREEN/GOV -> A2
OK
Pieces Destroyed:



Round 17
R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*11,BLACK/PATRIOT;A1:BLACK/TRANS,RED/INF*9;A2:GREEN/INF*2,GREEN/GOV;A3:RED/INF*6;A4:RED/INF*8;A6:RED/INF*10;Braxx:RED/HQ
RICKLES = $11
STEINITZ = $6
RICKLES
M: BLACK/TRANS + RED/INF*9 @ A1 -> A5
OK
P: RED/INF*10 -> A1
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A1
OK
M: GREEN/INF*2 @ A2 -> A1
OK
Pieces Destroyed:



Round 18
R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*12,BLACK/PATRIOT;A1:RED/INF*7;A2:GREEN/GOV,GREEN/INF;A3:RED/INF*6;A4:RED/INF*8;A5:BLACK/TRANS,RED/INF*9;A6:RED/INF*10;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $11
RICKLES
M: RED/INF*3 @ A1 -> A2
OK
P: RED/INF*5 -> A3
OK
STEINITZ
M: GREEN/INF*2 @ Axia -> A3
OK
M: GREEN/INF @ A2 -> A3
OK
Pieces Destroyed:



Round 19
R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*11,BLACK/PATRIOT;A1:RED/INF*4;A2:GREEN/GOV,RED/INF*2;A3:RED/INF*8;A4:RED/INF*8;A5:BLACK/TRANS,RED/INF*9;A6:RED/INF*10;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $16
RICKLES
M: BLACK/TRANS + RED/INF*9 @ A5 -> R1
OK
P: RED/GOV -> A6
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A5
OK
P: BLACK/SRNUTE -> Axia
OK
Pieces Destroyed:



Round 20
R1:BLACK/TRANS,RED/INF*9;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*12,BLACK/PATRIOT,BLACK/SRNUTE;A1:RED/INF*4;A2:GREEN/GOV,RED/INF;A3:RED/INF*8;A4:RED/INF*8;A6:RED/INF*11,RED/GOV;Braxx:RED/HQ
RICKLES = $7
STEINITZ = $18
RICKLES
M: RED/INF*10 @ A6 -> A5
OK
P: BLACK/SRNUTE -> A6
OK
STEINITZ
S: BLACK/SRNUTE @ A1 -> A6
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: GREEN/INF*2 + BLACK/SRNUTE @ Axia -> A1
OK
Pieces Destroyed:



Round 21
R1:BLACK/TRANS,RED/INF*9;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*11,BLACK/PATRIOT;A1:RED/INF*2,BLACK/SRNUTE;A2:GREEN/GOV;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF*10;A6:RED/GOV,RED/INF*2,BLACK/SRNUTE;Braxx:RED/HQ
RICKLES = $9
STEINITZ = $23
RICKLES
P: RED/INF*3 -> A1
OK
P: RED/INF*5 -> A6
OK
STEINITZ
M: GREEN/INF*2 @ Axia -> A1
OK
P: GREEN/INF -> Axia
OK
Pieces Destroyed:



Round 22
R1:BLACK/TRANS,RED/INF*9;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*11,BLACK/PATRIOT;A1:BLACK/SRNUTE,RED/INF*3;A2:GREEN/GOV,GREEN/INF;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF*10;A6:RED/GOV,RED/INF*8,BLACK/SRNUTE;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $27
RICKLES
M: BLACK/TRANS + RED/INF*8 @ R1 -> A2
OK
M: RED/INF*7 @ A6 -> A1
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A6
OK
M: GREEN/INF @ A2 -> A1
OK
Pieces Destroyed:



Round 23
R1:RED/INF;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*12,BLACK/PATRIOT;A1:BLACK/SRNUTE,RED/INF*9;A2:GREEN/GOV,BLACK/TRANS,RED/INF*7;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF*10;A6:RED/GOV,BLACK/SRNUTE,RED/INF;Braxx:RED/HQ
RICKLES = $11
STEINITZ = $32
RICKLES
M: RED/INF*9 @ A5 -> A6
OK
P: RED/INF*10 -> R1
OK
STEINITZ
M: GREEN/INF*2 @ Axia -> A6
OK
P: GREEN/TRAP -> Axia
OK
Pieces Destroyed:



Round 24
R1:RED/INF*11;R4:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*11,BLACK/PATRIOT,GREEN/TRAP;A1:BLACK/SRNUTE,RED/INF*9;A2:GREEN/GOV,BLACK/TRANS,RED/INF*6;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF;A6:RED/GOV,BLACK/SRNUTE,RED/INF*9;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $27
RICKLES
M: RED/INF @ R1 -> R6
OK
P: RED/INF*5 -> R4
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A5
OK
Nothing:
OK
Pieces Destroyed:



Round 25
R1:RED/INF*10;R4:RED/INF*6;R6:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/INF*12,BLACK/PATRIOT,GREEN/TRAP;A1:BLACK/SRNUTE,RED/INF*9;A2:GREEN/GOV,BLACK/TRANS,RED/INF*5;A3:RED/INF*8;A4:RED/INF*8;A6:RED/GOV,BLACK/SRNUTE,RED/INF*10;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $32
RICKLES
S: BLACK/SRNUTE @ A5 -> Axia
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: RED/INF*2 + BLACK/SRNUTE @ A6 -> A5
OK
STEINITZ
S: GREEN/ARMOR @ Axia -> RED/INF @ A2
OK
M: GREEN/INF*12 + BLACK/PATRIOT @ Axia -> A5
OK
Pieces Destroyed:



Round 26
R1:RED/INF*10;R4:RED/INF*6;R6:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF;A1:BLACK/SRNUTE,RED/INF*9;A2:GREEN/GOV,BLACK/TRANS,RED/INF*3;A3:RED/INF*8;A4:RED/INF*8;A5:BLACK/SRNUTE,GREEN/INF*10,BLACK/PATRIOT;A6:RED/GOV,RED/INF*9;Braxx:RED/HQ
RICKLES = $11
STEINITZ = $37
RICKLES
M: RED/INF*8 + BLACK/SRNUTE @ A1 -> A2
OK
M: BLACK/TRANS + RED/INF*3 @ A2 -> A5
OK
STEINITZ
M: GREEN/INF*9 + BLACK/SRNUTE,BLACK/PATRIOT @ A5 -> Axia
OK
P: BLACK/SRNUKE -> Axia
OK
Pieces Destroyed:



Round 27
R1:RED/INF*10;R4:RED/INF*6;R6:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF*11,BLACK/SRNUKE,BLACK/SRNUTE,BLACK/PATRIOT;A1:RED/INF;A2:GREEN/GOV,RED/INF*7,BLACK/SRNUTE;A3:RED/INF*8;A4:RED/INF*8;A5:BLACK/TRANS,RED/INF*2;A6:RED/GOV,RED/INF*10;Braxx:RED/HQ
RICKLES = $16
STEINITZ = $27
RICKLES
M: RED/INF*5 @ A6 -> A5
OK
P: RED/INF*10 -> A1
OK
STEINITZ
S: BLACK/SRNUKE @ A5 -> A6
OK
M: GREEN/INF*11 + BLACK/SRNUKE,BLACK/SRNUTE,BLACK/PATRIOT @ Axia -> A5
OK
Pieces Destroyed:



Round 28
R1:RED/INF*10;R4:RED/INF*6;R6:RED/INF;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF;A1:RED/INF*11;A2:GREEN/GOV,RED/INF*6,BLACK/SRNUTE;A3:RED/INF*8;A4:RED/INF*8;A5:BLACK/TRANS,GREEN/INF*4,BLACK/SRNUTE,BLACK/PATRIOT;Braxx:RED/HQ
RICKLES = $11
STEINITZ = $32
RICKLES
M: RED/INF*11 @ A1 -> A6
OK
P: RED/INF*10 -> R6
OK
STEINITZ
M: GREEN/INF*4 + BLACK/SRNUTE,BLACK/PATRIOT,BLACK/TRANS @ A5 -> Axia
OK
P: GREEN/INF*10 -> Axia
OK
Pieces Destroyed:



Round 29
R1:RED/INF*10;R4:RED/INF*6;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF*16,BLACK/SRNUTE,BLACK/PATRIOT,BLACK/TRANS;A2:GREEN/GOV,RED/INF*5,BLACK/SRNUTE;A3:RED/INF*8;A4:RED/INF*8;A6:RED/INF*11;Braxx:RED/HQ
RICKLES = $6
STEINITZ = $27
RICKLES
M: RED/INF @ A6 -> A5
OK
P: RED/GOV -> A2
OK
STEINITZ
S: BLACK/SRNUTE @ Axia -> A2
OK
M: BLACK/TRANS + GREEN/INF*5 @ Axia -> Rozz
OK
Pieces Destroyed:



Round 30
Rozz:BLACK/TRANS,GREEN/INF*5;R1:RED/INF*10;R4:RED/INF*6;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF*12,BLACK/PATRIOT;A2:BLACK/SRNUTE,RED/GOV,RED/INF;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF;A6:RED/INF*10;Braxx:RED/HQ
RICKLES = $7
STEINITZ = $32
RICKLES
S: BLACK/SRNUTE @ A2 -> Axia
STRIKE COUNTERED
P: RED/INF*5 -> Braxx
OK
STEINITZ
P: GREEN/ARMOR -> Rozz
OK
P: GREEN/GOV -> Rozz
OK
Pieces Destroyed:



Round 31
Rozz:BLACK/TRANS,GREEN/INF*6,GREEN/ARMOR,GREEN/GOV;R1:RED/INF*10;R4:RED/INF*6;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF*13;A2:RED/GOV,RED/INF*2;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF;A6:RED/INF*10;Braxx:RED/HQ,RED/INF*5
RICKLES = $7
STEINITZ = $13
RICKLES
M: RED/INF*6 @ R4 -> R5
OK
P: RED/INF*5 -> Braxx
OK
STEINITZ
M: GREEN/ARMOR @ Rozz -> R4
OK
P: GREEN/INF*5 -> Rozz
OK



Round 32
Rozz:BLACK/TRANS,GREEN/INF*12,GREEN/GOV;R1:RED/INF*10;R4:GREEN/ARMOR;R5:RED/INF*6;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF*14;A2:RED/GOV,RED/INF*3;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF;A6:RED/INF*10;Braxx:RED/HQ,RED/INF*10
RICKLES = $7
STEINITZ = $13
RICKLES
M: RED/INF @ A6 -> A1
OK
P: RED/INF*5 -> A2
OK
STEINITZ
M: GREEN/ARMOR @ R4 -> B1
OK
P: GREEN/INF*10 -> R4
OK
RICKLES has resigned!



Round 33
Rozz:BLACK/TRANS,GREEN/INF*13,GREEN/GOV;R1:RED/INF*10;R4:GREEN/INF*10;R5:RED/INF*6;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/ARMOR,GREEN/GOV,GREEN/TRAP,GREEN/INF*15;A1:RED/INF;A2:RED/GOV,RED/INF*9;A3:RED/INF*8;A4:RED/INF*8;A5:RED/INF;A6:RED/INF*9;Braxx:RED/HQ,RED/INF*10;B1:GREEN/ARMOR
RICKLES = $7
STEINITZ = $8
RICKLES
STEINITZ
VICTORY!
Winner: STEINITZ
Awarded 5 EXP to STEINITZ.
GAME OVER





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