Game Review
City Lights Conquest
Round 0
Game 4768 created Thursday, March 12, 2020 3:18:42 PM EDT by SLEDGE
Scenario: City Lights Conquest (Version 0)
Player Captain SLEDGE added as BLUE @ Axia
Player Captain RICKLES added as RED @ Braxx
Player Captain STEINITZ added as GREEN @ Crull
Game SLEDGE's City Lights Conquest started Tuesday, March 17, 2020 10:24:18 AM EDT
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Axia:BLUE/HQ;Braxx:RED/HQ;Crull:GREEN/HQ
SLEDGE = $50
RICKLES = $50
STEINITZ = $50
SLEDGE
P: BLUE/GOV -> Axia
OK
RICKLES
P: BLACK/TRANS -> Braxx
OK
P: RED/INF*10 -> Braxx
OK
STEINITZ
P: BLACK/IC -> Crull
OK
P: GREEN/GOV -> Crull
OK



Round 2
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF;Braxx:RED/HQ,BLACK/TRANS,RED/INF*10;Crull:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF
SLEDGE = $51
RICKLES = $29
STEINITZ = $21
SLEDGE
P: BLACK/LRNUKE -> Axia
OK
P: BLACK/IU -> Axia
OK
RICKLES
M: BLACK/TRANS + RED/INF*5 @ Braxx -> Trell
OK
M: RED/INF @ Braxx -> B5
OK
STEINITZ
M: GREEN/INF @ Crull -> C1
OK
Nothing:
OK



Round 3
R1:BLACK/IC*3;S3:BLACK/IC*3;Trell:BLACK/TRANS,RED/INF*5;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*2,BLACK/LRNUKE,BLACK/IU;Braxx:RED/HQ,RED/INF*4;B5:RED/INF;Crull:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF;C1:GREEN/INF
SLEDGE = $23
RICKLES = $34
STEINITZ = $36
SLEDGE
S: BLACK/LRNUKE @ Axia -> Crull
OK
P: BLACK/IU -> Axia
OK
RICKLES
M: BLACK/TRANS + RED/INF*2 @ Trell -> S3
OK
M: RED/INF @ Trell -> T5
OK
STEINITZ
P: GREEN/GOV -> C1
OK
Nothing:
OK
Pieces Destroyed:

STEINITZ: Typical.


Round 4
R1:BLACK/IC*3;S3:BLACK/IC*3,BLACK/TRANS,RED/INF*2;Trell:RED/INF*2;T5:BLACK/IC*3,RED/INF;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*3,BLACK/IU*2;Braxx:RED/HQ,RED/INF*4;B5:RED/INF;Crull:GREEN/HQ;C1:GREEN/INF*2,GREEN/GOV
SLEDGE = $22
RICKLES = $99
STEINITZ = $37
SLEDGE
P: BLACK/IU -> Axia
OK
M: BLUE/INF @ Axia -> A3
OK
RICKLES
M: RED/INF @ S3 -> R1
OK
P: RED/ARMOR*3 -> S3
OK
STEINITZ
P: BLACK/LRNUTE -> Crull
OK
P: GREEN/GOV -> Crull
OK



Round 5
R1:BLACK/IC*3,RED/INF;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR*3;Trell:RED/INF*2;T5:BLACK/IC*3,RED/INF;Axia:BLUE/HQ,BLUE/GOV,BLACK/IU*3,BLUE/INF*3;A3:BLUE/INF;Braxx:RED/HQ,RED/INF*4;B5:RED/INF;Crull:GREEN/HQ,BLACK/LRNUTE,GREEN/GOV,GREEN/INF;C1:GREEN/INF*3,GREEN/GOV
SLEDGE = $23
RICKLES = $134
STEINITZ = $29
SLEDGE
P: BLACK/IU -> A3
OK
P: BLUE/GOV -> A3
OK
RICKLES
P: RED/ARMOR*5 -> R1
OK
P: RED/GOV -> R1
OK
STEINITZ
S: BLACK/LRNUTE @ Crull -> T5
OK
M: GREEN/INF*2 @ C1 -> R4
OK
Pieces Destroyed:



Round 6
R1:BLACK/IC*3,RED/INF*2,RED/ARMOR*5,RED/GOV;R4:GREEN/INF*2;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR*3;Trell:RED/INF*2;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLACK/IU*3,BLUE/INF*4;A3:BLUE/INF*2,BLACK/IU,BLUE/GOV;Braxx:RED/HQ,RED/INF*4;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*2;C1:GREEN/GOV,GREEN/INF*2
SLEDGE = $22
RICKLES = $95
STEINITZ = $34
SLEDGE
P: BLUE/ARMOR -> Axia
OK
M: BLUE/INF*2 @ A3 -> Axia
OK
RICKLES
M: RED/INF @ Trell -> T5
OK
P: RED/ARMOR*3 -> S3
OK
STEINITZ
M: GREEN/INF @ R4 -> R5
OK
M: GREEN/INF @ C1 -> C2
OK



Round 7
R1:BLACK/IC*3,RED/INF*3,RED/ARMOR*5,RED/GOV;R4:GREEN/INF;R5:GREEN/INF;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR*6;Trell:RED/INF;T5:BLACK/IC*3,RED/INF;Axia:BLUE/HQ,BLUE/GOV,BLACK/IU*3,BLUE/INF*7,BLUE/ARMOR;A3:BLACK/IU,BLUE/GOV,BLUE/INF;Braxx:RED/HQ,RED/INF*4;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*3;C1:GREEN/GOV,GREEN/INF*2;C2:GREEN/INF
SLEDGE = $13
RICKLES = $130
STEINITZ = $39
SLEDGE
P: BLACK/IU -> Axia
OK
M: BLUE/INF @ Axia -> A2
OK
RICKLES
M: RED/ARMOR + BLACK/TRANS @ S3 -> Stark
OK
P: BLACK/IC*2 -> Braxx
OK
STEINITZ
M: GREEN/INF @ R5 -> R6
OK
M: GREEN/INF @ C1 -> C6
OK



Round 8
R1:BLACK/IC*3,RED/INF*4,RED/ARMOR*5,RED/GOV;R4:GREEN/INF;R6:GREEN/INF;Stark:RED/ARMOR,BLACK/TRANS;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;Trell:RED/INF;T5:BLACK/IC*3,RED/INF;Axia:BLUE/HQ,BLUE/GOV,BLACK/IU*4,BLUE/INF*7,BLUE/ARMOR;A2:BLUE/INF;A3:BLACK/IU,BLUE/GOV,BLUE/INF*2;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*4;C1:GREEN/GOV,GREEN/INF*2;C2:GREEN/INF;C6:GREEN/INF
SLEDGE = $18
RICKLES = $165
STEINITZ = $44
SLEDGE
P: BLUE/INF*3 -> Axia
OK
P: BLUE/TRAP -> Axia
OK
RICKLES
P: RED/ARMOR*5 -> Stark
OK
P: BLACK/MRNUKE -> Stark
OK
STEINITZ
P: GREEN/ARMOR -> R6
OK
P: BLACK/SRNUKE -> R6
OK



Round 9
R1:BLACK/IC*3,RED/INF*5,RED/ARMOR*5,RED/GOV;R4:GREEN/INF;R6:GREEN/INF,GREEN/ARMOR,BLACK/SRNUKE;Stark:RED/ARMOR*6,BLACK/TRANS,BLACK/MRNUKE;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;Trell:RED/INF;T5:BLACK/IC*3,RED/INF;Axia:BLUE/HQ,BLUE/GOV,BLACK/IU*4,BLUE/INF*11,BLUE/ARMOR,BLUE/TRAP;A2:BLUE/INF;A3:BLACK/IU,BLUE/GOV,BLUE/INF*3;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*5;C1:GREEN/GOV,GREEN/INF*3;C2:GREEN/INF;C6:GREEN/INF
SLEDGE = $20
RICKLES = $160
STEINITZ = $14
SLEDGE
M: BLUE/INF*11 @ Axia -> A4
OK
M: BLUE/INF @ A3 -> S6
OK
RICKLES
S: BLACK/MRNUKE @ Stark -> Axia
OK
P: BLACK/MDS -> R1
OK
STEINITZ
S: BLACK/SRNUKE @ R6 -> R1
STRIKE COUNTERED
P: BLACK/MRNUTE -> R6
OK
Pieces Destroyed:

STEINITZ: Crushing.


Round 10
R1:BLACK/IC*3,RED/INF*6,RED/ARMOR*5,RED/GOV,BLACK/MDS;R4:GREEN/INF;R6:GREEN/INF,GREEN/ARMOR,BLACK/MRNUTE;Stark:RED/ARMOR*6,BLACK/TRANS;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/INF;Axia:BLUE/HQ;A2:BLUE/INF;A3:BLACK/IU,BLUE/GOV,BLUE/INF*3;A4:BLUE/INF*11;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*6;C1:GREEN/GOV,GREEN/INF*4;C2:GREEN/INF;C6:GREEN/INF
SLEDGE = $27
RICKLES = $225
STEINITZ = $13
SLEDGE
P: BLUE/ARMOR -> Axia
OK
M: BLUE/INF*10 @ A4 -> Axia
OK
RICKLES
P: RED/ARMOR*10 -> R1
OK
P: BLACK/SRNUKE -> R1
OK
STEINITZ
S: GREEN/ARMOR @ R6 -> RED/ARMOR @ R1
OK
S: BLACK/MRNUTE @ R6 -> T5
OK
Pieces Destroyed:

RICKLES: Failure.


Round 11
R1:BLACK/IC*3,RED/INF*7,RED/ARMOR*14,RED/GOV,BLACK/MDS,BLACK/SRNUKE;R4:GREEN/INF;R6:GREEN/INF,GREEN/ARMOR;Stark:RED/ARMOR*6,BLACK/TRANS;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/ARMOR,BLUE/INF*10;A2:BLUE/INF;A3:BLACK/IU,BLUE/GOV,BLUE/INF*4;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*7;C1:GREEN/GOV,GREEN/INF*5;C2:GREEN/INF;C6:GREEN/INF
SLEDGE = $14
RICKLES = $95
STEINITZ = $18
SLEDGE
P: BLUE/TRAP -> Axia
OK
P: BLUE/GOV -> Axia
OK
RICKLES
S: BLACK/SRNUKE @ R1 -> R6
OK
M: RED/ARMOR @ S3 -> T5
OK
STEINITZ
S: GREEN/ARMOR @ S4 -> RED/ARMOR @ S3
OK
M: GREEN/ARMOR @ R6 -> S4
OK
Pieces Destroyed:



Round 12
R1:BLACK/IC*3,RED/INF*8,RED/ARMOR*14,RED/GOV,BLACK/MDS;R4:GREEN/INF;Stark:RED/ARMOR*6,BLACK/TRANS;S3:BLACK/IC*3,RED/INF,RED/ARMOR*3;S4:GREEN/ARMOR;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/ARMOR,BLUE/INF*11,BLUE/TRAP,BLUE/GOV;A2:BLUE/INF;A3:BLACK/IU,BLUE/GOV,BLUE/INF*5;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*8;C1:GREEN/GOV,GREEN/INF*6;C2:GREEN/INF;C6:GREEN/INF
SLEDGE = $7
RICKLES = $210
STEINITZ = $23
SLEDGE
M: BLUE/INF @ S6 -> S1
OK
M: BLUE/INF*2 @ A3 -> S6
OK
RICKLES
S: RED/ARMOR @ S6 -> BLACK/IU @ A3
OK
M: RED/ARMOR @ Stark -> S6
OK
STEINITZ
S: GREEN/ARMOR @ S3 -> RED/ARMOR @ T5
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: GREEN/ARMOR @ S4 -> S3
OK
Pieces Destroyed:



Round 13
R1:BLACK/IC*3,RED/INF*9,RED/ARMOR*14,RED/GOV,BLACK/MDS;R4:GREEN/INF;Stark:BLACK/TRANS,RED/ARMOR*5;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*2;S6:RED/ARMOR;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/ARMOR,BLUE/INF*12,BLUE/TRAP,BLUE/GOV;A2:BLUE/INF;A3:BLUE/GOV,BLUE/INF*4;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*9;C1:GREEN/GOV,GREEN/INF*7;C2:GREEN/INF;C6:GREEN/INF
SLEDGE = $12
RICKLES = $325
STEINITZ = $28
SLEDGE
S: BLUE/ARMOR @ A3 -> RED/ARMOR @ S6
OK
M: BLUE/ARMOR @ Axia -> A3
OK
RICKLES
M: RED/ARMOR @ R1 -> Rozz
OK
P: RED/ARMOR*3 -> S3
OK
STEINITZ
M: GREEN/INF @ R4 -> Rozz
OK
P: GREEN/GOV -> C6
OK
Pieces Destroyed:

RICKLES: Unexpected.


Round 14
Rozz:RED/ARMOR;R1:BLACK/IC*3,RED/INF*10,RED/ARMOR*13,RED/GOV,BLACK/MDS;Stark:BLACK/TRANS,RED/ARMOR*5;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*13,BLUE/TRAP,BLUE/GOV;A2:BLUE/INF;A3:BLUE/GOV,BLUE/INF*5,BLUE/ARMOR;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*10;C1:GREEN/GOV,GREEN/INF*8;C2:GREEN/INF;C6:GREEN/INF*2,GREEN/GOV
SLEDGE = $17
RICKLES = $380
STEINITZ = $29
SLEDGE
P: BLACK/SRNUKE -> S1
OK
M: BLUE/ARMOR @ A3 -> Axia
OK
RICKLES
M: RED/ARMOR @ Rozz -> R4
OK
P: RED/ARMOR*5 -> Rozz
OK
STEINITZ
P: GREEN/GOV -> C2
OK
M: GREEN/INF @ C1 -> R4
OK
Pieces Destroyed:



Round 15
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*11,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR;Stark:BLACK/TRANS,RED/ARMOR*5;S1:BLUE/INF,BLACK/SRNUKE;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*14,BLUE/TRAP,BLUE/GOV,BLUE/ARMOR;A2:BLUE/INF;A3:BLUE/GOV,BLUE/INF*6;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*11;C1:GREEN/GOV,GREEN/INF*8;C2:GREEN/INF*2,GREEN/GOV;C6:GREEN/INF*3,GREEN/GOV
SLEDGE = $7
RICKLES = $395
STEINITZ = $30
SLEDGE
S: BLACK/SRNUKE @ S1 -> Stark
STRIKE COUNTERED
M: BLUE/INF*5 @ A3 -> S6
OK
RICKLES
P: BLACK/MRNUKE -> Stark
OK
P: BLACK/MDS -> Stark
OK
STEINITZ
M: GREEN/INF*2 @ Crull -> C3
OK
M: GREEN/INF @ C6 -> C5
OK
Pieces Destroyed:



Round 16
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*12,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MRNUKE,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S6:BLUE/INF*5;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*15,BLUE/TRAP,BLUE/GOV,BLUE/ARMOR;A2:BLUE/INF;A3:BLUE/GOV,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*10;C1:GREEN/GOV,GREEN/INF*9;C2:GREEN/INF*3,GREEN/GOV;C3:GREEN/INF*2;C5:GREEN/INF;C6:GREEN/GOV,GREEN/INF*3
SLEDGE = $12
RICKLES = $440
STEINITZ = $35
SLEDGE
M: BLUE/INF*4 @ S6 -> S5
OK
P: BLACK/IU -> A2
OK
RICKLES
S: BLACK/MRNUKE @ Stark -> Axia
OK
P: RED/ARMOR*5 -> R4
OK
STEINITZ
P: GREEN/GOV -> C3
OK
M: GREEN/INF @ Crull -> C4
OK
Pieces Destroyed:



Round 17
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*13,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR*6;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S5:BLUE/INF*4;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*3;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*10;C1:GREEN/GOV,GREEN/INF*10;C2:GREEN/INF*4,GREEN/GOV;C3:GREEN/INF*3,GREEN/GOV;C4:GREEN/INF;C5:GREEN/INF;C6:GREEN/GOV,GREEN/INF*4
SLEDGE = $9
RICKLES = $455
STEINITZ = $36
SLEDGE
P: BLUE/INF*5 -> Axia
OK
M: BLUE/INF*3 @ A3 -> Axia
OK
RICKLES
M: RED/ARMOR @ R4 -> C1
OK
P: RED/ARMOR*3 -> R4
OK
STEINITZ
P: GREEN/GOV -> C4
OK
M: GREEN/INF*5 @ C1 -> C6
OK
Pieces Destroyed:



Round 18
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*14,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR*8;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S5:BLUE/INF*4;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*8;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*11;C1:GREEN/GOV,RED/ARMOR;C2:GREEN/INF*5,GREEN/GOV;C3:GREEN/INF*4,GREEN/GOV;C4:GREEN/INF*2,GREEN/GOV;C5:GREEN/INF;C6:GREEN/GOV,GREEN/INF*10
SLEDGE = $11
RICKLES = $510
STEINITZ = $37
SLEDGE
M: BLUE/INF*3 @ S5 -> S4
OK
P: BLUE/INF*3 -> Axia
OK
RICKLES
P: RED/ARMOR*5 -> C1
OK
M: RED/ARMOR @ C1 -> Crull
OK
STEINITZ
P: GREEN/TRAP -> Crull
OK
P: GREEN/GOV -> C5
OK
Pieces Destroyed:



Round 19
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*15,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR*8;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*3;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*11;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF*12;C1:GREEN/GOV,RED/ARMOR*5;C2:GREEN/INF*6,GREEN/GOV;C3:GREEN/INF*5,GREEN/GOV;C4:GREEN/INF*3,GREEN/GOV;C5:GREEN/INF*2,GREEN/GOV;C6:GREEN/GOV,GREEN/INF*11
SLEDGE = $15
RICKLES = $525
STEINITZ = $28
SLEDGE
M: BLUE/INF @ S4 -> R6
OK
P: BLACK/IU -> Axia
OK
RICKLES
P: RED/ARMOR*5 -> C1
OK
M: RED/ARMOR @ C1 -> Crull
OK
STEINITZ
P: BLACK/LRNUKE -> Crull
OK
M: GREEN/INF*2 @ Crull -> C3
OK
Player STEINITZ defeated.
Pieces Destroyed:



Round 20
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*16,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR*8;R6:BLUE/INF;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*11,BLACK/IU;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*3;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:RED/HQ,RED/GOV,BLACK/LRNUKE,RED/ARMOR;C1:RED/GOV,RED/ARMOR*9;C2:RED/INF*7,RED/GOV;C3:RED/INF*8,RED/GOV;C4:RED/INF*4,RED/GOV;C5:RED/INF*3,RED/GOV;C6:RED/GOV,RED/INF*12
SLEDGE = $14
RICKLES = $548
STEINITZ = $0
SLEDGE
P: BLUE/INF*3 -> R6
OK
P: BLUE/INF*10 -> R6
OK
RICKLES
P: RED/ARMOR*5 -> C3
OK
P: RED/ARMOR*5 -> C5
OK
P: BLACK/SRNUTE -> C5
OK
M: RED/ARMOR @ C1 -> C6
OK
STEINITZ



Round 21
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*17,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR*8;R6:BLUE/INF*14;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*11,BLACK/IU;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*4;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:RED/HQ,RED/GOV,BLACK/LRNUKE,RED/ARMOR,RED/INF;C1:RED/GOV,RED/ARMOR*8,RED/INF;C2:RED/INF*8,RED/GOV;C3:RED/INF*9,RED/GOV,RED/ARMOR*5;C4:RED/INF*5,RED/GOV;C5:RED/INF*4,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*13,RED/ARMOR
SLEDGE = $10
RICKLES = $465
STEINITZ = $0
SLEDGE
M: BLUE/INF*7 @ R6 -> R5
OK
P: BLUE/GOV -> R6
OK
RICKLES
S: BLACK/LRNUKE @ Crull -> Axia
OK
P: RED/ARMOR*5 -> C4
OK
M: RED/ARMOR @ C1 -> C2
OK
M: RED/ARMOR @ C1 -> C2
OK
STEINITZ
Pieces Destroyed:



Round 22
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*18,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR*8;R5:BLUE/INF*7;R6:BLUE/INF*8,BLUE/GOV;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*5;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:RED/HQ,RED/GOV,RED/ARMOR,RED/INF*2;C1:RED/GOV,RED/ARMOR*6,RED/INF*2;C2:RED/INF*9,RED/GOV,RED/ARMOR*2;C3:RED/INF*10,RED/GOV,RED/ARMOR*5;C4:RED/INF*6,RED/GOV,RED/ARMOR*5;C5:RED/INF*5,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*14,RED/ARMOR
SLEDGE = $13
RICKLES = $485
STEINITZ = $0
SLEDGE
P: BLUE/TRAP -> R6
OK
M: BLUE/INF*5 @ A3 -> Axia
OK
RICKLES
P: RED/ARMOR*5 -> Crull
OK
P: RED/ARMOR*5 -> C6
OK
M: RED/ARMOR @ C1 -> C2
OK
M: RED/ARMOR @ C6 -> Crull
OK
STEINITZ



Round 23
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*19,RED/ARMOR*13,RED/GOV,BLACK/MDS;R4:RED/ARMOR*8;R5:BLUE/INF*7;R6:BLUE/INF*9,BLUE/GOV,BLUE/TRAP;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*5;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*3;C1:RED/GOV,RED/ARMOR*5,RED/INF*3;C2:RED/INF*10,RED/GOV,RED/ARMOR*3;C3:RED/INF*11,RED/GOV,RED/ARMOR*5;C4:RED/INF*7,RED/GOV,RED/ARMOR*5;C5:RED/INF*6,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*15,RED/ARMOR*5
SLEDGE = $10
RICKLES = $405
STEINITZ = $0
SLEDGE
P: BLUE/INF*5 -> Axia
OK
M: BLUE/INF @ A3 -> Axia
OK
RICKLES
M: RED/ARMOR @ R1 -> R2
OK
M: RED/ARMOR @ R4 -> R5
OK
P: BLACK/IC*2 -> Trell
OK
P: RED/ARMOR*3 -> C2
OK
STEINITZ
Pieces Destroyed:



Round 24
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*20,RED/ARMOR*12,RED/GOV,BLACK/MDS;R2:RED/ARMOR;R4:RED/ARMOR*7;R5:RED/ARMOR;R6:BLUE/INF*10,BLUE/GOV,BLUE/TRAP;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF,BLACK/IC*2;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*11;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*4;C1:RED/GOV,RED/ARMOR*5,RED/INF*4;C2:RED/INF*11,RED/GOV,RED/ARMOR*6;C3:RED/INF*12,RED/GOV,RED/ARMOR*5;C4:RED/INF*8,RED/GOV,RED/ARMOR*5;C5:RED/INF*7,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*16,RED/ARMOR*5
SLEDGE = $12
RICKLES = $405
STEINITZ = $0
SLEDGE
P: BLACK/IU -> Axia
OK
M: BLUE/INF @ Axia -> A1
OK
RICKLES
M: RED/ARMOR @ R1 -> R2
OK
M: RED/ARMOR @ R4 -> R3
OK
P: RED/ARMOR*5 -> R5
OK
P: BLACK/IC*2 -> B5
OK
STEINITZ



Round 25
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*21,RED/ARMOR*11,RED/GOV,BLACK/MDS;R2:RED/ARMOR*2;R3:RED/ARMOR;R4:RED/ARMOR*6;R5:RED/ARMOR*6;R6:BLUE/INF*11,BLUE/GOV,BLUE/TRAP;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S1:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF,BLACK/IC*2;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*10,BLACK/IU;A1:BLUE/INF;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF,BLACK/IC*2;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*5;C1:RED/GOV,RED/ARMOR*5,RED/INF*5;C2:RED/INF*12,RED/GOV,RED/ARMOR*6;C3:RED/INF*13,RED/GOV,RED/ARMOR*5;C4:RED/INF*9,RED/GOV,RED/ARMOR*5;C5:RED/INF*8,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*17,RED/ARMOR*5
SLEDGE = $11
RICKLES = $385
STEINITZ = $0
SLEDGE
M: BLUE/INF @ S1 -> S2
OK
P: BLUE/TRAP -> R6
OK
RICKLES
M: RED/ARMOR @ R1 -> R2
OK
M: RED/ARMOR @ R1 -> R2
OK
P: RED/ARMOR*5 -> R3
OK
P: BLACK/IC*2 -> R3
OK
STEINITZ



Round 26
Rozz:RED/ARMOR*5;R1:BLACK/IC*3,RED/INF*22,RED/GOV,BLACK/MDS,RED/ARMOR*9;R2:RED/ARMOR*4;R3:RED/ARMOR*6,BLACK/IC*2;R4:RED/ARMOR*6;R5:RED/ARMOR*6;R6:BLUE/INF*12,BLUE/GOV,BLUE/TRAP*2;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S2:BLUE/INF;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF,BLACK/IC*2;T5:BLACK/IC*3,RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*10,BLACK/IU;A1:BLUE/INF;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*3;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF,BLACK/IC*2;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*6;C1:RED/GOV,RED/ARMOR*5,RED/INF*6;C2:RED/INF*13,RED/GOV,RED/ARMOR*6;C3:RED/INF*14,RED/GOV,RED/ARMOR*5;C4:RED/INF*10,RED/GOV,RED/ARMOR*5;C5:RED/INF*9,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*18,RED/ARMOR*5
SLEDGE = $10
RICKLES = $385
STEINITZ = $0
SLEDGE
M: BLUE/INF @ S2 -> T6
OK
P: BLACK/IU -> A4
OK
RICKLES
M: RED/INF*11 @ R1 -> Rozz
OK
M: RED/ARMOR @ R3 -> R2
OK
P: BLACK/IC*2 -> Rozz
OK
P: RED/INF*10 -> R4
OK
STEINITZ



Round 27
Rozz:RED/ARMOR*5,BLACK/IC*2,RED/INF*11;R1:BLACK/IC*3,RED/GOV,BLACK/MDS,RED/ARMOR*9,RED/INF*12;R2:RED/ARMOR*5;R3:RED/ARMOR*5,BLACK/IC*2;R4:RED/ARMOR*6,RED/INF*10;R5:RED/ARMOR*6;R6:BLUE/INF*13,BLUE/GOV,BLUE/TRAP*2;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF;Trell:RED/INF,BLACK/IC*2;T5:BLACK/IC*3,RED/ARMOR;T6:BLUE/INF;Axia:BLUE/HQ,BLUE/INF*10,BLACK/IU;A1:BLUE/INF;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*4;A4:BLUE/INF,BLACK/IU;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF,BLACK/IC*2;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*7;C1:RED/GOV,RED/ARMOR*5,RED/INF*7;C2:RED/INF*14,RED/GOV,RED/ARMOR*6;C3:RED/INF*15,RED/GOV,RED/ARMOR*5;C4:RED/INF*11,RED/GOV,RED/ARMOR*5;C5:RED/INF*10,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*19,RED/ARMOR*5
SLEDGE = $11
RICKLES = $495
STEINITZ = $0
SLEDGE
P: BLUE/TRAP -> S6
OK
P: BLUE/INF -> T6
OK
RICKLES
P: BLACK/IC*2 -> R2
OK
P: RED/INF*10 -> R5
OK
P: BLACK/TRANS -> R5
OK
P: RED/INF*10 -> Stark
OK
STEINITZ



Round 28
Rozz:RED/ARMOR*5,BLACK/IC*2,RED/INF*11;R1:BLACK/IC*3,RED/GOV,BLACK/MDS,RED/ARMOR*9,RED/INF*13;R2:RED/ARMOR*5,BLACK/IC*2;R3:RED/ARMOR*5,BLACK/IC*2;R4:RED/ARMOR*6,RED/INF*10;R5:RED/ARMOR*6,RED/INF*10,BLACK/TRANS;R6:BLUE/INF*14,BLUE/GOV,BLUE/TRAP*2;Stark:BLACK/TRANS,RED/ARMOR*5,BLACK/MDS,RED/INF*10;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:BLUE/INF*2;S5:BLUE/INF;S6:BLUE/INF,BLUE/TRAP;Trell:RED/INF,BLACK/IC*2;T5:BLACK/IC*3,RED/ARMOR;T6:BLUE/INF*2;Axia:BLUE/HQ,BLUE/INF*10,BLACK/IU;A1:BLUE/INF;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*5;A4:BLUE/INF,BLACK/IU;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF,BLACK/IC*2;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*8;C1:RED/GOV,RED/ARMOR*5,RED/INF*8;C2:RED/INF*15,RED/GOV,RED/ARMOR*6;C3:RED/INF*16,RED/GOV,RED/ARMOR*5;C4:RED/INF*12,RED/GOV,RED/ARMOR*5;C5:RED/INF*11,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*20,RED/ARMOR*5
SLEDGE = $11
RICKLES = $599
STEINITZ = $0
SLEDGE
P: BLUE/INF*10 -> T6
OK
M: BLUE/INF @ T6 -> T1
OK
RICKLES
M: RED/INF*5 @ Stark -> S6
OK
M: BLACK/TRANS + RED/INF*2 @ Stark -> Trell
OK
M: RED/ARMOR @ S3 -> S4
OK
P: BLACK/IC*2 -> R4
OK
STEINITZ
Pieces Destroyed:



Round 29
Rozz:RED/ARMOR*5,BLACK/IC*2,RED/INF*11;R1:BLACK/IC*3,RED/GOV,BLACK/MDS,RED/ARMOR*9,RED/INF*14;R2:RED/ARMOR*5,BLACK/IC*2;R3:RED/ARMOR*5,BLACK/IC*2;R4:RED/ARMOR*6,RED/INF*10,BLACK/IC*2;R5:RED/ARMOR*6,RED/INF*10,BLACK/TRANS;R6:BLUE/INF*15,BLUE/GOV,BLUE/TRAP*2;Stark:RED/ARMOR*5,BLACK/MDS,RED/INF*3;S3:BLACK/IC*3,RED/INF,RED/ARMOR*4;S4:RED/ARMOR;S5:BLUE/INF;S6:RED/TRAP,RED/INF*4;Trell:RED/INF*3,BLACK/IC*2,BLACK/TRANS;T1:BLUE/INF;T5:BLACK/IC*3,RED/ARMOR;T6:BLUE/INF*11;Axia:BLUE/HQ,BLUE/INF*10,BLACK/IU;A1:BLUE/INF;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*6;A4:BLUE/INF,BLACK/IU;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF,BLACK/IC*2;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*9;C1:RED/GOV,RED/ARMOR*5,RED/INF*9;C2:RED/INF*16,RED/GOV,RED/ARMOR*6;C3:RED/INF*17,RED/GOV,RED/ARMOR*5;C4:RED/INF*13,RED/GOV,RED/ARMOR*5;C5:RED/INF*12,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*21,RED/ARMOR*5
SLEDGE = $12
RICKLES = $759
STEINITZ = $0
SLEDGE
P: BLUE/INF*10 -> T1
OK
M: BLUE/INF*5 @ T6 -> Trell
OK
RICKLES
M: RED/ARMOR @ R1 -> S3
OK
P: BLACK/IC*2 -> S4
OK
P: RED/INF*10 -> S6
OK
P: RED/ARMOR*5 -> S6
OK
STEINITZ
Pieces Destroyed:



Round 30
Rozz:RED/ARMOR*5,BLACK/IC*2,RED/INF*11;R1:BLACK/IC*3,RED/GOV,BLACK/MDS,RED/ARMOR*8,RED/INF*15;R2:RED/ARMOR*5,BLACK/IC*2;R3:RED/ARMOR*5,BLACK/IC*2;R4:RED/ARMOR*6,RED/INF*10,BLACK/IC*2;R5:RED/ARMOR*6,RED/INF*10,BLACK/TRANS;R6:BLUE/INF*16,BLUE/GOV,BLUE/TRAP*2;Stark:RED/ARMOR*5,BLACK/MDS,RED/INF*3;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:RED/ARMOR,BLACK/IC*2;S5:BLUE/INF;S6:RED/TRAP,RED/INF*14,RED/ARMOR*5;Trell:BLACK/IC*2,BLACK/TRANS,BLUE/INF*2;T1:BLUE/INF*11;T5:BLACK/IC*3,RED/ARMOR;T6:BLUE/INF*6;Axia:BLUE/HQ,BLUE/INF*10,BLACK/IU;A1:BLUE/INF;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,BLUE/INF*7;A4:BLUE/INF,BLACK/IU;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:RED/INF,BLACK/IC*2;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*10;C1:RED/GOV,RED/ARMOR*5,RED/INF*10;C2:RED/INF*17,RED/GOV,RED/ARMOR*6;C3:RED/INF*18,RED/GOV,RED/ARMOR*5;C4:RED/INF*14,RED/GOV,RED/ARMOR*5;C5:RED/INF*13,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*22,RED/ARMOR*5
SLEDGE = $33
RICKLES = $809
STEINITZ = $0
SLEDGE
M: BLACK/TRANS + BLUE/INF*2 @ Trell -> B5
OK
P: BLUE/ARMOR -> Trell
OK
RICKLES
S: RED/ARMOR @ A3 -> BLUE/INF @ A4
OK
M: RED/ARMOR @ S6 -> A3
OK
P: BLACK/IC*2 -> R5
OK
P: RED/INF*3 -> B5
OK
STEINITZ
Pieces Destroyed:



Round 31
Rozz:RED/ARMOR*5,BLACK/IC*2,RED/INF*11;R1:BLACK/IC*3,RED/GOV,BLACK/MDS,RED/ARMOR*8,RED/INF*16;R2:RED/ARMOR*5,BLACK/IC*2;R3:RED/ARMOR*5,BLACK/IC*2;R4:RED/ARMOR*6,RED/INF*10,BLACK/IC*2;R5:RED/ARMOR*6,RED/INF*10,BLACK/TRANS,BLACK/IC*2;R6:BLUE/INF*17,BLUE/GOV,BLUE/TRAP*2;Stark:RED/ARMOR*5,BLACK/MDS,RED/INF*3;S3:BLACK/IC*3,RED/INF,RED/ARMOR*5;S4:RED/ARMOR,BLACK/IC*2;S5:BLUE/INF;S6:RED/TRAP,RED/INF*14,RED/ARMOR*4;Trell:BLACK/IC*2,BLUE/ARMOR;T1:BLUE/INF*11;T5:BLACK/IC*3,RED/ARMOR;T6:BLUE/INF*6;Axia:BLUE/HQ,BLUE/INF*10,BLACK/IU;A1:BLUE/INF;A2:BLUE/INF,BLACK/IU;A3:BLUE/GOV,RED/ARMOR;A4:BLACK/IU;Braxx:RED/HQ,RED/INF*4,BLACK/IC*2;B5:BLACK/IC*2,RED/INF*2,BLACK/TRANS;Crull:RED/HQ,RED/GOV,RED/ARMOR*7,RED/INF*11;C1:RED/GOV,RED/ARMOR*5,RED/INF*11;C2:RED/INF*18,RED/GOV,RED/ARMOR*6;C3:RED/INF*19,RED/GOV,RED/ARMOR*5;C4:RED/INF*15,RED/GOV,RED/ARMOR*5;C5:RED/INF*14,RED/GOV,RED/ARMOR*5,BLACK/SRNUTE;C6:RED/GOV,RED/INF*23,RED/ARMOR*5
SLEDGE = $42
RICKLES = $986
STEINITZ = $0
SLEDGE
M: BLUE/ARMOR @ Trell -> T5
OK
P: BLUE/TRAP -> T6
OK
RICKLES
M: RED/INF*2 @ R1 -> T5
OK
S: RED/ARMOR @ Axia -> BLUE/INF @ A2
OK
P: RED/ARMOR*5 -> A3
OK
M: RED/ARMOR @ A3 -> Axia
OK
STEINITZ
Player SLEDGE defeated.
VICTORY!
Winner: RICKLES
Awarded 10 EXP to RICKLES.
GAME OVER
Pieces Destroyed:





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