Game Review
City Lights Conquest
Round 0
Game 4878 created Saturday, September 12, 2020 2:09:53 PM EDT by RICKLES
Scenario: City Lights Conquest (Version 0)
Player Captain RICKLES added as RED @ Braxx
Player Captain STEINITZ added as BLUE @ Axia
Game RICKLES's City Lights Conquest started Saturday, September 19, 2020 5:14:41 PM EDT
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Axia:BLUE/HQ;Braxx:RED/HQ
RICKLES = $50
STEINITZ = $50
RICKLES
P: BLACK/IC -> Braxx
OK
P: RED/GOV -> Braxx
OK
STEINITZ
P: BLACK/IC -> Axia
OK
P: BLUE/GOV -> Axia
OK



Round 2
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Axia:BLUE/HQ,BLACK/IC,BLUE/GOV,BLUE/INF;Braxx:RED/HQ,BLACK/IC,RED/GOV,RED/INF
RICKLES = $21
STEINITZ = $21
RICKLES
M: RED/INF @ Braxx -> B5
OK
Nothing:
OK
STEINITZ
M: BLUE/INF @ Axia -> A3
OK
Nothing:
OK



Round 3
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Axia:BLUE/HQ,BLACK/IC,BLUE/GOV,BLUE/INF;A3:BLUE/INF;Braxx:RED/HQ,BLACK/IC,RED/GOV,RED/INF;B5:RED/INF
RICKLES = $36
STEINITZ = $36
RICKLES
P: RED/INF -> B5
OK
P: BLACK/LRNUKE -> B5
OK
STEINITZ
P: BLUE/GOV -> A3
OK
M: BLUE/INF @ A3 -> S6
OK



Round 4
R1:BLACK/IC*3;S3:BLACK/IC*3;S6:BLUE/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLACK/IC,BLUE/GOV,BLUE/INF*2;A3:BLUE/GOV,BLUE/INF;Braxx:RED/HQ,BLACK/IC,RED/GOV,RED/INF*2;B5:RED/INF*2,BLACK/LRNUKE
RICKLES = $25
STEINITZ = $47
RICKLES
S: BLACK/LRNUKE @ B5 -> Axia
OK
M: RED/INF @ B5 -> T2
OK
STEINITZ
P: BLACK/IC -> A3
OK
M: BLUE/INF*2 @ Axia -> A2
OK
Pieces Destroyed:

STEINITZ: Typical.


Round 5
R1:BLACK/IC*3;S3:BLACK/IC*3;S6:BLUE/INF;T2:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ;A2:BLUE/INF*2;A3:BLUE/GOV,BLUE/INF*2,BLACK/IC;Braxx:RED/HQ,BLACK/IC,RED/GOV,RED/INF*3;B5:RED/INF
RICKLES = $40
STEINITZ = $22
RICKLES
M: RED/INF @ T2 -> T1
OK
P: BLACK/LRNUKE -> Braxx
OK
STEINITZ
M: BLUE/INF @ S6 -> S1
OK
P: BLUE/GOV -> Axia
OK



Round 6
R1:BLACK/IC*3;S1:BLUE/INF;S3:BLACK/IC*3;T1:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF;A2:BLUE/INF*2;A3:BLUE/GOV,BLUE/INF*3,BLACK/IC;Braxx:RED/HQ,BLACK/IC,RED/GOV,RED/INF*4,BLACK/LRNUKE;B5:RED/INF
RICKLES = $30
STEINITZ = $33
RICKLES
S: BLACK/LRNUKE @ Braxx -> A3
OK
P: BLACK/LRNUKE -> Braxx
OK
STEINITZ
P: BLUE/GOV -> S1
OK
P: BLACK/LRNUKE -> Axia
OK
Pieces Destroyed:



Round 7
R1:BLACK/IC*3;S1:BLUE/INF*2,BLUE/GOV;S3:BLACK/IC*3;T1:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*2,BLACK/LRNUKE;A2:BLUE/INF*2;Braxx:RED/HQ,BLACK/IC,RED/GOV,RED/INF*5,BLACK/LRNUKE;B5:RED/INF
RICKLES = $20
STEINITZ = $9
RICKLES
S: BLACK/LRNUKE @ B6 -> S1
OK
M: RED/INF*5 + BLACK/LRNUKE @ Braxx -> B6
OK
STEINITZ
S: BLACK/LRNUKE @ Axia -> Braxx
OK
P: BLUE/GOV -> A2
OK
Pieces Destroyed:

RICKLES: Nice play.


Round 8
R1:BLACK/IC*3;S3:BLACK/IC*3;T1:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*3;A2:BLUE/INF*3,BLUE/GOV;Braxx:RED/HQ;B5:RED/INF;B6:RED/INF*5
RICKLES = $25
STEINITZ = $10
RICKLES
P: RED/INF*5 -> T1
OK
P: BLACK/TRANS -> T1
OK
STEINITZ
M: BLUE/INF*3 @ Axia -> A3
OK
M: BLUE/INF @ A2 -> A1
OK



Round 9
R1:BLACK/IC*3;S3:BLACK/IC*3;T1:RED/INF*6,BLACK/TRANS;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF;A1:BLUE/INF;A2:BLUE/INF*3,BLUE/GOV;A3:BLUE/INF*3;Braxx:RED/HQ;B5:RED/INF;B6:RED/INF*5
RICKLES = $9
STEINITZ = $15
RICKLES
M: BLACK/TRANS + RED/INF*5 @ T1 -> S3
OK
M: RED/INF*2 @ B6 -> B1
OK
STEINITZ
P: BLUE/GOV -> A1
OK
M: BLUE/INF*2 @ A3 -> S6
OK



Round 10
R1:BLACK/IC*3;S3:BLACK/IC*3,BLACK/TRANS,RED/INF*5;S6:BLUE/INF*2;T1:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*2;A1:BLUE/INF*2,BLUE/GOV;A2:BLUE/INF*4,BLUE/GOV;A3:BLUE/INF;Braxx:RED/HQ;B1:RED/INF*2;B5:RED/INF;B6:RED/INF*3
RICKLES = $44
STEINITZ = $16
RICKLES
M: RED/INF*4 @ S3 -> R1
OK
P: RED/ARMOR -> S3
OK
STEINITZ
M: BLUE/INF*2 @ S6 -> S1
OK
P: BLUE/GOV -> S6
OK



Round 11
R1:BLACK/IC*3,RED/INF*4;S1:BLUE/INF*2;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR;S6:BLUE/GOV,BLUE/INF;T1:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*3;A1:BLUE/INF*3,BLUE/GOV;A2:BLUE/INF*5,BLUE/GOV;A3:BLUE/INF;Braxx:RED/HQ;B1:RED/INF*2;B5:RED/INF;B6:RED/INF*3
RICKLES = $89
STEINITZ = $17
RICKLES
P: RED/ARMOR*3 -> S3
OK
P: BLACK/MRNUKE -> S3
OK
STEINITZ
M: BLUE/INF @ S1 -> S2
OK
P: BLACK/MRNUTE -> S1
OK



Round 12
R1:BLACK/IC*3,RED/INF*4;S1:BLUE/INF,BLACK/MRNUTE;S2:BLUE/INF;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR*4,BLACK/MRNUKE;S6:BLUE/GOV,BLUE/INF*2;T1:RED/INF;T5:BLACK/IC*3;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*4;A1:BLUE/INF*4,BLUE/GOV;A2:BLUE/INF*6,BLUE/GOV;A3:BLUE/INF;Braxx:RED/HQ;B1:RED/INF*2;B5:RED/INF;B6:RED/INF*3
RICKLES = $74
STEINITZ = $16
RICKLES
M: RED/INF*4 @ R1 -> T5
OK
P: RED/ARMOR -> R1
OK
STEINITZ
S: BLACK/MRNUTE @ S1 -> T1
OK
M: BLUE/INF @ S2 -> T6
OK
Pieces Destroyed:



Round 13
R1:BLACK/IC*3,RED/ARMOR;S1:BLUE/INF;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR*4,BLACK/MRNUKE;S6:BLUE/GOV,BLUE/INF*3;T5:BLACK/IC*3,RED/INF*4;T6:BLUE/INF;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*5;A1:BLUE/INF*5,BLUE/GOV;A2:BLUE/INF*7,BLUE/GOV;A3:BLUE/INF;Braxx:RED/HQ;B1:RED/INF*2;B5:RED/INF;B6:RED/INF*3
RICKLES = $149
STEINITZ = $21
RICKLES
S: BLACK/MRNUKE @ S3 -> T6
OK
P: BLACK/IC*2 -> Braxx
OK
STEINITZ
P: BLUE/ARMOR -> T6
OK
M: BLUE/INF @ T6 -> T1
OK
Pieces Destroyed:



Round 14
R1:BLACK/IC*3,RED/ARMOR;S1:BLUE/INF;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR*4;S6:BLUE/GOV,BLUE/INF*4;T1:BLUE/INF;T5:BLACK/IC*3,RED/INF*4;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*6;A1:BLUE/INF*6,BLUE/GOV;A2:BLUE/INF*8,BLUE/GOV;A3:BLUE/INF;Braxx:RED/HQ,BLACK/IC*2;B1:RED/INF*2;B5:RED/INF;B6:RED/INF*3
RICKLES = $184
STEINITZ = $6
RICKLES
P: RED/ARMOR -> S3
OK
P: BLACK/IC*2 -> B6
OK
STEINITZ
M: BLUE/INF*3 @ S6 -> Stark
OK
P: BLUE/INF*5 -> T1
OK



Round 15
R1:BLACK/IC*3,RED/ARMOR;Stark:BLUE/INF*3;S1:BLUE/INF;S3:BLACK/IC*3,BLACK/TRANS,RED/INF,RED/ARMOR*5;S6:BLUE/GOV,BLUE/INF*2;T1:BLUE/INF*6;T5:BLACK/IC*3,RED/INF*4;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*7;A1:BLUE/INF*7,BLUE/GOV;A2:BLUE/INF*9,BLUE/GOV;A3:BLUE/INF;Braxx:RED/HQ,BLACK/IC*2;B1:RED/INF*2;B5:RED/INF;B6:RED/INF*3,BLACK/IC*2
RICKLES = $219
STEINITZ = $6
RICKLES
P: RED/INF*10 -> S3
OK
P: BLACK/IC*2 -> B1
OK
STEINITZ
M: BLUE/INF*6 @ T1 -> T2
OK
P: BLUE/GOV -> T1
OK



Round 16
R1:BLACK/IC*3,RED/ARMOR;Stark:BLUE/INF*3;S1:BLUE/INF;S3:BLACK/IC*3,BLACK/TRANS,RED/INF*11,RED/ARMOR*5;S6:BLUE/GOV,BLUE/INF*3;T1:BLUE/GOV,BLUE/INF;T2:BLUE/INF*6;T5:BLACK/IC*3,RED/INF*4;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*8;A1:BLUE/INF*8,BLUE/GOV;A2:BLUE/INF*10,BLUE/GOV;A3:BLUE/INF;Braxx:RED/HQ,BLACK/IC*2;B1:RED/INF*2,BLACK/IC*2;B5:RED/INF;B6:RED/INF*3,BLACK/IC*2
RICKLES = $284
STEINITZ = $7
RICKLES
M: BLACK/TRANS + RED/INF*10 @ S3 -> A3
OK
P: RED/INF*10 -> Braxx
OK
STEINITZ
M: BLUE/INF*5 @ T2 -> B5
OK
P: BLUE/INF*5 -> T1
OK
Pieces Destroyed:



Round 17
R1:BLACK/IC*3,RED/ARMOR;Stark:BLUE/INF*3;S1:BLUE/INF;S3:BLACK/IC*3,RED/ARMOR*5,RED/INF;S6:BLUE/GOV,BLUE/INF*4;T1:BLUE/GOV,BLUE/INF*7;T2:BLUE/INF;T5:BLACK/IC*3,RED/INF*4;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*9;A1:BLUE/INF*9,BLUE/GOV;A2:BLUE/INF*11,BLUE/GOV;A3:BLACK/TRANS,RED/INF*9;Braxx:RED/HQ,BLACK/IC*2,RED/INF*10;B1:RED/INF*2,BLACK/IC*2;B5:BLUE/INF*4;B6:RED/INF*3,BLACK/IC*2
RICKLES = $429
STEINITZ = $7
RICKLES
P: BLACK/IC*2 -> A3
OK
M: RED/INF*2 @ Braxx -> B6
OK
STEINITZ
P: BLUE/INF*5 -> B5
OK
M: BLUE/INF*4 @ B5 -> B6
OK
Pieces Destroyed:



Round 18
R1:BLACK/IC*3,RED/ARMOR;Stark:BLUE/INF*3;S1:BLUE/INF;S3:BLACK/IC*3,RED/ARMOR*5,RED/INF;S6:BLUE/GOV,BLUE/INF*5;T1:BLUE/GOV,BLUE/INF*8;T2:BLUE/INF;T5:BLACK/IC*3,RED/INF*4;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*10;A1:BLUE/INF*10,BLUE/GOV;A2:BLUE/INF*12,BLUE/GOV;A3:BLACK/TRANS,RED/INF*9,BLACK/IC*2;Braxx:RED/HQ,BLACK/IC*2,RED/INF*8;B1:RED/INF*2,BLACK/IC*2;B5:BLUE/INF*5;B6:BLACK/IC*2,RED/INF
RICKLES = $524
STEINITZ = $7
RICKLES
P: RED/ARMOR*3 -> A3
OK
P: RED/ARMOR*5 -> A3
OK
STEINITZ
M: BLUE/INF*11 @ A2 -> A3
OK
M: BLUE/INF*5 @ B5 -> B6
OK
Pieces Destroyed:

STEINITZ: I don't know what I was thinking.


Round 19
R1:BLACK/IC*3,RED/ARMOR;Stark:BLUE/INF*3;S1:BLUE/INF;S3:BLACK/IC*3,RED/ARMOR*5,RED/INF;S6:BLUE/GOV,BLUE/INF*6;T1:BLUE/GOV,BLUE/INF*9;T2:BLUE/INF;T5:BLACK/IC*3,RED/INF*4;Axia:BLUE/HQ,BLUE/GOV,BLUE/INF*11;A1:BLUE/INF*11,BLUE/GOV;A2:BLUE/GOV,BLUE/INF*2;A3:BLACK/TRANS,RED/INF*9,BLACK/IC*2,RED/ARMOR*8;Braxx:RED/HQ,BLACK/IC*2,RED/INF*8;B1:RED/INF*2,BLACK/IC*2;B6:BLACK/IC*2,BLUE/INF*4
RICKLES = $519
STEINITZ = $32
RICKLES
P: RED/GOV -> B1
OK
M: RED/ARMOR @ A3 -> Axia
OK
STEINITZ
P: BLUE/ARMOR -> B6
OK
M: BLUE/INF*4 @ B6 -> B1
OK
Player STEINITZ defeated.
VICTORY!
Winner: RICKLES
Awarded 5 EXP to RICKLES.
GAME OVER
Pieces Destroyed:





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