Game Review
Jousting Ground
Round 0
Game 4904 created Monday, October 12, 2020 12:06:50 PM EDT by SIRKNIGHT
Scenario: Jousting Ground (Version 0)
Player Major SIRKNIGHT added as RED @ Braxx
Player Major MATT added as GREEN @ Axia
Game SIRKNIGHT's Jousting Ground started Monday, October 12, 2020 4:38:32 PM EDT
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:GREEN/HQ;Braxx:RED/HQ
SIRKNIGHT = $50
MATT = $50
SIRKNIGHT
P: BLACK/IU*3 -> Braxx
OK
P: RED/INF -> Braxx
OK
MATT
P: BLACK/IC -> Axia
OK
P: GREEN/INF -> Axia
OK

MATT: Interesting opening. I can see the merits.


Round 2
Axia:GREEN/HQ,BLACK/IC,GREEN/INF;Braxx:RED/HQ,BLACK/IU*3,RED/INF
SIRKNIGHT = $30
MATT = $24
SIRKNIGHT
M: RED/INF @ Braxx -> B1
OK
P: RED/GOV -> Braxx
OK
MATT
M: GREEN/INF @ Axia -> A4
OK
P: GREEN/GOV -> Axia
OK

SIRKNIGHT: Thank u, we dont have to go hard since its just practice (new player joined another instead of this) maybe we can help eachother with different things


Round 3
Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF;A4:GREEN/INF;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF;B1:RED/INF
SIRKNIGHT = $37
MATT = $35
SIRKNIGHT
M: RED/INF @ Braxx -> B1
OK
P: RED/GOV -> B1
OK
MATT
P: BLACK/TRANS -> A4
OK
P: GREEN/INF*9 -> A4
OK

MATT: Absolutely. My impression on your opening, when I say that I see the merits, is that after the first round, you have 3 IU, 1 INF, and $30 at the end of Round 1. Without another expense, it would have been 41 at the end of Round 2. In your case, you bought a GOV so that left you with 37. The idea that struck me about the 41, though, was that an IC purchase on Round 3 would have left you exactly $22 to buy a patriot against a potential nuke.


Round 4
Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*2;A4:GREEN/INF*10,BLACK/TRANS;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF;B1:RED/INF*3,RED/GOV
SIRKNIGHT = $44
MATT = $25
SIRKNIGHT
P: RED/INF*10 -> Braxx
OK
P: BLACK/TRANS -> Braxx
OK
MATT
M: BLACK/TRANS + GREEN/INF*10 @ A4 -> R4
OK
P: GREEN/GOV -> A4
OK



Round 5
R4:BLACK/TRANS,GREEN/INF*10;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*3;A4:GREEN/GOV,GREEN/INF;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*12,BLACK/TRANS;B1:RED/INF*4,RED/GOV
SIRKNIGHT = $29
MATT = $36
SIRKNIGHT
M: BLACK/TRANS + RED/INF*5 @ Braxx -> R4
OK
M: RED/INF*5 @ Braxx -> B4
OK
MATT
P: GREEN/ARMOR -> R4
OK
M: GREEN/INF*10 + BLACK/TRANS @ R4 -> Rozz
OK
Pieces Destroyed:

SIRKNIGHT: dang it lol that was a good one though
SIRKNIGHT: Yea really didnt think about that with the ic, could of helped a bit
MATT: Since I thought that was the idea, I thought it was televised somewhat as a big bank strategy, so that's why I went more rush with it.


Round 6
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/ARMOR,BLACK/TRANS;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*4;A4:GREEN/GOV,GREEN/INF*2;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*3;B1:RED/INF*5,RED/GOV;B4:RED/INF*5
SIRKNIGHT = $40
MATT = $31
SIRKNIGHT
M: RED/INF*5 @ B4 -> Braxx
OK
P: RED/BOMBER -> Braxx
OK
MATT
P: GREEN/GOV -> R4
OK
P: BLACK/SRNUKE -> R4
OK



Round 7
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/ARMOR,BLACK/TRANS,GREEN/GOV,BLACK/SRNUKE,GREEN/INF;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*5;A4:GREEN/GOV,GREEN/INF*3;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*9,RED/BOMBER;B1:RED/INF*6,RED/GOV
SIRKNIGHT = $33
MATT = $27
SIRKNIGHT
P: RED/INF*5 -> Braxx
OK
P: RED/TRAP -> B1
OK
MATT
P: GREEN/INF*7 -> R4
OK
M: GREEN/ARMOR @ R4 -> B1
OK
Pieces Destroyed:

SIRKNIGHT: Awsome, things are not looking good for me though


Round 8
Rozz:GREEN/INF*10,BLACK/TRANS;R4:BLACK/TRANS,GREEN/GOV,BLACK/SRNUKE,GREEN/INF*9;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*6;A4:GREEN/GOV,GREEN/INF*4;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*15,RED/BOMBER;B1:RED/INF*7,RED/GOV
SIRKNIGHT = $29
MATT = $35
SIRKNIGHT
P: BLACK/SRNUTE*2 -> Braxx
OK
M: RED/INF*7 @ B1 -> R4
OK
MATT
M: BLACK/TRANS + GREEN/INF @ R4 -> B5
OK
S: BLACK/SRNUKE @ R4 -> RED/INF @ B1
OK
Pieces Destroyed:



Round 9
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*2;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*7;A4:GREEN/GOV,GREEN/INF*5;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*16,RED/BOMBER,BLACK/SRNUTE*2;B5:BLACK/TRANS,GREEN/INF
SIRKNIGHT = $34
MATT = $50
SIRKNIGHT
M: RED/INF*3 @ Braxx -> B5
OK
M: RED/INF*3 @ Braxx -> B1
OK
MATT
P: GREEN/GOV -> B5
OK
M: BLACK/TRANS + GREEN/INF @ B5 -> B4
OK
Pieces Destroyed:

SIRKNIGHT: U have done pretty well, while l have trapped myself, because l didnt think u would have done that.


Round 10
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*3;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*8;A4:GREEN/GOV,GREEN/INF*6;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/BOMBER,RED/INF*11,BLACK/SRNUTE*2;B1:RED/INF*3;B4:BLACK/TRANS,GREEN/INF;B5:GREEN/GOV,RED/INF*2
SIRKNIGHT = $45
MATT = $61
SIRKNIGHT
P: RED/ARMOR -> B5
OK
M: RED/BOMBER @ Braxx -> R4
OK
MATT
P: GREEN/GOV -> B4
OK
P: GREEN/ARMOR -> B4
OK
Pieces Destroyed:

MATT: It's a case on your doorstep, though, where you're better off with the three IU rather than one IC.


Round 11
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*4,RED/BOMBER;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*9;A4:GREEN/GOV,GREEN/INF*7;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*12,BLACK/SRNUTE*2;B1:RED/INF*3;B4:BLACK/TRANS,GREEN/INF*2,GREEN/GOV,GREEN/ARMOR;B5:GREEN/GOV,RED/INF*2,RED/ARMOR
SIRKNIGHT = $36
MATT = $52
SIRKNIGHT
M: RED/ARMOR @ B5 -> B6
OK
P: RED/GOV -> B1
OK
MATT
M: GREEN/ARMOR + BLACK/TRANS @ B4 -> B3
OK
S: GREEN/ARMOR @ B3 -> RED/ARMOR @ Braxx
OK
Pieces Destroyed:

SIRKNIGHT: the iu do come quit in handy and also need to better defend myself so l can do better moves


Round 12
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*5,RED/BOMBER;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*10;A4:GREEN/GOV,GREEN/INF*8;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*13,BLACK/SRNUTE*2;B1:RED/INF*4,RED/GOV;B3:GREEN/ARMOR,BLACK/TRANS;B4:GREEN/INF*3,GREEN/GOV;B5:GREEN/GOV,RED/INF;B6:RED/ARMOR
SIRKNIGHT = $43
MATT = $67
SIRKNIGHT
S: RED/ARMOR @ B6 -> GREEN/ARMOR @ Braxx
OK
P: RED/INF*7 -> B5
OK
MATT
P: BLACK/SRNUKE -> B4
OK
M: GREEN/ARMOR + BLACK/TRANS @ B3 -> B4
OK
Pieces Destroyed:



Round 13
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*6,RED/BOMBER;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*11;A4:GREEN/GOV,GREEN/INF*9;Braxx:RED/HQ,BLACK/IU*3,RED/GOV,RED/INF*14,BLACK/SRNUTE*2;B1:RED/INF*5,RED/GOV;B4:GREEN/INF*4,GREEN/GOV,BLACK/SRNUKE,GREEN/ARMOR,BLACK/TRANS;B5:GREEN/GOV,RED/INF*7;B6:RED/ARMOR
SIRKNIGHT = $47
MATT = $67
SIRKNIGHT
P: RED/TRAP -> B5
OK
S: RED/ARMOR @ B6 -> GREEN/ARMOR @ Braxx
OK
MATT
S: BLACK/SRNUKE @ B4 -> Braxx
OK
S: GREEN/ARMOR @ B4 -> RED/ARMOR @ B5
OK
Pieces Destroyed:

SIRKNIGHT: well this been fun
MATT: Yeah, I have a pretty big edge now. There were a couple of key moments.


Round 14
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*7,RED/BOMBER;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*12;A4:GREEN/GOV,GREEN/INF*10;Braxx:RED/HQ;B1:RED/INF*6,RED/GOV;B4:GREEN/INF*5,GREEN/GOV,GREEN/ARMOR,BLACK/TRANS;B5:GREEN/GOV,RED/INF*6,RED/TRAP;B6:RED/ARMOR
SIRKNIGHT = $42
MATT = $82
SIRKNIGHT
P: RED/INF*15 -> Braxx
OK
P: BLACK/SRNUKE -> B6
OK
MATT
M: GREEN/INF @ B4 -> Braxx
OK
S: GREEN/ARMOR @ B4 -> RED/ARMOR @ Braxx
OK
Pieces Destroyed:



Round 15
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*8,RED/BOMBER;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*13;A4:GREEN/GOV,GREEN/INF*11;Braxx:RED/HQ,RED/INF*14;B1:RED/INF*7,RED/GOV;B4:GREEN/GOV,GREEN/INF*5,GREEN/ARMOR,BLACK/TRANS;B5:GREEN/GOV,RED/INF*5,RED/TRAP;B6:RED/ARMOR,BLACK/SRNUKE
SIRKNIGHT = $17
MATT = $97
SIRKNIGHT
M: RED/ARMOR + BLACK/SRNUKE @ B6 -> B5
OK
S: BLACK/SRNUKE @ B5 -> B4
OK
MATT
M: GREEN/ARMOR + BLACK/TRANS @ B4 -> B3
OK
P: BLACK/CC -> Axia
OK
Pieces Destroyed:

SIRKNIGHT: was there, have to look. l know the recent one. l knew l should of move to b4 and shoot u at b3
MATT: On which round? 11? That would have been a very good prediction on your part.


Round 16
Rozz:GREEN/INF*10,BLACK/TRANS;R4:GREEN/GOV,GREEN/INF*9,RED/BOMBER;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF*14,BLACK/CC;A4:GREEN/GOV,GREEN/INF*12;Braxx:RED/HQ,RED/INF*14;B1:RED/INF*8,RED/GOV;B3:GREEN/ARMOR,BLACK/TRANS;B5:GREEN/GOV,RED/INF*5,RED/TRAP,RED/ARMOR
SIRKNIGHT = $22
MATT = $82
SIRKNIGHT
M: RED/BOMBER @ R4 -> B2
OK
S: RED/BOMBER @ B2 -> GREEN/ARMOR @ B2
OK
MATT
M: GREEN/ARMOR @ B3 -> Braxx
OK
S: GREEN/ARMOR @ Braxx -> RED/ARMOR @ B5
OK
P: GREEN/ARMOR*2 -> B3
OK
VICTORY!
Winner: MATT
GAME OVER
Pieces Destroyed:

SIRKNIGHT: Yes it would of been
SIRKNIGHT: Pretty good game
MATT: Round 5 was probably the most critical: that worked out for me because it kept the action on your doorstep. In Round 6, I thought your bomber purchase was good, but maybe in B1? I was trying to keep you too occupied to use it effectively. Maybe instead of the GOV on Round 11, that bomber could have reached R1 and that would have slowed me down a little. Still, Round 5 was likely the most critical.
MATT: I was holding off buying Armor while your Bomber was right there, but it was lucky in Round 10 that I bought one just as your Bomber was heading out.
SIRKNIGHT: I see what u mean and round 5 was a big hit on my end.




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