Game Review
Jousting Ground
Round 0
Game 5056 created Friday, April 30, 2021 2:58:41 PM EDT by STEINITZ
Scenario: Jousting Ground (Version 0)
Player Captain STEINITZ added as RED @ Braxx
Player Captain RICKLES added as GREEN @ Axia
Game STEINITZ's Jousting Ground started Friday, May 7, 2021 11:07:36 AM EDT
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:GREEN/HQ;Braxx:RED/HQ
STEINITZ = $50
RICKLES = $50
STEINITZ
P: BLACK/TRANS -> Braxx
OK
P: RED/INF*10 -> Braxx
OK
RICKLES
P: BLACK/TRANS -> Axia
OK
P: GREEN/INF*10 -> Axia
OK



Round 2
Axia:GREEN/HQ,BLACK/TRANS,GREEN/INF*10;Braxx:RED/HQ,BLACK/TRANS,RED/INF*10
STEINITZ = $29
RICKLES = $29
STEINITZ
P: RED/TRAP -> Braxx
OK
P: RED/GOV -> Braxx
OK
RICKLES
M: GREEN/INF + BLACK/TRANS @ Axia -> A4
OK
P: GREEN/GOV -> Axia
OK



Round 3
Axia:GREEN/HQ,GREEN/INF*10,GREEN/GOV;A4:GREEN/INF,BLACK/TRANS;Braxx:RED/HQ,BLACK/TRANS,RED/INF*11,RED/TRAP,RED/GOV
STEINITZ = $20
RICKLES = $30
STEINITZ
P: RED/ARMOR -> Braxx
OK
Nothing:
OK
RICKLES
P: GREEN/INF*5 -> A4
OK
P: BLACK/LRNUKE -> A4
OK



Round 4
Axia:GREEN/HQ,GREEN/INF*11,GREEN/GOV;A4:GREEN/INF*6,BLACK/TRANS,BLACK/LRNUKE;Braxx:RED/HQ,BLACK/TRANS,RED/INF*12,RED/TRAP,RED/GOV,RED/ARMOR
STEINITZ = $5
RICKLES = $5
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ Braxx -> Rozz
OK
M: RED/ARMOR @ Braxx -> B6
OK
RICKLES
S: BLACK/LRNUKE @ R1 -> B1
OK
M: GREEN/INF*6 + BLACK/LRNUKE,BLACK/TRANS @ A4 -> R1
OK
Pieces Destroyed:



Round 5
Rozz:BLACK/TRANS,RED/INF*10;R1:GREEN/INF*6,BLACK/TRANS;Axia:GREEN/HQ,GREEN/INF*12,GREEN/GOV;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*3;B6:RED/ARMOR
STEINITZ = $10
RICKLES = $10
STEINITZ
P: RED/INF*5 -> Braxx
OK
M: RED/ARMOR @ B6 -> Braxx
OK
RICKLES
M: GREEN/INF*5 @ R1 -> R6
OK
P: GREEN/GOV -> R1
OK



Round 6
Rozz:BLACK/TRANS,RED/INF*10;R1:GREEN/INF*2,BLACK/TRANS,GREEN/GOV;R6:GREEN/INF*5;Axia:GREEN/HQ,GREEN/INF*13,GREEN/GOV;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*9,RED/ARMOR
STEINITZ = $10
RICKLES = $11
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ Rozz -> A3
OK
P: RED/GOV -> Rozz
OK
RICKLES
M: BLACK/TRANS + GREEN/INF @ R1 -> B1
OK
P: GREEN/INF*10 -> R1
OK



Round 7
Rozz:RED/GOV,RED/INF;R1:GREEN/GOV,GREEN/INF*12;R6:GREEN/INF*5;Axia:GREEN/HQ,GREEN/INF*14,GREEN/GOV;A3:BLACK/TRANS,RED/INF*10;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*10,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF
STEINITZ = $11
RICKLES = $6
STEINITZ
M: BLACK/TRANS + RED/INF*9 @ A3 -> A2
OK
P: RED/INF*10 -> Rozz
OK
RICKLES
M: GREEN/INF*12 @ R1 -> Rozz
OK
P: GREEN/INF*5 -> B1
OK
Pieces Destroyed:



Round 8
Rozz:RED/GOV;R1:GREEN/GOV,GREEN/INF;R6:GREEN/INF*5;Axia:GREEN/HQ,GREEN/INF*15,GREEN/GOV;A2:BLACK/TRANS,RED/INF*9;A3:RED/INF;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*11,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF*6
STEINITZ = $6
RICKLES = $6
STEINITZ
P: RED/INF -> A2
OK
P: RED/INF*5 -> A3
OK
RICKLES
P: BLACK/SRNUTE -> Axia
OK
P: GREEN/INF*3 -> B1
OK



Round 9
Rozz:RED/GOV,RED/INF;R1:GREEN/GOV,GREEN/INF*2;R6:GREEN/INF*5;Axia:GREEN/HQ,GREEN/INF*16,GREEN/GOV,BLACK/SRNUTE;A2:BLACK/TRANS,RED/INF*10;A3:RED/INF*6;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*12,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF*9
STEINITZ = $5
RICKLES = $5
STEINITZ
M: RED/INF*9 + BLACK/TRANS @ A2 -> A1
OK
P: RED/GOV -> A2
OK
RICKLES
S: BLACK/SRNUTE @ Axia -> A2
OK
P: GREEN/INF*5 -> R6
OK
Pieces Destroyed:



Round 10
Rozz:RED/GOV,RED/INF*2;R1:GREEN/GOV,GREEN/INF*3;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*17,GREEN/GOV;A1:RED/INF*9,BLACK/TRANS;A2:RED/GOV,RED/INF;A3:RED/INF*6;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*13,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF*9
STEINITZ = $6
RICKLES = $5
STEINITZ
P: RED/INF -> A1
OK
P: RED/INF*5 -> A2
OK
RICKLES
M: GREEN/INF @ Axia -> A2
OK
P: GREEN/INF*5 -> R1
OK
Pieces Destroyed:



Round 11
Rozz:RED/GOV,RED/INF*3;R1:GREEN/GOV,GREEN/INF*9;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*17,GREEN/GOV;A1:RED/INF*10,BLACK/TRANS;A2:RED/GOV,RED/INF*6;A3:RED/INF*6;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*14,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF*9
STEINITZ = $5
RICKLES = $5
STEINITZ
M: RED/INF*9 + BLACK/TRANS @ A1 -> A6
OK
P: RED/GOV -> A1
OK
RICKLES
P: GREEN/INF*5 -> Axia
OK
Nothing:
OK



Round 12
Rozz:RED/GOV,RED/INF*4;R1:GREEN/GOV,GREEN/INF*10;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*23,GREEN/GOV;A1:RED/INF*2,RED/GOV;A2:RED/GOV,RED/INF*7;A3:RED/INF*6;A6:RED/INF*9,BLACK/TRANS;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*15,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF*9
STEINITZ = $6
RICKLES = $5
STEINITZ
M: RED/INF*4 @ Rozz -> R1
OK
P: RED/GOV -> A6
OK
RICKLES
P: GREEN/INF*3 -> Axia
OK
Nothing:
OK
Pieces Destroyed:



Round 13
Rozz:RED/GOV,RED/INF;R1:GREEN/GOV,GREEN/INF*7;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*27,GREEN/GOV;A1:RED/INF*3,RED/GOV;A2:RED/GOV,RED/INF*8;A3:RED/INF*6;A6:RED/INF*10,BLACK/TRANS,RED/GOV;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*16,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF*9
STEINITZ = $7
RICKLES = $7
STEINITZ
P: RED/INF*3 -> A3
OK
P: RED/GOV -> A3
OK
RICKLES
P: GREEN/INF -> Axia
OK
Nothing:
OK



Round 14
Rozz:RED/GOV,RED/INF*2;R1:GREEN/GOV,GREEN/INF*8;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*29,GREEN/GOV;A1:RED/INF*4,RED/GOV;A2:RED/GOV,RED/INF*9;A3:RED/INF*10,RED/GOV;A6:RED/INF*11,BLACK/TRANS,RED/GOV;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/INF*17,RED/ARMOR;B1:BLACK/TRANS,GREEN/INF*9
STEINITZ = $5
RICKLES = $11
STEINITZ
M: RED/INF*8 @ Braxx -> B1
OK
P: RED/INF*5 -> A1
OK
RICKLES
P: GREEN/INF -> Axia
OK
P: GREEN/TRAP -> Axia
OK
Pieces Destroyed:



Round 15
Rozz:RED/GOV,RED/INF*3;R1:GREEN/GOV,GREEN/INF*9;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*31,GREEN/GOV,GREEN/TRAP;A1:RED/INF*10,RED/GOV;A2:RED/GOV,RED/INF*10;A3:RED/INF*11,RED/GOV;A6:RED/INF*12,BLACK/TRANS,RED/GOV;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*10;B1:BLACK/TRANS,GREEN/INF
STEINITZ = $5
RICKLES = $5
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ A6 -> A5
OK
P: RED/INF*5 -> Rozz
OK
RICKLES
P: GREEN/INF*3 -> Axia
OK
Nothing:
OK



Round 16
Rozz:RED/GOV,RED/INF*9;R1:GREEN/GOV,GREEN/INF*10;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*35,GREEN/GOV,GREEN/TRAP;A1:RED/INF*11,RED/GOV;A2:RED/GOV,RED/INF*11;A3:RED/INF*12,RED/GOV;A5:BLACK/TRANS,RED/INF*10;A6:RED/GOV,RED/INF*3;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*11;B1:BLACK/TRANS,GREEN/INF
STEINITZ = $5
RICKLES = $7
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ A5 -> A4
OK
P: RED/INF*5 -> A6
OK
RICKLES
P: GREEN/INF -> Axia
OK
Nothing:
OK



Round 17
Rozz:RED/GOV,RED/INF*10;R1:GREEN/GOV,GREEN/INF*11;R6:GREEN/INF*10;Axia:GREEN/HQ,GREEN/INF*37,GREEN/GOV,GREEN/TRAP;A1:RED/INF*12,RED/GOV;A2:RED/GOV,RED/INF*12;A3:RED/INF*13,RED/GOV;A4:BLACK/TRANS,RED/INF*10;A6:RED/GOV,RED/INF*9;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*12;B1:BLACK/TRANS,GREEN/INF
STEINITZ = $5
RICKLES = $11
STEINITZ
M: RED/INF @ A6 -> A5
OK
P: RED/GOV -> A4
OK
RICKLES
M: GREEN/INF*9 @ R6 -> R5
OK
P: GREEN/INF*10 -> B1
OK



Round 18
Rozz:RED/GOV,RED/INF*11;R1:GREEN/GOV,GREEN/INF*12;R5:GREEN/INF*9;R6:GREEN/INF;Axia:GREEN/HQ,GREEN/INF*38,GREEN/GOV,GREEN/TRAP;A1:RED/INF*13,RED/GOV;A2:RED/GOV,RED/INF*13;A3:RED/INF*14,RED/GOV;A4:BLACK/TRANS,RED/INF*11,RED/GOV;A5:RED/INF;A6:RED/GOV,RED/INF*9;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*13;B1:BLACK/TRANS,GREEN/INF*11
STEINITZ = $6
RICKLES = $6
STEINITZ
M: RED/INF*10 + BLACK/TRANS @ A4 -> A5
OK
P: RED/GOV -> A5
OK
RICKLES
P: GREEN/INF -> Axia
OK
Nothing:
OK



Round 19
Rozz:RED/GOV,RED/INF*12;R1:GREEN/GOV,GREEN/INF*13;R5:GREEN/INF*9;R6:GREEN/INF;Axia:GREEN/HQ,GREEN/INF*40,GREEN/GOV,GREEN/TRAP;A1:RED/INF*14,RED/GOV;A2:RED/GOV,RED/INF*14;A3:RED/INF*15,RED/GOV;A4:RED/GOV,RED/INF*2;A5:RED/INF*12,RED/GOV,BLACK/TRANS;A6:RED/GOV,RED/INF*10;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*14;B1:BLACK/TRANS,GREEN/INF*11
STEINITZ = $7
RICKLES = $10
STEINITZ
M: RED/INF*11 @ Rozz -> R6
OK
M: RED/INF*14 @ A3 -> A4
OK
RICKLES
P: GREEN/INF -> Axia
OK
Nothing:
OK
Pieces Destroyed:



Round 20
Rozz:RED/GOV,RED/INF*2;R1:GREEN/GOV,GREEN/INF*14;R5:GREEN/INF*9;R6:RED/INF*10;Axia:GREEN/HQ,GREEN/INF*42,GREEN/GOV,GREEN/TRAP;A1:RED/INF*15,RED/GOV;A2:RED/GOV,RED/INF*15;A3:RED/GOV,RED/INF*2;A4:RED/GOV,RED/INF*17;A5:RED/INF*13,RED/GOV,BLACK/TRANS;A6:RED/GOV,RED/INF*11;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*15;B1:BLACK/TRANS,GREEN/INF*11
STEINITZ = $12
RICKLES = $14
STEINITZ
M: RED/INF*8 @ A4 -> A3
OK
P: RED/INF*10 -> Rozz
OK
RICKLES
P: GREEN/INF -> Axia
OK
Nothing:
OK



Round 21
Rozz:RED/GOV,RED/INF*13;R1:GREEN/GOV,GREEN/INF*15;R5:GREEN/INF*9;R6:RED/INF*10;Axia:GREEN/HQ,GREEN/INF*44,GREEN/GOV,GREEN/TRAP;A1:RED/INF*16,RED/GOV;A2:RED/GOV,RED/INF*16;A3:RED/GOV,RED/INF*11;A4:RED/GOV,RED/INF*10;A5:RED/INF*14,RED/GOV,BLACK/TRANS;A6:RED/GOV,RED/INF*12;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*16;B1:BLACK/TRANS,GREEN/INF*11
STEINITZ = $7
RICKLES = $18
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ A5 -> R2
OK
P: RED/GOV -> R6
OK
RICKLES
P: GREEN/INF -> Axia
OK
Nothing:
OK



Round 22
Rozz:RED/GOV,RED/INF*14;R1:GREEN/GOV,GREEN/INF*16;R2:BLACK/TRANS,RED/INF*10;R5:GREEN/INF*9;R6:RED/INF*11,RED/GOV;Axia:GREEN/HQ,GREEN/INF*46,GREEN/GOV,GREEN/TRAP;A1:RED/INF*17,RED/GOV;A2:RED/GOV,RED/INF*17;A3:RED/GOV,RED/INF*12;A4:RED/GOV,RED/INF*11;A5:RED/GOV,RED/INF*5;A6:RED/GOV,RED/INF*13;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*17;B1:BLACK/TRANS,GREEN/INF*11
STEINITZ = $8
RICKLES = $22
STEINITZ
M: RED/INF*7 @ Rozz -> R3
OK
P: RED/INF*5 -> A5
OK
RICKLES
P: GREEN/ARMOR -> Axia
OK
Nothing:
OK



Round 23
Rozz:RED/GOV,RED/INF*8;R1:GREEN/GOV,GREEN/INF*17;R2:BLACK/TRANS,RED/INF*10;R3:RED/INF*7;R5:GREEN/INF*9;R6:RED/INF*12,RED/GOV;Axia:GREEN/HQ,GREEN/INF*47,GREEN/GOV,GREEN/TRAP,GREEN/ARMOR;A1:RED/INF*18,RED/GOV;A2:RED/GOV,RED/INF*18;A3:RED/GOV,RED/INF*13;A4:RED/GOV,RED/INF*12;A5:RED/GOV,RED/INF*11;A6:RED/GOV,RED/INF*14;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*18;B1:BLACK/TRANS,GREEN/INF*11
STEINITZ = $8
RICKLES = $7
STEINITZ
M: RED/INF*9 @ Braxx -> B1
OK
P: RED/GOV -> R2
OK
RICKLES
M: GREEN/INF*23 @ Axia -> A5
OK
M: BLACK/TRANS + GREEN/INF*10 @ B1 -> B4
OK
Pieces Destroyed:



Round 24
Rozz:RED/GOV,RED/INF*9;R1:GREEN/GOV,GREEN/INF*18;R2:BLACK/TRANS,RED/INF*11,RED/GOV;R3:RED/INF*7;R5:GREEN/INF*9;R6:RED/INF*13,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*25,GREEN/TRAP,GREEN/ARMOR;A1:RED/INF*19,RED/GOV;A2:RED/GOV,RED/INF*19;A3:RED/GOV,RED/INF*14;A4:RED/GOV,RED/INF*13;A5:RED/GOV,GREEN/INF*11;A6:RED/GOV,RED/INF*15;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*10;B1:RED/INF*8;B4:BLACK/TRANS,GREEN/INF*10
STEINITZ = $9
RICKLES = $12
STEINITZ
M: RED/INF*8 @ B1 -> R4
OK
P: RED/GOV -> R3
OK
RICKLES
P: GREEN/INF*10 -> B4
OK
M: BLACK/TRANS + GREEN/INF*10 @ B4 -> B3
OK
Pieces Destroyed:



Round 25
Rozz:RED/GOV,RED/INF*10;R1:GREEN/GOV,GREEN/INF*19;R2:BLACK/TRANS,RED/INF*12,RED/GOV;R3:RED/INF*8,RED/GOV;R4:RED/INF*8;R5:GREEN/INF*9;R6:RED/INF*14,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*26,GREEN/TRAP,GREEN/ARMOR;A1:RED/INF*20,RED/GOV;A2:RED/GOV,RED/INF*20;A3:RED/GOV,RED/INF*15;A4:RED/GOV,RED/INF*14;A5:RED/GOV,GREEN/INF*10;A6:RED/GOV,RED/INF*16;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*11;B3:BLACK/TRANS,GREEN/INF*10;B4:GREEN/INF*10
STEINITZ = $10
RICKLES = $7
STEINITZ
M: RED/INF*10 @ Rozz -> R1
OK
M: RED/INF*8 @ A6 -> A5
OK
RICKLES
M: GREEN/INF*19 @ R1 -> Rozz
OK
M: GREEN/INF*13 @ Axia -> A4
OK
Pieces Destroyed:



Round 26
Rozz:RED/GOV,GREEN/INF*18;R1:GREEN/GOV,RED/INF*9;R2:BLACK/TRANS,RED/INF*13,RED/GOV;R3:RED/INF*9,RED/GOV;R4:RED/INF*8;R5:GREEN/INF*9;R6:RED/INF*15,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*14,GREEN/ARMOR;A1:RED/INF*21,RED/GOV;A2:RED/GOV,RED/INF*21;A3:RED/GOV,RED/INF*16;A4:RED/GOV,RED/INF*2;A5:RED/GOV,GREEN/INF;A6:RED/GOV,RED/INF*9;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*12;B3:BLACK/TRANS,GREEN/INF*10;B4:GREEN/INF*10
STEINITZ = $15
RICKLES = $12
STEINITZ
M: RED/INF*8 @ A3 -> A4
OK
P: RED/GOV -> R1
OK
RICKLES
M: GREEN/INF*9 @ Rozz -> R1
OK
M: GREEN/INF*2 @ Axia -> A4
OK
Pieces Destroyed:



Round 27
Rozz:RED/GOV,GREEN/INF*8;R1:RED/GOV,RED/INF;R2:BLACK/TRANS,RED/INF*14,RED/GOV;R3:RED/INF*10,RED/GOV;R4:RED/INF*8;R5:GREEN/INF*9;R6:RED/INF*16,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*13,GREEN/ARMOR;A1:RED/INF*22,RED/GOV;A2:RED/GOV,RED/INF*22;A3:RED/GOV,RED/INF*9;A4:RED/GOV,RED/INF*9;A5:RED/GOV;A6:RED/GOV,RED/INF*10;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*13;B3:BLACK/TRANS,GREEN/INF*10;B4:GREEN/INF*10
STEINITZ = $16
RICKLES = $17
STEINITZ
M: BLACK/TRANS + RED/INF*9 @ R2 -> A5
OK
P: RED/INF*10 -> R1
OK
RICKLES
M: GREEN/INF*2 @ Rozz -> R1
OK
P: GREEN/GOV -> B4
OK
Pieces Destroyed:



Round 28
Rozz:RED/GOV,GREEN/INF*5;R1:RED/GOV,RED/INF*10;R2:RED/INF*6,RED/GOV;R3:RED/INF*11,RED/GOV;R4:RED/INF*8;R5:GREEN/INF*9;R6:RED/INF*17,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*14,GREEN/ARMOR;A1:RED/INF*23,RED/GOV;A2:RED/GOV,RED/INF*23;A3:RED/GOV,RED/INF*10;A4:RED/GOV,RED/INF*10;A5:RED/GOV,BLACK/TRANS,RED/INF*10;A6:RED/GOV,RED/INF*11;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*14;B3:BLACK/TRANS,GREEN/INF*10;B4:GREEN/INF*11,GREEN/GOV
STEINITZ = $11
RICKLES = $18
STEINITZ
M: RED/INF*8 @ R6 -> Rozz
OK
P: RED/GOV -> R4
OK
RICKLES
P: GREEN/INF*3 -> B4
OK
P: BLACK/SRNUKE -> B4
OK
Pieces Destroyed:



Round 29
Rozz:RED/GOV,RED/INF*4;R1:RED/GOV,RED/INF*11;R2:RED/INF*7,RED/GOV;R3:RED/INF*12,RED/GOV;R4:RED/INF*9,RED/GOV;R5:GREEN/INF*9;R6:RED/INF*10,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*15,GREEN/ARMOR;A1:RED/INF*24,RED/GOV;A2:RED/GOV,RED/INF*24;A3:RED/GOV,RED/INF*11;A4:RED/GOV,RED/INF*11;A5:RED/GOV,BLACK/TRANS,RED/INF*11;A6:RED/GOV,RED/INF*12;Braxx:RED/HQ,RED/TRAP,RED/GOV,RED/ARMOR,RED/INF*15;B3:BLACK/TRANS,GREEN/INF*10;B4:GREEN/INF*15,GREEN/GOV,BLACK/SRNUKE
STEINITZ = $12
RICKLES = $5
STEINITZ
S: RED/ARMOR @ Braxx -> BLACK/SRNUKE @ B4
OK
P: RED/TRAP -> Braxx
OK
RICKLES
S: BLACK/SRNUKE @ B4 -> Braxx
OK
M: GREEN/INF*7 @ B4 -> B5
OK
Pieces Destroyed:



Round 30
Rozz:RED/GOV,RED/INF*5;R1:RED/GOV,RED/INF*12;R2:RED/INF*8,RED/GOV;R3:RED/INF*13,RED/GOV;R4:RED/INF*10,RED/GOV;R5:GREEN/INF*9;R6:RED/INF*11,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*16,GREEN/ARMOR;A1:RED/INF*25,RED/GOV;A2:RED/GOV,RED/INF*25;A3:RED/GOV,RED/INF*12;A4:RED/GOV,RED/INF*12;A5:RED/GOV,BLACK/TRANS,RED/INF*12;A6:RED/GOV,RED/INF*13;Braxx:RED/HQ;B3:BLACK/TRANS,GREEN/INF*10;B4:GREEN/INF*9,GREEN/GOV;B5:GREEN/INF*7
STEINITZ = $7
RICKLES = $10
STEINITZ
P: RED/INF -> Braxx
OK
P: RED/INF -> Braxx
OK
RICKLES
M: GREEN/INF*10 @ B3 -> Braxx
OK
M: GREEN/INF*9 @ B4 -> Braxx
OK
VICTORY!
Winner: RICKLES
Awarded 5 EXP to RICKLES.
GAME OVER
Pieces Destroyed:





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