Game Review
Fray for Five Conquest
Round 0
Game 5188 created Friday, January 7, 2022 10:52:09 PM EST by SLEDGE
Scenario: Fray for Five Conquest (Version 0)
Player Captain SLEDGE added as RED @ Braxx
Player Captain RICKLES added as BLUE @ Axia
Game SLEDGE's Fray for Five Conquest started Saturday, January 15, 2022 9:01:12 AM EST
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:BLUE/HQ;Braxx:RED/HQ
SLEDGE = $50
RICKLES = $50
SLEDGE
P: BLACK/TRANS -> Braxx
OK
P: RED/INF*10 -> Braxx
OK
RICKLES
P: BLACK/TRANS -> Axia
OK
P: BLUE/INF*14 -> Axia
OK



Round 2
Axia:BLUE/HQ,BLACK/TRANS,BLUE/INF*14;Braxx:RED/HQ,BLACK/TRANS,RED/INF*10
SLEDGE = $29
RICKLES = $25
SLEDGE
P: BLACK/IU -> Braxx
OK
M: BLACK/TRANS + RED/INF @ Braxx -> R2
OK
RICKLES
M: BLACK/TRANS + BLUE/INF*10 @ Axia -> R6
OK
M: BLUE/INF*2 @ Axia -> A4
OK



Round 3
R2:BLACK/TRANS,RED/INF;R6:BLACK/TRANS,BLUE/INF*10;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF*2;Braxx:RED/HQ,RED/INF*9,BLACK/IU
SLEDGE = $26
RICKLES = $30
SLEDGE
M: BLACK/TRANS + RED/INF @ R2 -> Q2
OK
P: BLACK/IU -> Braxx
OK
RICKLES
M: BLACK/TRANS + BLUE/INF*10 @ R6 -> S6
OK
M: BLUE/INF @ A4 -> Q2
OK
Pieces Destroyed:



Round 4
Q2:BLACK/TRANS;S6:BLACK/TRANS,BLUE/INF*10;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*9,BLACK/IU*2
SLEDGE = $25
RICKLES = $35
SLEDGE
P: RED/INF -> Braxx
OK
P: RED/ARMOR -> Braxx
OK
RICKLES
P: BLUE/ARMOR -> S6
OK
M: BLACK/TRANS + BLUE/INF*10 @ S6 -> B6
OK



Round 5
Q2:BLACK/TRANS;S6:BLUE/ARMOR;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*10,BLACK/IU*2,RED/ARMOR;B6:BLACK/TRANS,BLUE/INF*10
SLEDGE = $13
RICKLES = $20
SLEDGE
S: RED/ARMOR @ B4 -> BLUE/ARMOR @ S6
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: RED/ARMOR @ Braxx -> B4
OK
RICKLES
P: BLUE/ARMOR -> B6
OK
M: BLUE/ARMOR @ S6 -> B4
OK
Pieces Destroyed:



Round 6
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*10,BLACK/IU*2;B6:BLACK/TRANS,BLUE/INF*10,BLUE/ARMOR
SLEDGE = $22
RICKLES = $5
SLEDGE
P: RED/ARMOR -> Braxx
OK
M: RED/INF*10 @ Braxx -> B4
OK
RICKLES
S: BLUE/ARMOR @ B1 -> BLACK/IU @ Braxx
OK
M: BLUE/ARMOR @ B6 -> B1
OK
Pieces Destroyed:

SLEDGE: I should have prevented that.


Round 7
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,BLACK/IU,RED/ARMOR;B1:BLUE/ARMOR;B4:RED/INF*10;B6:BLACK/TRANS,BLUE/INF*10
SLEDGE = $9
RICKLES = $10
SLEDGE
S: RED/ARMOR @ Braxx -> BLUE/ARMOR @ B2
OK
M: RED/INF*10 @ B4 -> Braxx
OK
RICKLES
S: BLUE/ARMOR @ B1 -> BLACK/IU @ Braxx
OK
P: BLUE/INF*10 -> B1
OK
Pieces Destroyed:



Round 8
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/ARMOR,RED/INF*10;B1:BLUE/ARMOR,BLUE/INF*10;B6:BLACK/TRANS,BLUE/INF*10
SLEDGE = $14
RICKLES = $5
SLEDGE
S: RED/ARMOR @ B6 -> BLUE/ARMOR @ B1
OK
M: RED/ARMOR @ Braxx -> B6
OK
RICKLES
S: BLUE/ARMOR @ B1 -> RED/ARMOR @ Braxx
OK
M: BLUE/INF*10 + BLACK/TRANS @ B6 -> B5
OK
Pieces Destroyed:



Round 9
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*10;B1:BLUE/INF*10;B5:BLUE/INF*10,BLACK/TRANS;B6:RED/ARMOR
SLEDGE = $19
RICKLES = $10
SLEDGE
S: RED/ARMOR @ B6 -> BLUE/INF @ Braxx
OK
P: RED/INF*5 -> Braxx
OK
RICKLES
P: BLUE/TRAP -> B1
OK
M: BLUE/INF @ B1 -> B2
OK



Round 10
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*15;B1:BLUE/INF*9,BLUE/TRAP;B2:BLUE/INF;B5:BLUE/INF*10,BLACK/TRANS;B6:RED/ARMOR
SLEDGE = $19
RICKLES = $5
SLEDGE
P: RED/TRAP -> Braxx
OK
M: RED/ARMOR @ B6 -> Braxx
OK
RICKLES
P: BLUE/INF*5 -> B2
OK
M: BLUE/INF @ B5 -> B6
OK



Round 11
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*15,RED/TRAP,RED/ARMOR;B1:BLUE/INF*9,BLUE/TRAP;B2:BLUE/INF*6;B5:BLUE/INF*9,BLACK/TRANS;B6:BLUE/INF
SLEDGE = $14
RICKLES = $5
SLEDGE
P: RED/INF -> Braxx
OK
M: RED/INF*2 @ Braxx -> B6
OK
RICKLES
P: BLUE/INF*5 -> B2
OK
M: BLUE/INF @ B5 -> B4
OK
Pieces Destroyed:



Round 12
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*14,RED/TRAP,RED/ARMOR;B1:BLUE/INF*9,BLUE/TRAP;B2:BLUE/INF*11;B4:BLUE/INF;B5:BLUE/INF*8,BLACK/TRANS;B6:RED/INF
SLEDGE = $18
RICKLES = $5
SLEDGE
P: BLACK/IU -> Braxx
OK
M: RED/INF*2 @ Braxx -> B5
OK
RICKLES
P: BLUE/INF*5 -> B4
OK
M: BLUE/INF*11 @ B2 -> B3
OK
Pieces Destroyed:



Round 13
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*12,RED/TRAP,RED/ARMOR,BLACK/IU;B1:BLUE/INF*9,BLUE/TRAP;B3:BLUE/INF*11;B4:BLUE/INF*6;B5:BLUE/INF*6,BLACK/TRANS;B6:RED/INF
SLEDGE = $15
RICKLES = $5
SLEDGE
P: BLACK/IU -> B6
OK
M: RED/INF*2 @ Braxx -> B5
OK
RICKLES
P: BLUE/GOV -> B1
OK
M: BLUE/INF*10 @ B3 -> S1
OK
Pieces Destroyed:



Round 14
Q2:BLACK/TRANS;S1:BLUE/INF*10;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*10,RED/TRAP,RED/ARMOR,BLACK/IU;B1:BLUE/INF*10,BLUE/TRAP,BLUE/GOV;B3:BLUE/INF;B4:BLUE/INF*6;B5:BLUE/INF*4,BLACK/TRANS;B6:RED/INF,BLACK/IU
SLEDGE = $14
RICKLES = $6
SLEDGE
S: RED/ARMOR @ Braxx -> BLUE/INF @ B5
OK
P: BLACK/IU -> Braxx
OK
RICKLES
M: BLUE/INF*9 @ B1 -> B6
OK
M: BLUE/INF @ B3 -> B2
OK
Pieces Destroyed:



Round 15
Q2:BLACK/TRANS;S1:BLUE/INF*10;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*10,RED/TRAP,RED/ARMOR,BLACK/IU*2;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*2;B2:BLUE/INF;B4:BLUE/INF*6;B5:BLUE/INF*3,BLACK/TRANS;B6:BLACK/IU,BLUE/INF*8
SLEDGE = $13
RICKLES = $13
SLEDGE
S: RED/ARMOR @ Braxx -> BLACK/IU @ B6
OK
P: BLACK/IU -> Braxx
OK
RICKLES
M: BLUE/INF*9 @ S1 -> B3
OK
P: BLUE/INF*10 -> B2
OK
Pieces Destroyed:

RICKLES: Failure.


Round 16
Q2:BLACK/TRANS;S1:BLUE/INF;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*10,RED/TRAP,RED/ARMOR,BLACK/IU*3;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*3;B2:BLUE/INF*11;B3:BLUE/INF*9;B4:BLUE/INF*6;B5:BLUE/INF*3,BLACK/TRANS;B6:BLUE/INF*8
SLEDGE = $14
RICKLES = $8
SLEDGE
S: RED/ARMOR @ Braxx -> BLUE/INF @ B3
OK
P: RED/GOV -> Braxx
OK
RICKLES
P: BLUE/INF*5 -> B5
OK
M: BLUE/INF*11 @ B2 -> Braxx
OK
Pieces Destroyed:



Round 17
Q2:BLACK/TRANS;S1:BLUE/INF;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*11,RED/TRAP,RED/ARMOR,BLACK/IU*3,RED/GOV;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*4;B3:BLUE/INF*8;B4:BLUE/INF*6;B5:BLUE/INF*8,BLACK/TRANS;B6:BLUE/INF*8
SLEDGE = $21
RICKLES = $8
SLEDGE
P: RED/ARMOR -> Braxx
OK
M: RED/INF @ Braxx -> B5
OK
RICKLES
P: BLUE/INF*5 -> B1
OK
M: BLUE/INF*7 @ B3 -> B2
OK
Pieces Destroyed:



Round 18
Q2:BLACK/TRANS;S1:BLUE/INF;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*11,RED/TRAP,RED/ARMOR*2,BLACK/IU*3,RED/GOV;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*10;B2:BLUE/INF*7;B3:BLUE/INF;B4:BLUE/INF*6;B5:BLUE/INF*7,BLACK/TRANS;B6:BLUE/INF*8
SLEDGE = $12
RICKLES = $8
SLEDGE
S: RED/ARMOR @ B2 -> BLUE/INF @ B3
OK
M: RED/ARMOR @ Braxx -> B2
OK
RICKLES
P: BLUE/INF*5 -> S1
OK
P: BLUE/INF*3 -> B5
OK
Pieces Destroyed:



Round 19
Q2:BLACK/TRANS;S1:BLUE/INF*6;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*12,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*11;B2:RED/ARMOR;B4:BLUE/INF*6;B5:BLUE/INF*10,BLACK/TRANS;B6:BLUE/INF*8
SLEDGE = $23
RICKLES = $5
SLEDGE
P: BLACK/PATRIOT -> Braxx
OK
M: RED/INF*2 @ Braxx -> B5
OK
RICKLES
M: BLUE/INF*6 @ S1 -> B3
OK
P: BLUE/INF*5 -> S1
OK
Pieces Destroyed:



Round 20
Q2:BLACK/TRANS;S1:BLUE/INF*5;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*11,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR,BLACK/PATRIOT;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*12;B2:RED/ARMOR;B3:BLUE/INF*6;B4:BLUE/INF*6;B5:BLACK/TRANS,BLUE/INF*8;B6:BLUE/INF*8
SLEDGE = $12
RICKLES = $5
SLEDGE
S: RED/ARMOR @ B3 -> BLUE/INF @ B4
OK
M: RED/ARMOR @ B2 -> B3
OK
RICKLES
P: BLUE/INF*5 -> S1
OK
M: BLUE/INF*6 @ B3 -> B2
OK
Pieces Destroyed:



Round 21
Q2:BLACK/TRANS;S1:BLUE/INF*10;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*12,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR,BLACK/PATRIOT;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*13;B2:BLUE/INF*6;B3:RED/ARMOR;B4:BLUE/INF*5;B5:BLACK/TRANS,BLUE/INF*8;B6:BLUE/INF*8
SLEDGE = $23
RICKLES = $5
SLEDGE
P: BLACK/SRNUKE -> Braxx
OK
M: RED/ARMOR @ B3 -> S1
OK
RICKLES
M: BLUE/INF*10 @ S1 -> B3
OK
P: BLUE/INF*5 -> B4
OK



Round 22
Q2:BLACK/TRANS;S1:RED/ARMOR;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*13,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR,BLACK/PATRIOT,BLACK/SRNUKE;B1:BLUE/TRAP,BLUE/GOV,BLUE/INF*14;B2:BLUE/INF*6;B3:BLUE/INF*10;B4:BLUE/INF*10;B5:BLACK/TRANS,BLUE/INF*8;B6:BLUE/INF*8
SLEDGE = $19
RICKLES = $5
SLEDGE
S: BLACK/SRNUKE @ Braxx -> B1
OK
M: RED/ARMOR @ S1 -> B3
OK
RICKLES
P: BLUE/INF*5 -> B2
OK
M: BLUE/INF*14 @ B1 -> Braxx
OK
Pieces Destroyed:



Round 23
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*14,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR,BLACK/PATRIOT;B2:BLUE/INF*11;B3:RED/ARMOR;B4:BLUE/INF*10;B5:BLACK/TRANS,BLUE/INF*8;B6:BLUE/INF*8
SLEDGE = $30
RICKLES = $5
SLEDGE
S: RED/ARMOR @ B4 -> BLUE/INF @ B5
OK
M: RED/ARMOR @ B3 -> B4
OK
RICKLES
P: BLUE/INF*5 -> B5
OK
M: BLUE/INF*11 @ B2 -> B3
OK
Pieces Destroyed:

RICKLES: You got me there.


Round 24
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*15,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR,BLACK/PATRIOT;B3:BLUE/INF*11;B4:RED/ARMOR;B5:BLACK/TRANS,BLUE/INF*12;B6:BLUE/INF*8
SLEDGE = $41
RICKLES = $5
SLEDGE
P: BLACK/IC -> Braxx
OK
M: RED/ARMOR @ B4 -> B5
OK
RICKLES
M: BLUE/INF*12 + BLACK/TRANS @ B5 -> B6
OK
M: BLUE/INF*8 @ B6 -> B1
OK



Round 25
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*16,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR,BLACK/PATRIOT,BLACK/IC;B1:BLUE/INF*8;B3:BLUE/INF*11;B5:RED/ARMOR;B6:BLUE/INF*12,BLACK/TRANS
SLEDGE = $22
RICKLES = $10
SLEDGE
M: RED/INF*2 @ Braxx -> B1
OK
M: RED/ARMOR @ B5 -> B6
OK
RICKLES
M: BLUE/INF @ B3 -> B2
OK
M: BLUE/INF*2 + BLACK/TRANS @ B6 -> B1
OK
Pieces Destroyed:

RICKLES: Nice play.


Round 26
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*15,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR,BLACK/PATRIOT,BLACK/IC;B1:BLUE/INF*8,BLACK/TRANS;B2:BLUE/INF;B3:BLUE/INF*10;B6:RED/ARMOR
SLEDGE = $43
RICKLES = $15
SLEDGE
P: RED/INF*10 -> Braxx
OK
M: RED/ARMOR @ B6 -> Braxx
OK
RICKLES
P: BLUE/TRAP -> B1
OK
P: BLUE/INF*5 -> B2
OK



Round 27
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*26,RED/TRAP,BLACK/IU*3,RED/GOV,RED/ARMOR*2,BLACK/PATRIOT,BLACK/IC;B1:BLUE/INF*8,BLACK/TRANS,BLUE/TRAP;B2:BLUE/INF*6;B3:BLUE/INF*10
SLEDGE = $54
RICKLES = $5
SLEDGE
P: BLACK/IC -> Braxx
OK
M: RED/ARMOR @ Braxx -> B3
OK
RICKLES
P: BLUE/INF*5 -> B2
OK
M: BLUE/INF*10 @ B3 -> B4
OK



Round 28
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*27,RED/TRAP,BLACK/IU*3,RED/GOV,BLACK/PATRIOT,BLACK/IC*2,RED/ARMOR;B1:BLUE/INF*8,BLACK/TRANS,BLUE/TRAP;B2:BLUE/INF*11;B3:RED/ARMOR;B4:BLUE/INF*10
SLEDGE = $45
RICKLES = $5
SLEDGE
P: RED/INF*13 -> Braxx
OK
P: BLACK/TRANS*2 -> Braxx
OK
RICKLES
P: BLUE/INF*3 -> B1
OK
M: BLUE/INF @ B1 -> B6
OK



Round 29
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/INF*41,RED/TRAP,BLACK/IU*3,RED/GOV,BLACK/PATRIOT,BLACK/IC*2,RED/ARMOR,BLACK/TRANS*2;B1:BLUE/INF*10,BLACK/TRANS,BLUE/TRAP;B2:BLUE/INF*11;B3:RED/ARMOR;B4:BLUE/INF*10;B6:BLUE/INF
SLEDGE = $31
RICKLES = $7
SLEDGE
M: RED/INF*20 @ Braxx -> B1
OK
M: RED/ARMOR @ B3 -> B2
OK
RICKLES
M: BLUE/INF*9 + BLACK/TRANS @ B1 -> B6
OK
M: BLUE/INF*10 @ B2 -> B3
OK
Pieces Destroyed:



Round 30
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/TRAP,BLACK/IU*3,RED/GOV,BLACK/PATRIOT,BLACK/IC*2,RED/INF*22,RED/ARMOR,BLACK/TRANS*2;B1:RED/TRAP,RED/INF*19;B2:RED/ARMOR;B3:BLUE/INF*10;B4:BLUE/INF*10;B6:BLUE/INF*10,BLACK/TRANS
SLEDGE = $62
RICKLES = $12
SLEDGE
P: RED/INF*20 -> Braxx
OK
P: BLACK/TRANS*2 -> Braxx
OK
RICKLES
P: BLUE/TRAP -> B3
OK
M: BLUE/INF*10 + BLACK/TRANS @ B6 -> B1
OK
Pieces Destroyed:



Round 31
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/TRAP,BLACK/IU*3,RED/GOV,BLACK/PATRIOT,BLACK/IC*2,RED/INF*43,RED/ARMOR,BLACK/TRANS*4;B1:RED/TRAP,RED/INF*9,BLACK/TRANS;B2:RED/ARMOR;B3:BLUE/INF*10,BLUE/TRAP;B4:BLUE/INF*10
SLEDGE = $41
RICKLES = $7
SLEDGE
P: BLACK/IC -> B1
OK
M: RED/INF*21 + BLACK/TRANS @ Braxx -> B3
OK
RICKLES
P: BLUE/GOV -> B4
OK
M: BLUE/INF*9 @ B4 -> B5
OK
RICKLES has resigned!
Pieces Destroyed:



Round 32
Q2:BLACK/TRANS;Axia:BLUE/HQ,BLUE/INF*2;A4:BLUE/INF;Braxx:RED/HQ,RED/TRAP,BLACK/IU*3,RED/GOV,BLACK/PATRIOT,BLACK/IC*2,RED/ARMOR,BLACK/TRANS*3,RED/INF*23;B1:RED/TRAP,RED/INF*9,BLACK/TRANS,BLACK/IC;B2:RED/ARMOR;B3:RED/TRAP,RED/INF*11,BLACK/TRANS;B4:BLUE/INF*2,BLUE/GOV;B5:BLUE/INF*9
SLEDGE = $42
RICKLES = $8
SLEDGE
RICKLES
VICTORY!
Winner: SLEDGE
Awarded 5 EXP to SLEDGE.
GAME OVER





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