Game Review
City Lights
Round 0
Game 5680 created Saturday, August 1, 2026 at 8:33:11 PM UTC by SPOOKY
Scenario: City Lights (Version 0)
Player Lieutenant SPOOKY added as GREEN @ Crull
Player Captain RICKLES added as RED @ Braxx
Game SPOOKY's City Lights started Wednesday, September 2, 2026 at 8:15:23 PM UTC
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Braxx:RED/HQ;Crull:GREEN/HQ
SPOOKY = $50
RICKLES = $50
SPOOKY
P: GREEN/BOMBER -> Crull
OK
P: GREEN/BOMBER -> Crull
OK
RICKLES
P: BLACK/TRANS -> Braxx
OK
P: RED/INF*10 -> Braxx
OK



Round 2
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Braxx:RED/HQ,BLACK/TRANS,RED/INF*10;Crull:GREEN/HQ,GREEN/BOMBER*2
SPOOKY = $19
RICKLES = $29
SPOOKY
M: GREEN/BOMBER*2 @ Crull -> C1
OK
Nothing:
OK
RICKLES
P: RED/INF -> Braxx
OK
M: BLACK/TRANS + RED/INF*10 @ Braxx -> Trell
OK



Round 3
R1:BLACK/IC*3;S3:BLACK/IC*3;Trell:BLACK/TRANS,RED/INF*10;T5:BLACK/IC*3;Braxx:RED/HQ,RED/INF;Crull:GREEN/HQ;C1:GREEN/BOMBER*2
SPOOKY = $24
RICKLES = $33
SPOOKY
P: GREEN/INF -> Crull
OK
P: GREEN/ARMOR -> Crull
OK
RICKLES
M: BLACK/TRANS + RED/INF*10 @ Trell -> Rozz
OK
M: RED/INF @ Braxx -> B1
OK



Round 4
Rozz:BLACK/TRANS,RED/INF*10;R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Braxx:RED/HQ;B1:RED/INF;Crull:GREEN/HQ,GREEN/INF,GREEN/ARMOR;C1:GREEN/BOMBER*2
SPOOKY = $8
RICKLES = $38
SPOOKY
P: GREEN/INF -> Crull
OK
M: GREEN/BOMBER*2 @ C1 -> Crull
OK
RICKLES
M: BLACK/TRANS + RED/INF*10 @ Rozz -> Crull
OK
M: RED/INF @ B1 -> B6
OK
Pieces Destroyed:



Round 5
R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Braxx:RED/HQ;B6:RED/INF;Crull:GREEN/HQ,GREEN/INF*2,GREEN/ARMOR,GREEN/BOMBER*2,BLACK/TRANS
SPOOKY = $12
RICKLES = $43
SPOOKY
P: GREEN/INF -> Crull (TOP)
OK
M: BLACK/TRANS + GREEN/INF*2 @ Crull -> Rozz
OK
RICKLES
P: RED/INF -> B6
OK
M: RED/INF @ B6 -> B5
OK



Round 6
Rozz:BLACK/TRANS,GREEN/INF*2;R1:BLACK/IC*3;S3:BLACK/IC*3;T5:BLACK/IC*3;Braxx:RED/HQ;B5:RED/INF;B6:RED/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $16
RICKLES = $47
SPOOKY
M: BLACK/TRANS + GREEN/INF*2 @ Rozz -> Trell
OK
P: GREEN/INF -> Rozz (TOP)
OK
RICKLES
P: RED/ARMOR -> Braxx
OK
M: RED/INF @ B5 -> T2
OK



Round 7
Rozz:GREEN/INF;R1:BLACK/IC*3;S3:BLACK/IC*3;Trell:BLACK/TRANS,GREEN/INF*2;T2:RED/INF;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR;B6:RED/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $20
RICKLES = $32
SPOOKY
M: BLACK/TRANS + GREEN/INF*2 @ Trell -> B5
OK
P: GREEN/ARMOR -> Trell
OK
RICKLES
P: RED/INF -> Braxx
OK
P: RED/TRAP -> Braxx
OK



Round 8
Rozz:GREEN/INF;R1:BLACK/IC*3;S3:BLACK/IC*3;Trell:GREEN/ARMOR;T2:RED/INF;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR,RED/INF,RED/TRAP;B5:BLACK/TRANS,GREEN/INF*2;B6:RED/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $5
RICKLES = $26
SPOOKY
P: GREEN/INF -> B5 (TOP)
OK
M: BLACK/TRANS + GREEN/INF*2 @ B5 -> B4
OK
RICKLES
P: RED/INF*10 -> T2 (TOP)
OK
P: BLACK/TRANS -> T2 (TOP)
OK



Round 9
Rozz:GREEN/INF;R1:BLACK/IC*3;S3:BLACK/IC*3;Trell:GREEN/ARMOR;T2:RED/INF*11,BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR,RED/INF,RED/TRAP;B4:BLACK/TRANS,GREEN/INF*2;B5:GREEN/INF;B6:RED/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $9
RICKLES = $5
SPOOKY
M: GREEN/INF @ Rozz -> R1
OK
M: GREEN/ARMOR @ Trell -> T2
OK
RICKLES
M: RED/INF*11 @ T2 -> T3
OK
M: RED/INF @ Braxx -> B2
OK



Round 10
R1:BLACK/IC*3,GREEN/INF;S3:BLACK/IC*3;T2:BLACK/TRANS,GREEN/ARMOR;T3:RED/INF*11;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR,RED/TRAP;B2:RED/INF;B4:BLACK/TRANS,GREEN/INF*2;B5:GREEN/INF;B6:RED/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $44
RICKLES = $10
SPOOKY
M: GREEN/ARMOR @ T2 -> B5
OK
P: GREEN/ARMOR -> B5
OK
RICKLES
P: RED/INF -> Braxx
OK
P: RED/INF -> Braxx
OK



Round 11
R1:BLACK/IC*3,GREEN/INF;S3:BLACK/IC*3;T2:BLACK/TRANS;T3:RED/INF*11;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR,RED/TRAP,RED/INF*2;B2:RED/INF;B4:BLACK/TRANS,GREEN/INF*2;B5:GREEN/INF,GREEN/ARMOR*2;B6:RED/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $59
RICKLES = $13
SPOOKY
P: GREEN/ARMOR -> B5 (TOP)
OK
M: GREEN/ARMOR @ B5 -> B6
OK
RICKLES
M: RED/INF*11 @ T3 -> T4
OK
P: RED/TRAP -> B6
OK
Pieces Destroyed:



Round 12
R1:BLACK/IC*3,GREEN/INF;S3:BLACK/IC*3;T2:BLACK/TRANS;T4:RED/INF*11;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR,RED/TRAP,RED/INF*2;B2:RED/INF;B4:BLACK/TRANS,GREEN/INF*2;B5:GREEN/INF,GREEN/ARMOR*2;B6:RED/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $74
RICKLES = $8
SPOOKY
P: GREEN/ARMOR -> B4
OK
M: GREEN/ARMOR @ B5 -> B6
OK
RICKLES
P: RED/INF -> Braxx
OK
M: RED/INF @ B6 -> Braxx
OK



Round 13
R1:BLACK/IC*3,GREEN/INF;S3:BLACK/IC*3;T2:BLACK/TRANS;T4:RED/INF*11;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR,RED/TRAP,RED/INF*4;B2:RED/INF;B4:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B5:GREEN/INF,GREEN/ARMOR;B6:GREEN/ARMOR;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $89
RICKLES = $12
SPOOKY
P: GREEN/ARMOR -> B4
OK
M: GREEN/ARMOR @ B4 -> B3
OK
RICKLES
P: RED/INF -> Braxx
OK
P: RED/TRAP -> Braxx
OK



Round 14
R1:BLACK/IC*3,GREEN/INF;S3:BLACK/IC*3;T2:BLACK/TRANS;T4:RED/INF*11;T5:BLACK/IC*3;Braxx:RED/HQ,RED/ARMOR,RED/TRAP*2,RED/INF*5;B2:RED/INF;B3:GREEN/ARMOR;B4:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B5:GREEN/INF,GREEN/ARMOR;B6:GREEN/ARMOR;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $104
RICKLES = $6
SPOOKY
P: GREEN/ARMOR -> B3
OK
M: GREEN/ARMOR @ B3 -> B2
OK
RICKLES
M: RED/INF*11 @ T4 -> R1
OK
M: RED/ARMOR @ Braxx -> B6
OK
Pieces Destroyed:



Round 15
R1:BLACK/IC*3,RED/INF*10;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5;B2:GREEN/ARMOR;B3:GREEN/ARMOR;B4:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B5:GREEN/INF,GREEN/ARMOR;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $89
RICKLES = $41
SPOOKY
P: GREEN/INF*10 -> B5 (TOP)
OK
P: BLACK/TRANS -> B5 (TOP)
OK
RICKLES
M: RED/INF*10 @ R1 -> Rozz
OK
P: RED/ARMOR -> R1
OK



Round 16
Rozz:RED/INF*10;R1:BLACK/IC*3,RED/ARMOR;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5;B2:GREEN/ARMOR;B3:GREEN/ARMOR;B4:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B5:GREEN/INF*11,GREEN/ARMOR,BLACK/TRANS;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $68
RICKLES = $56
SPOOKY
M: BLACK/TRANS + GREEN/INF*2 @ B4 -> B1
OK
M: BLACK/TRANS + GREEN/INF*10 @ B5 -> Braxx
OK
RICKLES
M: RED/INF*10 @ Rozz -> R4
OK
P: RED/ARMOR -> Braxx
OK
Pieces Destroyed:

SPOOKY: That came out of nowhere.


Round 17
R1:BLACK/IC*3,RED/ARMOR;R4:RED/INF*10;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*2;B2:GREEN/ARMOR;B3:GREEN/ARMOR;B4:GREEN/ARMOR;B5:GREEN/INF,GREEN/ARMOR;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF
SPOOKY = $73
RICKLES = $71
SPOOKY
P: GREEN/ARMOR -> B1
OK
P: GREEN/ARMOR -> B1
OK
RICKLES
M: RED/INF*10 @ R4 -> C1
OK
P: RED/ARMOR -> R4 (TOP)
OK



Round 18
R1:BLACK/IC*3,RED/ARMOR;R4:RED/ARMOR;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR*2;B2:GREEN/ARMOR;B3:GREEN/ARMOR;B4:GREEN/ARMOR;B5:GREEN/INF,GREEN/ARMOR;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF;C1:RED/INF*10
SPOOKY = $38
RICKLES = $86
SPOOKY
P: GREEN/INF -> B2
OK
M: GREEN/ARMOR @ B1 -> B6
OK
RICKLES
P: RED/ARMOR -> C1
OK
P: RED/ARMOR -> C1
OK



Round 19
R1:BLACK/IC*3,RED/ARMOR;R4:RED/ARMOR;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF;B3:GREEN/ARMOR;B4:GREEN/ARMOR;B5:GREEN/INF,GREEN/ARMOR;B6:GREEN/ARMOR;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF;C1:RED/INF*10,RED/ARMOR*2
SPOOKY = $42
RICKLES = $81
SPOOKY
P: GREEN/ARMOR -> B6
OK
P: GREEN/TRAP -> Crull
OK
RICKLES
M: RED/INF*10 @ C1 -> Crull
OK
M: RED/ARMOR @ C1 -> Crull
OK
Pieces Destroyed:

RICKLES: You got me there.


Round 20
R1:BLACK/IC*3,RED/ARMOR;R4:RED/ARMOR;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF;B3:GREEN/ARMOR;B4:GREEN/ARMOR;B5:GREEN/INF,GREEN/ARMOR;B6:GREEN/ARMOR*2;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF;C1:RED/ARMOR
SPOOKY = $17
RICKLES = $116
SPOOKY
P: GREEN/INF -> B3
OK
P: GREEN/INF -> B4
OK
RICKLES
P: RED/ARMOR -> C1
OK
M: RED/ARMOR @ C1 -> C6
OK



Round 21
R1:BLACK/IC*3,RED/ARMOR;R4:RED/ARMOR;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF;B3:GREEN/ARMOR,GREEN/INF;B4:GREEN/ARMOR,GREEN/INF;B5:GREEN/INF,GREEN/ARMOR;B6:GREEN/ARMOR*2;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF;C1:RED/ARMOR;C6:RED/ARMOR
SPOOKY = $20
RICKLES = $131
SPOOKY
P: GREEN/INF -> B6
OK
P: GREEN/TRAP -> Crull
OK
RICKLES
P: RED/ARMOR -> C6
OK
M: RED/ARMOR @ C6 -> C5
OK



Round 22
R1:BLACK/IC*3,RED/ARMOR;R4:RED/ARMOR;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*2,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF;B3:GREEN/ARMOR,GREEN/INF;B4:GREEN/ARMOR,GREEN/INF;B5:GREEN/INF,GREEN/ARMOR;B6:GREEN/ARMOR*2,GREEN/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF,GREEN/TRAP;C1:RED/ARMOR;C5:RED/ARMOR;C6:RED/ARMOR
SPOOKY = $14
RICKLES = $146
SPOOKY
P: GREEN/INF -> B1
OK
P: GREEN/INF -> B5
OK
RICKLES
P: BLACK/IC -> R4
OK
M: RED/ARMOR @ C1 -> C2
OK



Round 23
R1:BLACK/IC*3,RED/ARMOR;R4:RED/ARMOR,BLACK/IC;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*3,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF;B3:GREEN/ARMOR,GREEN/INF;B4:GREEN/ARMOR,GREEN/INF;B5:GREEN/INF*2,GREEN/ARMOR;B6:GREEN/ARMOR*2,GREEN/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF,GREEN/TRAP;C2:RED/ARMOR;C5:RED/ARMOR;C6:RED/ARMOR
SPOOKY = $17
RICKLES = $151
SPOOKY
P: GREEN/INF -> B1
OK
P: GREEN/INF -> B2 (TOP)
OK
RICKLES
M: RED/ARMOR @ R4 -> C1
OK
P: RED/ARMOR -> C5 (TOP)
OK



Round 24
R1:BLACK/IC*3,RED/ARMOR;R4:BLACK/IC;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*4,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF*2;B3:GREEN/ARMOR,GREEN/INF;B4:GREEN/ARMOR,GREEN/INF;B5:GREEN/INF*2,GREEN/ARMOR;B6:GREEN/ARMOR*2,GREEN/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF,GREEN/TRAP;C1:RED/ARMOR;C2:RED/ARMOR;C5:RED/ARMOR*2;C6:RED/ARMOR
SPOOKY = $20
RICKLES = $166
SPOOKY
P: GREEN/INF -> B1
OK
P: GREEN/BOMBER -> B2
OK
RICKLES
P: RED/ARMOR -> C5
OK
M: RED/ARMOR @ C5 -> C4
OK



Round 25
R1:BLACK/IC*3,RED/ARMOR;R4:BLACK/IC;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*5,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF*2,GREEN/BOMBER;B3:GREEN/ARMOR,GREEN/INF;B4:GREEN/ARMOR,GREEN/INF;B5:GREEN/INF*2,GREEN/ARMOR;B6:GREEN/ARMOR*2,GREEN/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF,GREEN/TRAP;C1:RED/ARMOR;C2:RED/ARMOR;C4:RED/ARMOR;C5:RED/ARMOR*2;C6:RED/ARMOR
SPOOKY = $6
RICKLES = $181
SPOOKY
P: GREEN/INF -> B1
OK
P: GREEN/INF -> B1
OK
RICKLES
P: BLACK/IC -> C4
OK
M: RED/ARMOR @ C2 -> C3
OK



Round 26
R1:BLACK/IC*3,RED/ARMOR;R4:BLACK/IC;S3:BLACK/IC*3;T2:BLACK/TRANS;T5:BLACK/IC*3;Braxx:RED/HQ,RED/TRAP*2,RED/INF*5,RED/ARMOR,BLACK/TRANS;B1:BLACK/TRANS,GREEN/INF*7,GREEN/ARMOR;B2:GREEN/ARMOR,GREEN/INF*2,GREEN/BOMBER;B3:GREEN/ARMOR,GREEN/INF;B4:GREEN/ARMOR,GREEN/INF;B5:GREEN/INF*2,GREEN/ARMOR;B6:GREEN/ARMOR*2,GREEN/INF;Crull:GREEN/HQ,GREEN/ARMOR,GREEN/BOMBER*2,GREEN/INF,GREEN/TRAP;C1:RED/ARMOR;C3:RED/ARMOR;C4:RED/ARMOR,BLACK/IC;C5:RED/ARMOR*2;C6:RED/ARMOR
SPOOKY = $9
RICKLES = $186
SPOOKY
P: GREEN/INF -> B1
OK
P: GREEN/INF -> B3
OK
RICKLES
P: RED/ARMOR -> C1 (TOP)
OK
M: RED/ARMOR @ C1 -> C2
OK





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