Game Review
Fray for Five Conquest
Round 0
Game 5666 created Monday, July 27, 2026 at 2:50:42 PM UTC by STEINITZ
Scenario: Fray for Five Conquest (Version 0)
Player Captain STEINITZ added as RED @ Braxx
Player Captain RICKLES added as BLUE @ Axia
Player Captain DR ZOOLOFF added as GREEN @ Crull
Game STEINITZ's Fray for Five Conquest started Wednesday, September 2, 2026 at 7:27:02 PM UTC
Setting START_WITH_EMPTY_STARTPOINTS
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:BLUE/HQ;Braxx:RED/HQ;Crull:GREEN/HQ
STEINITZ = $50
RICKLES = $50
DR ZOOLOFF = $50
STEINITZ
P: BLACK/TRANS -> Braxx
OK
P: RED/GOV -> Braxx
OK
RICKLES
P: BLACK/IC -> Axia
OK
P: BLUE/INF -> Axia
OK
DR ZOOLOFF
P: GREEN/GOV -> Crull
OK



Round 2
Axia:BLUE/HQ,BLACK/IC,BLUE/INF;Braxx:RED/HQ,BLACK/TRANS,RED/GOV,RED/INF;Crull:GREEN/HQ,GREEN/GOV,GREEN/INF
STEINITZ = $35
RICKLES = $24
DR ZOOLOFF = $51
STEINITZ
P: BLACK/IU -> Braxx
OK
M: BLACK/TRANS + RED/INF @ Braxx -> S5
OK
RICKLES
P: BLUE/INF -> Axia
OK
M: BLUE/INF @ Axia -> A4
OK
DR ZOOLOFF
P: BLACK/IU -> Crull
OK
M: GREEN/INF @ Crull -> C1
OK



Round 3
S5:BLACK/TRANS,RED/INF;Axia:BLUE/HQ,BLACK/IC,BLUE/INF;A4:BLUE/INF;Braxx:RED/HQ,RED/GOV,BLACK/IU,RED/INF;Crull:GREEN/HQ,GREEN/GOV,BLACK/IU,GREEN/INF;C1:GREEN/INF
STEINITZ = $32
RICKLES = $38
DR ZOOLOFF = $48
STEINITZ
P: RED/ARMOR -> S5
OK
M: BLACK/TRANS + RED/INF @ S5 -> C2
OK
RICKLES
M: BLUE/INF @ Axia -> A5
OK
M: BLUE/INF @ A4 -> Q2
OK
DR ZOOLOFF
P: BLACK/IU -> Crull
OK
M: GREEN/INF @ C1 -> S4
OK



Round 4
Q2:BLUE/INF;S4:GREEN/INF;S5:RED/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ,RED/GOV,BLACK/IU,RED/INF*2;Crull:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*2;C2:BLACK/TRANS,RED/INF
STEINITZ = $19
RICKLES = $53
DR ZOOLOFF = $47
STEINITZ
P: RED/GOV -> C2
OK
M: RED/ARMOR @ S5 -> S4
OK
RICKLES
M: BLUE/INF @ Q2 -> R6
OK
P: BLACK/LRNUKE -> Axia
OK
DR ZOOLOFF
M: GREEN/INF @ S4 -> S5
OK
P: BLACK/IC -> Crull
OK



Round 5
R6:BLUE/INF;S4:RED/ARMOR;S5:GREEN/INF;Axia:BLUE/HQ,BLACK/IC,BLACK/LRNUKE;A5:BLUE/INF;Braxx:RED/HQ,RED/GOV,BLACK/IU,RED/INF*3;Crull:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*3,BLACK/IC;C2:BLACK/TRANS,RED/INF*2,RED/GOV
STEINITZ = $22
RICKLES = $43
DR ZOOLOFF = $26
STEINITZ
M: RED/ARMOR @ S4 -> C1
OK
P: RED/ARMOR -> C2
OK
RICKLES
S: BLACK/LRNUKE @ Axia -> Crull
OK
M: BLUE/INF @ R6 -> Rozz
OK
DR ZOOLOFF
P: GREEN/ARMOR -> S5
OK
M: GREEN/INF @ S5 -> S6
OK
Pieces Destroyed:



Round 6
Rozz:BLUE/INF;S5:GREEN/ARMOR;S6:GREEN/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ,RED/GOV,BLACK/IU,RED/INF*4;Crull:GREEN/HQ;C1:RED/ARMOR;C2:BLACK/TRANS,RED/INF*3,RED/GOV,RED/ARMOR
STEINITZ = $9
RICKLES = $58
DR ZOOLOFF = $11
STEINITZ
P: RED/GOV -> C1
OK
M: BLACK/TRANS + RED/INF*3 @ C2 -> C3
OK
RICKLES
M: BLUE/INF @ Rozz -> R2
OK
P: BLACK/LRNUKE -> Axia (TOP)
OK
DR ZOOLOFF
M: GREEN/ARMOR @ S5 -> S6
OK
M: GREEN/INF @ S6 -> B4
OK



Round 7
R2:BLUE/INF;S6:GREEN/ARMOR;Axia:BLUE/HQ,BLACK/IC,BLACK/LRNUKE;A5:BLUE/INF;Braxx:RED/HQ,RED/GOV,BLACK/IU,RED/INF*5;B4:GREEN/INF;Crull:GREEN/HQ;C1:RED/ARMOR,RED/GOV,RED/INF;C2:RED/GOV,RED/ARMOR,RED/INF;C3:BLACK/TRANS,RED/INF*3
STEINITZ = $12
RICKLES = $48
DR ZOOLOFF = $16
STEINITZ
P: RED/GOV -> C3
OK
M: RED/INF @ C1 -> C6
OK
RICKLES
S: BLACK/LRNUKE @ Axia -> Braxx
OK
P: BLUE/ARMOR -> R2
OK
DR ZOOLOFF
M: GREEN/ARMOR @ S6 -> B4
OK
M: GREEN/INF @ B4 -> B5
OK
Pieces Destroyed:



Round 8
R2:BLUE/INF,BLUE/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:GREEN/ARMOR;B5:GREEN/INF;Crull:GREEN/HQ;C1:RED/ARMOR,RED/GOV,RED/INF;C2:RED/GOV,RED/ARMOR,RED/INF*2;C3:BLACK/TRANS,RED/INF*4,RED/GOV;C6:RED/INF
STEINITZ = $13
RICKLES = $43
DR ZOOLOFF = $21
STEINITZ
P: RED/GOV -> C6
OK
M: RED/INF*2 @ C2 -> Crull
OK
RICKLES
M: BLUE/ARMOR @ R2 -> S6
OK
P: BLUE/ARMOR -> R2
OK
DR ZOOLOFF
P: GREEN/ARMOR -> B5
OK
M: GREEN/INF @ B5 -> B6
OK
Player DR ZOOLOFF defeated.



Round 9
R2:BLUE/INF,BLUE/ARMOR;S6:BLUE/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:RED/ARMOR;B5:RED/ARMOR;B6:RED/INF;Crull:RED/HQ,RED/INF*2;C1:RED/ARMOR,RED/GOV,RED/INF*2;C2:RED/GOV,RED/ARMOR,RED/INF;C3:BLACK/TRANS,RED/INF*5,RED/GOV;C6:RED/INF*2,RED/GOV
STEINITZ = $20
RICKLES = $38
DR ZOOLOFF = $0
STEINITZ
P: RED/ARMOR -> C3
OK
M: RED/ARMOR @ B4 -> S6
OK
M: RED/ARMOR @ B5 -> Braxx
OK
M: RED/INF*2 @ Crull -> C4
OK
RICKLES
M: BLUE/ARMOR @ R2 -> S5
OK
P: BLUE/BOMBER -> R2 (TOP)
OK
DR ZOOLOFF
Pieces Destroyed:



Round 10
R2:BLUE/INF,BLUE/BOMBER;S5:BLUE/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ,RED/ARMOR;B6:RED/INF;Crull:RED/HQ;C1:RED/ARMOR,RED/GOV,RED/INF*3;C2:RED/GOV,RED/ARMOR,RED/INF*2;C3:BLACK/TRANS,RED/INF*6,RED/GOV,RED/ARMOR;C4:RED/INF*2;C6:RED/INF*3,RED/GOV
STEINITZ = $10
RICKLES = $35
DR ZOOLOFF = $0
STEINITZ
P: RED/GOV -> C4
OK
M: RED/ARMOR @ Braxx -> B4
OK
M: RED/INF @ B6 -> B5
OK
M: BLACK/TRANS + RED/INF*6 @ C3 -> C5
OK
RICKLES
M: BLUE/BOMBER @ R2 -> B4
OK
M: BLUE/ARMOR @ S5 -> S4
OK
DR ZOOLOFF



Round 11
R2:BLUE/INF;S4:BLUE/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:RED/ARMOR,BLUE/BOMBER;B5:RED/INF;Crull:RED/HQ;C1:RED/ARMOR,RED/GOV,RED/INF*4;C2:RED/GOV,RED/ARMOR,RED/INF*3;C3:RED/GOV,RED/ARMOR,RED/INF;C4:RED/INF*3,RED/GOV;C5:BLACK/TRANS,RED/INF*6;C6:RED/INF*4,RED/GOV
STEINITZ = $16
RICKLES = $50
DR ZOOLOFF = $0
STEINITZ
P: RED/GOV -> C5
OK
M: RED/ARMOR @ B4 -> S6
OK
M: RED/ARMOR @ C1 -> C2
OK
M: RED/INF*4 @ C6 -> Crull
OK
RICKLES
P: BLUE/ARMOR -> S4 (TOP)
OK
M: BLUE/ARMOR @ S4 -> C6
OK
DR ZOOLOFF
Pieces Destroyed:



Round 12
R2:BLUE/INF;S4:BLUE/ARMOR;S6:RED/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:BLUE/BOMBER;B5:RED/INF;Crull:RED/HQ,RED/INF*4;C1:RED/GOV,RED/INF*5;C2:RED/GOV,RED/ARMOR*2,RED/INF*4;C3:RED/GOV,RED/ARMOR,RED/INF*2;C4:RED/INF*4,RED/GOV;C5:BLACK/TRANS,RED/INF*7,RED/GOV;C6:RED/GOV,BLUE/ARMOR
STEINITZ = $22
RICKLES = $45
DR ZOOLOFF = $0
STEINITZ
P: RED/ARMOR -> C5
OK
M: RED/ARMOR @ S6 -> S5
OK
M: RED/ARMOR @ C2 -> C1
OK
M: RED/ARMOR @ C2 -> C1
OK
RICKLES
P: BLUE/ARMOR -> R2
OK
M: BLUE/ARMOR @ C6 -> C5
OK
DR ZOOLOFF
Pieces Destroyed:



Round 13
R2:BLUE/INF,BLUE/ARMOR;S4:BLUE/ARMOR;S5:RED/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:BLUE/BOMBER;B5:RED/INF;Crull:RED/HQ,RED/INF*4;C1:RED/GOV,RED/INF*6,RED/ARMOR*2;C2:RED/GOV,RED/INF*5;C3:RED/GOV,RED/ARMOR,RED/INF*3;C4:RED/INF*5,RED/GOV;C5:BLACK/TRANS,RED/INF*8,RED/GOV;C6:RED/GOV,RED/INF
STEINITZ = $12
RICKLES = $40
DR ZOOLOFF = $0
STEINITZ
P: RED/INF -> C5
OK
P: RED/INF -> C5
OK
M: RED/ARMOR @ C1 -> C6
OK
M: RED/INF*3 @ C3 -> Crull
OK
RICKLES
P: BLUE/ARMOR -> S4
OK
M: BLUE/ARMOR @ S4 -> C6
OK
DR ZOOLOFF
Pieces Destroyed:



Round 14
R2:BLUE/INF,BLUE/ARMOR;S4:BLUE/ARMOR;S5:RED/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:BLUE/BOMBER;B5:RED/INF;Crull:RED/HQ,RED/INF*7;C1:RED/GOV,RED/INF*7,RED/ARMOR;C2:RED/GOV,RED/INF*6;C3:RED/GOV,RED/ARMOR,RED/INF;C4:RED/INF*6,RED/GOV;C5:BLACK/TRANS,RED/INF*11,RED/GOV;C6:RED/GOV,RED/INF*2
STEINITZ = $20
RICKLES = $35
DR ZOOLOFF = $0
STEINITZ
P: RED/ARMOR -> C4
OK
M: RED/INF*7 @ C1 -> C6
OK
M: RED/ARMOR @ C1 -> C6
OK
M: RED/INF*2 @ C6 -> Crull
OK
RICKLES
M: BLUE/ARMOR @ R2 -> S6
OK
M: BLUE/ARMOR @ S4 -> C6
OK
DR ZOOLOFF
Pieces Destroyed:



Round 15
R2:BLUE/INF;S5:RED/ARMOR;S6:BLUE/ARMOR;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:BLUE/BOMBER;B5:RED/INF;Crull:RED/HQ,RED/INF*9;C1:RED/GOV,RED/INF;C2:RED/GOV,RED/INF*7;C3:RED/GOV,RED/ARMOR,RED/INF*2;C4:RED/INF*7,RED/GOV,RED/ARMOR;C5:BLACK/TRANS,RED/INF*12,RED/GOV;C6:RED/GOV,RED/INF*8
STEINITZ = $10
RICKLES = $50
DR ZOOLOFF = $0
STEINITZ
P: RED/INF -> Crull
OK
M: RED/ARMOR @ S5 -> S4
OK
M: RED/INF @ B5 -> B6
OK
M: BLACK/TRANS + RED/INF*10 @ C5 -> Stark
OK
RICKLES
P: BLUE/INF -> S6
OK
M: BLUE/ARMOR @ S6 -> B4
OK
DR ZOOLOFF



Round 16
R2:BLUE/INF;Stark:BLACK/TRANS,RED/INF*10;S4:RED/ARMOR;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B4:BLUE/BOMBER,BLUE/ARMOR;B6:RED/INF;Crull:RED/HQ,RED/INF*10;C1:RED/GOV,RED/INF*2;C2:RED/GOV,RED/INF*8;C3:RED/GOV,RED/ARMOR,RED/INF*3;C4:RED/INF*8,RED/GOV,RED/ARMOR;C5:RED/INF*3,RED/GOV;C6:RED/GOV,RED/INF*9
STEINITZ = $19
RICKLES = $64
DR ZOOLOFF = $0
STEINITZ
M: RED/ARMOR @ S4 -> C1
OK
P: RED/GOV -> Crull
OK
P: RED/INF -> C4
OK
P: RED/INF -> C4
OK
RICKLES
P: BLUE/ARMOR -> B4 (TOP)
OK
M: BLUE/ARMOR @ B4 -> B3
OK
DR ZOOLOFF



Round 17
R2:BLUE/INF;Stark:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:RED/HQ;B3:BLUE/ARMOR;B4:BLUE/BOMBER,BLUE/ARMOR;B6:RED/INF;Crull:RED/HQ,RED/INF*11,RED/GOV;C1:RED/GOV,RED/INF*3,RED/ARMOR;C2:RED/GOV,RED/INF*9;C3:RED/GOV,RED/ARMOR,RED/INF*4;C4:RED/INF*11,RED/GOV,RED/ARMOR;C5:RED/INF*4,RED/GOV;C6:RED/GOV,RED/INF*10
STEINITZ = $23
RICKLES = $59
DR ZOOLOFF = $0
STEINITZ
P: RED/ARMOR -> C2
OK
P: RED/INF -> C3
OK
P: RED/INF -> C3
OK
M: RED/INF @ B6 -> B5
OK
RICKLES
M: BLUE/ARMOR @ B3 -> Braxx
OK
M: BLUE/ARMOR @ B4 -> B3
OK
DR ZOOLOFF



Round 18
R2:BLUE/INF;Stark:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:BLUE/HQ,BLUE/ARMOR;B3:BLUE/ARMOR;B4:BLUE/BOMBER;B5:RED/INF;Crull:RED/HQ,RED/INF*12,RED/GOV;C1:RED/GOV,RED/INF*4,RED/ARMOR;C2:RED/GOV,RED/INF*10,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*7;C4:RED/INF*12,RED/GOV,RED/ARMOR;C5:RED/INF*5,RED/GOV;C6:RED/GOV,RED/INF*11
STEINITZ = $6
RICKLES = $79
DR ZOOLOFF = $0
STEINITZ
P: RED/INF -> C1
OK
P: RED/INF -> C1
OK
RICKLES
P: BLUE/ARMOR -> B3
OK
M: BLUE/ARMOR @ Braxx -> B2
OK
M: BLUE/ARMOR @ B3 -> B4
OK
M: BLUE/BOMBER @ B4 -> Braxx
OK
DR ZOOLOFF



Round 19
R2:BLUE/INF;Stark:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:BLUE/HQ,BLUE/BOMBER;B2:BLUE/ARMOR;B3:BLUE/ARMOR;B4:BLUE/ARMOR;B5:RED/INF;Crull:RED/HQ,RED/INF*13,RED/GOV;C1:RED/GOV,RED/INF*7,RED/ARMOR;C2:RED/GOV,RED/INF*11,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*8;C4:RED/INF*13,RED/GOV,RED/ARMOR;C5:RED/INF*6,RED/GOV;C6:RED/GOV,RED/INF*12
STEINITZ = $9
RICKLES = $79
DR ZOOLOFF = $0
STEINITZ
P: RED/INF -> C1
OK
P: RED/INF -> C3
OK
RICKLES
P: BLUE/ARMOR -> B2
OK
P: BLUE/ARMOR -> B2
OK
M: BLUE/BOMBER @ Braxx -> B2
OK
M: BLUE/ARMOR @ B2 -> B1
OK
DR ZOOLOFF



Round 20
R2:BLUE/INF;Stark:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:BLUE/HQ;B1:BLUE/ARMOR;B2:BLUE/ARMOR*2,BLUE/BOMBER;B3:BLUE/ARMOR;B4:BLUE/ARMOR;B5:RED/INF;Crull:RED/HQ,RED/INF*14,RED/GOV;C1:RED/GOV,RED/INF*9,RED/ARMOR;C2:RED/GOV,RED/INF*12,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*10;C4:RED/INF*14,RED/GOV,RED/ARMOR;C5:RED/INF*7,RED/GOV;C6:RED/GOV,RED/INF*13
STEINITZ = $12
RICKLES = $59
DR ZOOLOFF = $0
STEINITZ
P: RED/INF -> C5
OK
P: RED/INF -> C5
OK
RICKLES
P: BLUE/BOMBER -> B1
OK
P: BLUE/INF -> B2
OK
P: BLUE/ARMOR -> B2
OK
P: BLUE/GOV -> B1
OK
DR ZOOLOFF



Round 21
R2:BLUE/INF;Stark:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:BLUE/HQ;B1:BLUE/ARMOR,BLUE/BOMBER,BLUE/GOV,BLUE/INF;B2:BLUE/ARMOR*3,BLUE/BOMBER,BLUE/INF;B3:BLUE/ARMOR;B4:BLUE/ARMOR;B5:RED/INF;Crull:RED/HQ,RED/INF*15,RED/GOV;C1:RED/GOV,RED/INF*10,RED/ARMOR;C2:RED/GOV,RED/INF*13,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*11;C4:RED/INF*15,RED/GOV,RED/ARMOR;C5:RED/INF*10,RED/GOV;C6:RED/GOV,RED/INF*14
STEINITZ = $15
RICKLES = $36
DR ZOOLOFF = $0
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ Stark -> S5
OK
P: RED/GOV -> Stark
OK
RICKLES
P: BLUE/ARMOR -> B2
OK
P: BLUE/INF -> B3
OK
P: BLUE/GOV -> B2
OK
M: BLUE/INF @ B1 -> B6
OK
DR ZOOLOFF



Round 22
R2:BLUE/INF;Stark:RED/GOV,RED/INF;S5:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:BLUE/HQ;B1:BLUE/ARMOR,BLUE/BOMBER,BLUE/GOV,BLUE/INF;B2:BLUE/ARMOR*4,BLUE/BOMBER,BLUE/INF*2,BLUE/GOV;B3:BLUE/ARMOR,BLUE/INF;B4:BLUE/ARMOR;B5:RED/INF;B6:BLUE/INF;Crull:RED/HQ,RED/INF*16,RED/GOV;C1:RED/GOV,RED/INF*11,RED/ARMOR;C2:RED/GOV,RED/INF*14,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*12;C4:RED/INF*16,RED/GOV,RED/ARMOR;C5:RED/INF*11,RED/GOV;C6:RED/GOV,RED/INF*15
STEINITZ = $16
RICKLES = $31
DR ZOOLOFF = $0
STEINITZ
P: BLACK/TRANS -> C3
OK
M: BLACK/TRANS + RED/INF*10 @ S5 -> R6
OK
RICKLES
P: BLUE/INF -> B4
OK
P: BLUE/ARMOR -> B6
OK
M: BLUE/INF @ B3 -> S1
OK
M: BLUE/ARMOR @ B4 -> B5
OK
DR ZOOLOFF
Pieces Destroyed:



Round 23
R2:BLUE/INF;R6:BLACK/TRANS,RED/INF*10;Stark:RED/GOV,RED/INF*2;S1:BLUE/INF;S6:BLUE/INF;Axia:BLUE/HQ,BLACK/IC;A5:BLUE/INF;Braxx:BLUE/HQ;B1:BLUE/ARMOR,BLUE/BOMBER,BLUE/GOV,BLUE/INF*2;B2:BLUE/ARMOR*4,BLUE/BOMBER,BLUE/INF*3,BLUE/GOV;B3:BLUE/ARMOR;B4:BLUE/INF;B5:BLUE/ARMOR;B6:BLUE/INF,BLUE/ARMOR;Crull:RED/HQ,RED/INF*17,RED/GOV;C1:RED/GOV,RED/INF*12,RED/ARMOR;C2:RED/GOV,RED/INF*15,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*13,BLACK/TRANS;C4:RED/INF*17,RED/GOV,RED/ARMOR;C5:RED/INF*12,RED/GOV;C6:RED/GOV,RED/INF*16
STEINITZ = $5
RICKLES = $30
DR ZOOLOFF = $0
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ R6 -> Axia
OK
M: BLACK/TRANS + RED/INF*10 @ C3 -> S4
OK
RICKLES
P: BLUE/INF -> B3
OK
P: BLUE/ARMOR -> B4
OK
P: BLUE/GOV -> B3
OK
M: BLUE/INF @ A5 -> Q1
OK
DR ZOOLOFF



Round 24
R2:BLUE/INF;Q1:BLUE/INF;Stark:RED/GOV,RED/INF*3;S1:BLUE/INF;S4:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:RED/HQ,BLACK/IC,BLACK/TRANS,RED/INF*10;Braxx:BLUE/HQ;B1:BLUE/ARMOR,BLUE/BOMBER,BLUE/GOV,BLUE/INF*3;B2:BLUE/ARMOR*4,BLUE/BOMBER,BLUE/INF*4,BLUE/GOV;B3:BLUE/ARMOR,BLUE/INF*2,BLUE/GOV;B4:BLUE/INF,BLUE/ARMOR;B5:BLUE/ARMOR;B6:BLUE/INF,BLUE/ARMOR;Crull:RED/HQ,RED/INF*18,RED/GOV;C1:RED/GOV,RED/INF*13,RED/ARMOR;C2:RED/GOV,RED/INF*16,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*4;C4:RED/INF*18,RED/GOV,RED/ARMOR;C5:RED/INF*13,RED/GOV;C6:RED/GOV,RED/INF*17
STEINITZ = $25
RICKLES = $10
DR ZOOLOFF = $0
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ S4 -> S5
OK
P: RED/INF -> C3
OK
P: RED/ARMOR -> C6
OK
M: BLACK/TRANS + RED/INF*10 @ Axia -> A1
OK
RICKLES
M: BLUE/INF @ S1 -> S2
OK
P: BLUE/INF -> S1 (TOP)
OK
DR ZOOLOFF



Round 25
R2:BLUE/INF;Q1:BLUE/INF;Stark:RED/GOV,RED/INF*4;S1:BLUE/INF;S2:BLUE/INF;S5:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:RED/HQ,BLACK/IC;A1:BLACK/TRANS,RED/INF*10;Braxx:BLUE/HQ;B1:BLUE/ARMOR,BLUE/BOMBER,BLUE/GOV,BLUE/INF*4;B2:BLUE/ARMOR*4,BLUE/BOMBER,BLUE/INF*5,BLUE/GOV;B3:BLUE/ARMOR,BLUE/INF*3,BLUE/GOV;B4:BLUE/INF,BLUE/ARMOR;B5:BLUE/ARMOR;B6:BLUE/INF,BLUE/ARMOR;Crull:RED/HQ,RED/INF*19,RED/GOV;C1:RED/GOV,RED/INF*14,RED/ARMOR;C2:RED/GOV,RED/INF*17,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*6;C4:RED/INF*19,RED/GOV,RED/ARMOR;C5:RED/INF*14,RED/GOV;C6:RED/GOV,RED/INF*18,RED/ARMOR
STEINITZ = $24
RICKLES = $14
DR ZOOLOFF = $0
STEINITZ
P: RED/INF -> Axia
OK
P: RED/INF -> Axia
OK
P: RED/INF -> Axia
OK
P: RED/ARMOR -> A1
OK
RICKLES
P: BLUE/INF -> B5
OK
P: BLUE/GOV -> B4
OK
DR ZOOLOFF



Round 26
R2:BLUE/INF;Q1:BLUE/INF;Stark:RED/GOV,RED/INF*5;S1:BLUE/INF;S2:BLUE/INF;S5:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:RED/HQ,BLACK/IC,RED/INF*3;A1:BLACK/TRANS,RED/INF*10,RED/ARMOR;Braxx:BLUE/HQ;B1:BLUE/ARMOR,BLUE/BOMBER,BLUE/GOV,BLUE/INF*5;B2:BLUE/ARMOR*4,BLUE/BOMBER,BLUE/INF*6,BLUE/GOV;B3:BLUE/ARMOR,BLUE/INF*4,BLUE/GOV;B4:BLUE/INF*2,BLUE/ARMOR,BLUE/GOV;B5:BLUE/ARMOR,BLUE/INF;B6:BLUE/INF,BLUE/ARMOR;Crull:RED/HQ,RED/INF*20,RED/GOV;C1:RED/GOV,RED/INF*15,RED/ARMOR;C2:RED/GOV,RED/INF*18,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*7;C4:RED/INF*20,RED/GOV,RED/ARMOR;C5:RED/INF*15,RED/GOV;C6:RED/GOV,RED/INF*19,RED/ARMOR
STEINITZ = $21
RICKLES = $14
DR ZOOLOFF = $0
STEINITZ
P: RED/ARMOR -> C5
OK
M: RED/INF*3 @ Axia -> A2
OK
RICKLES
M: BLUE/INF @ Q1 -> Quag
OK
P: BLUE/GOV -> B5
OK
DR ZOOLOFF



Round 27
R2:BLUE/INF;Quag:BLUE/INF;Stark:RED/GOV,RED/INF*6;S1:BLUE/INF;S2:BLUE/INF;S5:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:RED/HQ,BLACK/IC;A1:BLACK/TRANS,RED/INF*10,RED/ARMOR;A2:RED/INF*3;Braxx:BLUE/HQ;B1:BLUE/ARMOR,BLUE/BOMBER,BLUE/GOV,BLUE/INF*6;B2:BLUE/ARMOR*4,BLUE/BOMBER,BLUE/INF*7,BLUE/GOV;B3:BLUE/ARMOR,BLUE/INF*5,BLUE/GOV;B4:BLUE/INF*3,BLUE/ARMOR,BLUE/GOV;B5:BLUE/ARMOR,BLUE/INF*2,BLUE/GOV;B6:BLUE/INF,BLUE/ARMOR;Crull:RED/HQ,RED/INF*21,RED/GOV;C1:RED/GOV,RED/INF*16,RED/ARMOR;C2:RED/GOV,RED/INF*19,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*8;C4:RED/INF*21,RED/GOV,RED/ARMOR;C5:RED/INF*16,RED/GOV,RED/ARMOR;C6:RED/GOV,RED/INF*20,RED/ARMOR
STEINITZ = $21
RICKLES = $15
DR ZOOLOFF = $0
STEINITZ
P: RED/INF -> Axia
OK
P: RED/BOMBER -> C4
OK
RICKLES
M: BLUE/INF*6 @ B1 -> Braxx
OK
M: BLUE/ARMOR @ B1 -> Braxx
OK
DR ZOOLOFF



Round 28
R2:BLUE/INF;Quag:BLUE/INF;Stark:RED/GOV,RED/INF*7;S1:BLUE/INF;S2:BLUE/INF;S5:BLACK/TRANS,RED/INF*10;S6:BLUE/INF;Axia:RED/HQ,BLACK/IC,RED/INF;A1:BLACK/TRANS,RED/INF*10,RED/ARMOR;A2:RED/INF*3;Braxx:BLUE/HQ,BLUE/INF*6,BLUE/ARMOR;B1:BLUE/BOMBER,BLUE/GOV,BLUE/INF;B2:BLUE/ARMOR*4,BLUE/BOMBER,BLUE/INF*8,BLUE/GOV;B3:BLUE/ARMOR,BLUE/INF*6,BLUE/GOV;B4:BLUE/INF*4,BLUE/ARMOR,BLUE/GOV;B5:BLUE/ARMOR,BLUE/INF*3,BLUE/GOV;B6:BLUE/INF,BLUE/ARMOR;Crull:RED/HQ,RED/INF*22,RED/GOV;C1:RED/GOV,RED/INF*17,RED/ARMOR;C2:RED/GOV,RED/INF*20,RED/ARMOR;C3:RED/GOV,RED/ARMOR,RED/INF*9;C4:RED/INF*22,RED/GOV,RED/ARMOR,RED/BOMBER;C5:RED/INF*17,RED/GOV,RED/ARMOR;C6:RED/GOV,RED/INF*21,RED/ARMOR
STEINITZ = $22
RICKLES = $20
DR ZOOLOFF = $0
STEINITZ
P: RED/ARMOR -> A1 (TOP)
OK
RICKLES
P: BLACK/MRNUKE -> Quag
OK
M: BLUE/ARMOR @ Braxx -> B1
OK
DR ZOOLOFF





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