*Just checked, 239000 + players used my games.
|
*Just checked, 239000 + players used my games.
|
Great to have you aboard, Zeon! Allies (team victories) is one thing Ive had in mind for Rozz for a long time, along with tournaments, that keep ending up on the back burner, but hopefully not for too much longer. I like your idea of the double-elimination scenario. The scenario design can actually support that since it awards victory after a point setting is reached, and the current scenarios award that amount (as a production, same as INF from a GOV) when you occupy an enemy HQ. The AI is also designed generically, to play with any scenario and item catalog; it would have been easier to code the AI with the items in mind (buy ARMOR at an enemys doorstep) but Ive held to the principle that the AI needs to figure out the items too (this ARMOR piece is useful at an enemys doorstep because it occupies territory, has resolutions against another territory-occupying piece, and has flexible strikes).
So far we havent been too successful with visibility for Rozz and I welcome your ideas in that regard also. One thing to consider is that a version with online play is in the works, probably another week or two for an initial release, and that should bring more opportunity for referrals and things like that. Tournaments would be cool, with "Rozz Victor" t-shirts or something along those lines. |