It would be cool to have animations when rounds are played out! Each round :%.%.gs.%.%.%:quot;phase:%.%.gs.%.%.%:quot; would have a seperate animation. First purchases, not much animation needed. Then movements, each unit that moves could actually move to its target hex, and not just pop over there but actually move the whole way (like being dragged over). Next combat resolution, perhaps a small explosion animations for destroyed armors and a falling over animation for destroyed inf. Lastly strikes -
I gtg, but I think you get the idea, I:%.%.gs.%.%.%:#146;ll finish later.
IronFire |