Fray for Five Conquest


Fray for Five Conquest Board View A not-quite symmetrical battleground for five players, using the standard item catalog.

Conquer all opponents and win.

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Item Catalog (open in new window)
HQ
Headquarters
N/A
Your Headquarters marks your starting tile; defend it, while seeking to occupy your opponent's Headquarters.
A Headquarters (indicated by the abbreviation HQ) is not available for purchase. It always has an owner, and is restricted to 1 per tile. At the end of a round, the item deposits $5 rozz in the owner's account, and provides 2 commands, and provides victory points to the non-owner beneficiary, where the beneficiary is a foreign piece of type INF, or ARMOR. Yields 1 victory point.
INF
Infantry Division
$1
Infantry divisions are your primary occupying forces.
An Infantry Division (indicated by the abbreviation INF) costs $1 rozz. It always has an owner. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. The item can move in unlimited formation from 1 to up to 1 tile away, and can carry any number of own neutral SRNUKE, MRNUKE, LRNUKE, SRNUTE, MRNUTE, LRNUTE, PATRIOT, or TRANS. During move resolution, the item destroys (at priority 5) 1 item in the tile of type INF, and converts (at priority 6) all items in the tile of type TRAP.
ARMOR
Armored Division
$20
Armored divisions are secondary occupying forces. They can fortify your positions, either offensively or defensively.
An Armored Division (indicated by the abbreviation ARMOR) costs $20 rozz. It always has an owner. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. The item can move from 1 to up to 1 tile away, and can carry any number of own neutral SRNUKE, MRNUKE, LRNUKE, SRNUTE, MRNUTE, LRNUTE, PATRIOT, or TRANS. During move resolution, the item destroys (at priority 3) 1 item in the tile of type ARMOR, and destroys (at priority 4) all items in the tile of type INF. The item has a priority 4 strike with a minumum range of 1 and a maximum range of 1, which will destroy 1 specific non-friendly target in the tile except HQ, BOMBER, JET, GOV, CORR, AID.
BOMBER
Bomber
$18
A Bomber flies at altitude and strikes specific targets below.
A Bomber (indicated by the abbreviation BOMBER) costs $18 rozz. It always has an owner. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. The item can move in unlimited formation from 1 to up to 2 tiles away. The item has a priority 4 strike with a maximum range of 0, which will destroy 1 specific non-friendly target in the tile except HQ, BOMBER, JET, GOV, CORR, AID.
JET
Jet
$10
Scramble your Fighter Jets to confront Bombers or other Jets.
A Jet (indicated by the abbreviation JET) costs $10 rozz. It always has an owner. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. The item can move in unlimited formation from 1 to up to 3 tiles away. The item has a priority 4 strike with a minumum range of 1 and a maximum range of 1, which will destroy 1 specific non-friendly target in the tile of type BOMBER, JET.
SRNUKE
Short-Range Nuclear Missile
$15
A Short-Range Nuke strike will destroy everything except HQ in an adjacent tile.
A Short-Range Nuclear Missile (indicated by the abbreviation SRNUKE) costs $15 rozz. It is always neutral. You can only purchase (or strike with) this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 5 self-destructing strike with a minumum range of 1 and a maximum range of 1, which will destroy all in the tile except HQ, CORR, AID.
MRNUKE
Mid-Range Nuclear Missile
$20
A Mid-Range Nuke strike will destroy everything except HQ in a tile up to three hexes away.
A Mid-Range Nuclear Missile (indicated by the abbreviation MRNUKE) costs $20 rozz. It is always neutral. You can only purchase (or strike with) this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 5 self-destructing strike with a minumum range of 1 and a maximum range of 3, which will destroy all in the tile except HQ, CORR, AID.
LRNUKE
Long-Range Nuclear Missile
$25
A Long-Range Nuke strike will destroy everything except HQ in a tile anywhere on the board.
A Long-Range Nuclear Missile (indicated by the abbreviation LRNUKE) costs $25 rozz. It is always neutral. You can only purchase (or strike with) this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 5 self-destructing strike with a minumum range of 1 and unlimited maximum range, which will destroy all in the tile except HQ, CORR, AID.
SRNUTE
Short-Range Neutron Missile
$3
A Short-Range Neutron strike will destroy all Infantry in an adjacent tile.
A Short-Range Neutron Missile (indicated by the abbreviation SRNUTE) costs $3 rozz. It is always neutral. You can only purchase (or strike with) this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 6 self-destructing strike with a minumum range of 1 and a maximum range of 1, which will destroy all in the tile of type INF.
MRNUTE
Mid-Range Neutron Missile
$6
A Mid-Range Neutron strike will destroy all Infantry in a tile up to three hexes away.
A Mid-Range Neutron Missile (indicated by the abbreviation MRNUTE) costs $6 rozz. It is always neutral. You can only purchase (or strike with) this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 6 self-destructing strike with a minumum range of 1 and a maximum range of 3, which will destroy all in the tile of type INF.
LRNUTE
Long-Range Neutron Missile
$9
A Long-Range Neutron strike will destroy all Infantry in a tile anywhere on the board.
A Long-Range Neutron Missile (indicated by the abbreviation LRNUTE) costs $9 rozz. It is always neutral. You can only purchase (or strike with) this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 6 self-destructing strike with a minumum range of 1 and unlimited maximum range, which will destroy all in the tile of type INF.
TRAP
Tank Trap
$10
A Tank Trap will destroy one incoming tank. Watch out for strategic TT purchases!
A Tank Trap (indicated by the abbreviation TRAP) costs $10 rozz. It always has an owner. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. During move resolution, the item mutually destroys (at priority 2) 1 item in the tile of type ARMOR.
PATRIOT
Patriot Missile
$22
A Patriot Missile will launch to destroy an incoming missile or bomber.
A Patriot Missile (indicated by the abbreviation PATRIOT) costs $22 rozz. It is always neutral. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 4 self-destructing counter-strike which will block 1 strike upon the tile of type SRNUKE, MRNUKE, LRNUKE, SRNUTE, MRNUTE, LRNUTE.
MDS
Missile Defense System
$50
A Missile Defense System will defend a tile against three incoming missiles per round.
A Missile Defense System (indicated by the abbreviation MDS) costs $50 rozz. It is always neutral, and is restricted to 1 per tile. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. The item has a priority 3 counter-strike which will block 3 strikes upon the tile of type SRNUKE, MRNUKE, LRNUKE, SRNUTE, MRNUTE, LRNUTE.
ADS
Air Defense System
$45
An Air Defense System will defend a tile against three incoming bombers or jets per round.
An Air Defense System (indicated by the abbreviation ADS) costs $45 rozz. It is always neutral, and is restricted to 1 per tile. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. During move resolution, the item destroys (at priority 5) 3 items in the tile of type BOMBER, JET.
TRANS
Infantry Transport
$16
An Infantry Transport can transport up to ten (10) men to a tile up to three hexes away.
An Infantry Transport (indicated by the abbreviation TRANS) costs $16 rozz. It is always neutral. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. The item can move in unlimited formation from 1 to up to 3 tiles away, and can carry up to 10 own neutral INF.
CC
Command Center
$30
A Command Center provides the player with an extra command per round.
A Command Center (indicated by the abbreviation CC) costs $30 rozz. It is always neutral, and is restricted to 1 per tile. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. At the end of a round, the item provides 1 command, where the beneficiary is a piece of type HQ, INF, or ARMOR.
IU
Industry Unit
$10
An Industry Unit produces two (2) monetary units before the start of each round.
An Industry Unit (indicated by the abbreviation IU) costs $10 rozz. It is always neutral, and is restricted to 8 per tile. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. At the end of a round, the item deposits $2 rozz in the owner's, or benefiary's account, where the beneficiary is a piece of type HQ, INF, or ARMOR.
IC
Industry Complex
$40
An Industry Complex produces ten (10) monetary units before the start of each round.
An Industry Complex (indicated by the abbreviation IC) costs $40 rozz. It is always neutral, and is restricted to 2 per tile. You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. At the end of a round, the item deposits $10 rozz in the owner's, or benefiary's account, where the beneficiary is a piece of type HQ, INF, or ARMOR.
GOV
Government Control
$4
Establish Government Control to increase resources and range of influence on the board.
A Government Control (indicated by the abbreviation GOV) costs $4 rozz. It always has an owner, and is restricted to 1 per tile (after replacing opposing pieces of the same type). You can only purchase this item in tiles where you have an item of type HQ, INF, or ARMOR. At the end of a round, the item generates (at priority 4) 1 INF piece in the owner's color, .
CORR
Correspondence
$1
Correspondence sends a secret message to another player.
A Correspondence (indicated by the abbreviation CORR) costs $1 rozz. It always has an owner. At the end of a round, the item provides victory points to the owner, or benefiary, and provides 1 correspondence tokens. Production causes the item to self-destruct..
AID
Foreign Aid
$1
Foreign Aid to another player may stave off your own defeat.
A Foreign Aid (indicated by the abbreviation AID) costs $1 rozz. It is always neutral. At the end of a round, the item deposits $1 rozz in the owner's, or benefiary's account, where the beneficiary is a piece of type HQ. Production causes the item to self-destruct..
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