Game Review
Jousting Ground
Round 0
Game 4855 created Friday, August 7, 2020 10:01:06 PM EDT by RICKLES
Scenario: Jousting Ground (Version 0)
Player Captain RICKLES added as GREEN @ Axia
Player Captain STEINITZ added as RED @ Braxx
Game RICKLES's Jousting Ground started Thursday, August 13, 2020 10:08:56 PM EDT
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:GREEN/HQ;Braxx:RED/HQ
RICKLES = $50
STEINITZ = $50
RICKLES
P: BLACK/LRNUKE -> Axia
OK
STEINITZ
P: BLACK/TRANS -> Braxx
OK
P: RED/GOV -> Braxx
OK



Round 2
Axia:GREEN/HQ,BLACK/LRNUKE;Braxx:RED/HQ,BLACK/TRANS,RED/GOV,RED/INF
RICKLES = $30
STEINITZ = $35
RICKLES
S: BLACK/LRNUKE @ Axia -> Braxx
STRIKE COUNTERED
P: GREEN/GOV -> Axia
OK
STEINITZ
M: BLACK/TRANS + RED/INF @ Braxx -> Rozz
OK
P: BLACK/PATRIOT -> Braxx
OK
Pieces Destroyed:

RICKLES: You got me there.


Round 3
Rozz:BLACK/TRANS,RED/INF;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF;Braxx:RED/HQ,RED/GOV,RED/INF
RICKLES = $31
STEINITZ = $18
RICKLES
P: GREEN/INF*10 -> Axia
OK
P: GREEN/ARMOR -> Axia
OK
STEINITZ
P: RED/INF*10 -> Rozz
OK
P: RED/GOV -> Rozz
OK



Round 4
Rozz:BLACK/TRANS,RED/INF*12,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*12,GREEN/ARMOR;Braxx:RED/HQ,RED/GOV,RED/INF*2
RICKLES = $6
STEINITZ = $9
RICKLES
M: GREEN/INF*2 @ Axia -> A4
OK
P: GREEN/INF -> Axia
OK
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ Rozz -> A3
OK
M: RED/INF @ Braxx -> B1
OK



Round 5
Rozz:RED/INF*3,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*12,GREEN/ARMOR;A3:BLACK/TRANS,RED/INF*10;A4:GREEN/INF*2;Braxx:RED/HQ,RED/GOV,RED/INF*2;B1:RED/INF
RICKLES = $10
STEINITZ = $14
RICKLES
M: GREEN/INF*2 @ Axia -> A3
OK
M: GREEN/INF @ A4 -> R1
OK
STEINITZ
P: RED/INF*5 -> Rozz
OK
P: RED/GOV -> A3
OK
Pieces Destroyed:



Round 6
Rozz:RED/INF*9,RED/GOV;R1:GREEN/INF;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*11,GREEN/ARMOR;A3:BLACK/TRANS,RED/INF*9,RED/GOV;A4:GREEN/INF;Braxx:RED/HQ,RED/GOV,RED/INF*3;B1:RED/INF
RICKLES = $15
STEINITZ = $10
RICKLES
P: GREEN/INF*10 -> R1
OK
Nothing:
OK
STEINITZ
M: RED/INF @ B1 -> R4
OK
P: RED/INF -> A3
OK



Round 7
Rozz:RED/INF*10,RED/GOV;R1:GREEN/INF*11;R4:RED/INF;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*12,GREEN/ARMOR;A3:BLACK/TRANS,RED/INF*11,RED/GOV;A4:GREEN/INF;Braxx:RED/HQ,RED/GOV,RED/INF*4
RICKLES = $10
STEINITZ = $14
RICKLES
P: GREEN/INF*3 -> R1
OK
P: BLACK/MRNUTE -> R1
OK
STEINITZ
M: RED/INF*11 + BLACK/TRANS @ A3 -> A4
OK
P: RED/INF*10 -> R4
OK
Pieces Destroyed:



Round 8
Rozz:RED/INF*11,RED/GOV;R1:GREEN/INF*14,BLACK/MRNUTE;R4:RED/INF*11;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*13,GREEN/ARMOR;A3:RED/GOV,RED/INF;A4:RED/INF*10,BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*5
RICKLES = $6
STEINITZ = $9
RICKLES
S: BLACK/MRNUTE @ R1 -> A2
OK
P: GREEN/INF*5 -> R1
OK
STEINITZ
M: RED/INF*11 @ Rozz -> R6
OK
P: RED/INF*5 -> A3
OK
Pieces Destroyed:



Round 9
Rozz:RED/GOV,RED/INF;R1:GREEN/INF*19;R4:RED/INF*11;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*14,GREEN/ARMOR;A3:RED/GOV,RED/INF*7;A4:RED/INF*10,BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*6
RICKLES = $6
STEINITZ = $9
RICKLES
M: GREEN/INF*9 @ R1 -> Rozz
OK
M: GREEN/INF @ R1 -> A4
OK
STEINITZ
M: RED/INF*5 @ R4 -> Rozz
OK
P: RED/GOV -> A4
OK
Pieces Destroyed:



Round 10
Rozz:RED/GOV,GREEN/INF*2;R1:GREEN/INF*9;R4:RED/INF*6;R6:RED/INF*11;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*15,GREEN/ARMOR;A3:RED/GOV,RED/INF*8;A4:RED/INF*10,BLACK/TRANS,RED/GOV;Braxx:RED/HQ,RED/GOV,RED/INF*7
RICKLES = $11
STEINITZ = $10
RICKLES
P: GREEN/TRAP -> Axia
OK
Nothing:
OK
STEINITZ
M: RED/INF @ R6 -> R5
OK
P: RED/GOV -> R4
OK
Pieces Destroyed:



Round 11
Rozz:RED/GOV,GREEN/INF;R1:GREEN/INF*9;R4:RED/INF*7,RED/GOV;R5:RED/INF;R6:RED/INF*10;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*16,GREEN/ARMOR,GREEN/TRAP;A3:RED/GOV,RED/INF*9;A4:RED/INF*11,BLACK/TRANS,RED/GOV;Braxx:RED/HQ,RED/GOV,RED/INF*8
RICKLES = $6
STEINITZ = $11
RICKLES
M: GREEN/INF @ Axia -> A4
OK
P: GREEN/INF*5 -> Rozz
OK
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ A4 -> A2
OK
P: RED/INF*10 -> R5
OK
Pieces Destroyed:



Round 12
Rozz:RED/GOV,GREEN/INF*5;R1:GREEN/INF*9;R4:RED/INF*8,RED/GOV;R5:RED/INF*11;R6:RED/INF*10;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*16,GREEN/ARMOR,GREEN/TRAP;A2:BLACK/TRANS,RED/INF*10;A3:RED/GOV,RED/INF*10;A4:RED/GOV,RED/INF;Braxx:RED/HQ,RED/GOV,RED/INF*9
RICKLES = $6
STEINITZ = $6
RICKLES
M: GREEN/INF*5 @ Rozz -> R5
OK
M: GREEN/INF*2 @ Axia -> A4
OK
STEINITZ
M: RED/INF*10 @ R5 -> Rozz
OK
P: RED/GOV -> R6
OK
Pieces Destroyed:



Round 13
Rozz:RED/GOV,RED/INF*11;R1:GREEN/INF*9;R4:RED/INF*9,RED/GOV;R5:GREEN/INF*4;R6:RED/INF*11,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*15,GREEN/ARMOR,GREEN/TRAP;A2:BLACK/TRANS,RED/INF*10;A3:RED/GOV,RED/INF*11;A4:RED/GOV;Braxx:RED/HQ,RED/GOV,RED/INF*10
RICKLES = $11
STEINITZ = $7
RICKLES
M: GREEN/INF*8 @ R1 -> R2
OK
P: GREEN/INF*10 -> R5
OK
STEINITZ
M: RED/INF @ A3 -> A4
OK
P: RED/GOV -> A2
OK



Round 14
Rozz:RED/GOV,RED/INF*12;R1:GREEN/INF;R2:GREEN/INF*8;R4:RED/INF*10,RED/GOV;R5:GREEN/INF*14;R6:RED/INF*12,RED/GOV;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*16,GREEN/ARMOR,GREEN/TRAP;A2:BLACK/TRANS,RED/INF*11,RED/GOV;A3:RED/GOV,RED/INF*11;A4:RED/GOV,RED/INF*2;Braxx:RED/HQ,RED/GOV,RED/INF*11
RICKLES = $6
STEINITZ = $8
RICKLES
M: GREEN/INF*7 @ R5 -> Rozz
OK
M: GREEN/INF @ Axia -> A3
OK
STEINITZ
M: RED/INF*11 @ R6 -> R1
OK
P: RED/INF*5 -> A4
OK
Pieces Destroyed:



Round 15
Rozz:RED/GOV,RED/INF*6;R1:RED/INF*10;R2:GREEN/INF*8;R4:RED/INF*11,RED/GOV;R5:GREEN/INF*7;R6:RED/GOV,RED/INF*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*16,GREEN/ARMOR,GREEN/TRAP;A2:BLACK/TRANS,RED/INF*12,RED/GOV;A3:RED/GOV,RED/INF*11;A4:RED/GOV,RED/INF*8;Braxx:RED/HQ,RED/GOV,RED/INF*12
RICKLES = $11
STEINITZ = $8
RICKLES
S: GREEN/ARMOR @ Axia -> BLACK/TRANS @ A2
OK
P: GREEN/INF -> Axia
OK
STEINITZ
M: BLACK/TRANS + RED/INF*10 @ A2 -> A6
OK
P: RED/GOV -> R1
OK



Round 16
Rozz:RED/GOV,RED/INF*7;R1:RED/INF*11,RED/GOV;R2:GREEN/INF*8;R4:RED/INF*12,RED/GOV;R5:GREEN/INF*7;R6:RED/GOV,RED/INF*3;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*18,GREEN/ARMOR,GREEN/TRAP;A2:RED/GOV,RED/INF*3;A3:RED/GOV,RED/INF*12;A4:RED/GOV,RED/INF*9;A6:BLACK/TRANS,RED/INF*10;Braxx:RED/HQ,RED/GOV,RED/INF*13
RICKLES = $15
STEINITZ = $9
RICKLES
M: GREEN/INF*8 @ R2 -> R3
OK
M: GREEN/INF*9 @ Axia -> A4
OK
STEINITZ
M: RED/INF*3 @ R6 -> Rozz
OK
P: RED/INF*5 -> A2
OK
Pieces Destroyed:



Round 17
Rozz:RED/GOV,RED/INF*11;R1:RED/INF*12,RED/GOV;R3:GREEN/INF*8;R4:RED/INF*13,RED/GOV;R5:GREEN/INF*7;R6:RED/GOV,RED/INF;Axia:GREEN/HQ,GREEN/GOV,GREEN/ARMOR,GREEN/INF*10,GREEN/TRAP;A2:RED/GOV,RED/INF*9;A3:RED/GOV,RED/INF*13;A4:RED/GOV,RED/INF;A6:BLACK/TRANS,RED/INF*10;Braxx:RED/HQ,RED/GOV,RED/INF*14
RICKLES = $20
STEINITZ = $9
RICKLES
P: GREEN/ARMOR -> Axia
OK
Nothing:
OK
STEINITZ
P: RED/INF*5 -> A4
OK
P: RED/GOV -> A6
OK



Round 18
Rozz:RED/GOV,RED/INF*12;R1:RED/INF*13,RED/GOV;R3:GREEN/INF*8;R4:RED/INF*14,RED/GOV;R5:GREEN/INF*7;R6:RED/GOV,RED/INF*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/ARMOR*2,GREEN/INF*11,GREEN/TRAP;A2:RED/GOV,RED/INF*10;A3:RED/GOV,RED/INF*14;A4:RED/GOV,RED/INF*7;A6:BLACK/TRANS,RED/INF*11,RED/GOV;Braxx:RED/HQ,RED/GOV,RED/INF*15
RICKLES = $5
STEINITZ = $5
RICKLES
S: GREEN/ARMOR @ A3 -> RED/INF @ A2
OK
M: GREEN/ARMOR @ Axia -> A3
OK
STEINITZ
M: RED/INF*5 @ A6 -> A1
OK
M: BLACK/TRANS + RED/INF*5 @ A6 -> A3
OK
Pieces Destroyed:



Round 19
Rozz:RED/GOV,RED/INF*13;R1:RED/INF*14,RED/GOV;R3:GREEN/INF*8;R4:RED/INF*15,RED/GOV;R5:GREEN/INF*7;R6:RED/GOV,RED/INF*3;Axia:GREEN/HQ,GREEN/GOV,GREEN/INF*12,GREEN/TRAP,GREEN/ARMOR;A1:RED/INF*5;A2:RED/GOV,RED/INF*10;A3:RED/GOV,GREEN/ARMOR,BLACK/TRANS;A4:RED/GOV,RED/INF*8;A6:RED/GOV,RED/INF*2;Braxx:RED/HQ,RED/GOV,RED/INF*16
RICKLES = $10
STEINITZ = $10
RICKLES
M: GREEN/INF*2 @ Axia -> A1
OK
M: GREEN/ARMOR @ A3 -> A4
OK
STEINITZ
M: RED/INF*7 @ R1 -> R2
OK
P: RED/INF*10 -> A6
OK
Pieces Destroyed:



Round 20
Rozz:RED/GOV,RED/INF*14;R1:RED/INF*8,RED/GOV;R2:RED/INF*7;R3:GREEN/INF*8;R4:RED/INF*16,RED/GOV;R5:GREEN/INF*7;R6:RED/GOV,RED/INF*4;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*11,GREEN/ARMOR;A1:RED/INF*3;A2:RED/GOV,RED/INF*11;A3:RED/GOV,BLACK/TRANS,RED/INF;A4:RED/GOV,GREEN/ARMOR;A6:RED/GOV,RED/INF*13;Braxx:RED/HQ,RED/GOV,RED/INF*17
RICKLES = $15
STEINITZ = $5
RICKLES
M: GREEN/ARMOR @ A4 -> R1
OK
P: GREEN/INF*10 -> A4
OK
STEINITZ
M: RED/INF*8 @ R1 -> A4
OK
P: RED/INF*5 -> A3
OK
Pieces Destroyed:



Round 21
Rozz:RED/GOV,RED/INF*15;R1:RED/GOV,GREEN/ARMOR;R2:RED/INF*7;R3:GREEN/INF*8;R4:RED/INF*17,RED/GOV;R5:GREEN/INF*7;R6:RED/GOV,RED/INF*5;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*12,GREEN/ARMOR;A1:RED/INF*3;A2:RED/GOV,RED/INF*12;A3:RED/GOV,BLACK/TRANS,RED/INF*7;A4:RED/GOV,GREEN/INF;A6:RED/GOV,RED/INF*14;Braxx:RED/HQ,RED/GOV,RED/INF*18
RICKLES = $10
STEINITZ = $5
RICKLES
M: GREEN/ARMOR @ R1 -> Rozz
OK
P: GREEN/GOV -> R3
OK
STEINITZ
M: RED/INF*16 @ R4 -> R5
OK
P: RED/INF*5 -> A1
OK
Pieces Destroyed:

STEINITZ: I don't know what I was thinking.


Round 22
Rozz:RED/GOV,GREEN/ARMOR;R1:RED/GOV,RED/INF;R2:RED/INF*7;R3:GREEN/INF*9,GREEN/GOV;R4:RED/GOV,RED/INF*2;R5:RED/INF*9;R6:RED/GOV,RED/INF*6;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*13,GREEN/ARMOR;A1:RED/INF*8;A2:RED/GOV,RED/INF*13;A3:RED/GOV,BLACK/TRANS,RED/INF*8;A4:RED/GOV;A6:RED/GOV,RED/INF*15;Braxx:RED/HQ,RED/GOV,RED/INF*19
RICKLES = $11
STEINITZ = $5
RICKLES
M: GREEN/INF*4 @ R3 -> R4
OK
P: GREEN/INF*10 -> Rozz
OK
STEINITZ
M: RED/INF*9 @ R5 -> Rozz
OK
M: RED/INF*7 @ A6 -> A5
OK
Pieces Destroyed:



Round 23
Rozz:RED/GOV,GREEN/ARMOR,GREEN/INF*10;R1:RED/GOV,RED/INF*2;R2:RED/INF*7;R3:GREEN/INF*6,GREEN/GOV;R4:RED/GOV,GREEN/INF;R6:RED/GOV,RED/INF*7;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*14,GREEN/ARMOR;A1:RED/INF*8;A2:RED/GOV,RED/INF*14;A3:RED/GOV,BLACK/TRANS,RED/INF*9;A4:RED/GOV,RED/INF;A5:RED/INF*7;A6:RED/GOV,RED/INF*9;Braxx:RED/HQ,RED/GOV,RED/INF*20
RICKLES = $6
STEINITZ = $10
RICKLES
M: GREEN/ARMOR @ Rozz -> R2
OK
P: GREEN/INF*5 -> R4
OK
STEINITZ
M: RED/INF @ A2 -> A3
OK
P: RED/INF*10 -> A4
OK
Pieces Destroyed:



Round 24
Rozz:RED/GOV,GREEN/INF*9;R1:RED/GOV,RED/INF*3;R2:GREEN/ARMOR;R3:GREEN/INF*7,GREEN/GOV;R4:RED/GOV,GREEN/INF*5;R6:RED/GOV,RED/INF*8;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*15,GREEN/ARMOR;A1:RED/INF*8;A2:RED/GOV,RED/INF*14;A3:RED/GOV,BLACK/TRANS,RED/INF*11;A4:RED/GOV,RED/INF*12;A5:RED/INF*7;A6:RED/GOV,RED/INF*10;Braxx:RED/HQ,RED/GOV,RED/INF*21
RICKLES = $6
STEINITZ = $5
RICKLES
M: GREEN/ARMOR @ R2 -> Rozz
OK
P: GREEN/GOV -> R4
OK
STEINITZ
M: RED/INF*2 @ A2 -> A1
OK
P: RED/GOV -> A5
OK
Pieces Destroyed:



Round 25
Rozz:RED/GOV,GREEN/INF*9,GREEN/ARMOR;R1:RED/GOV,RED/INF*4;R3:GREEN/INF*8,GREEN/GOV;R4:GREEN/INF*6,GREEN/GOV;R6:RED/GOV,RED/INF*9;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*16,GREEN/ARMOR;A1:RED/INF*10;A2:RED/GOV,RED/INF*13;A3:RED/GOV,BLACK/TRANS,RED/INF*12;A4:RED/GOV,RED/INF*13;A5:RED/INF*8,RED/GOV;A6:RED/GOV,RED/INF*11;Braxx:RED/HQ,RED/GOV,RED/INF*22
RICKLES = $7
STEINITZ = $6
RICKLES
M: GREEN/ARMOR @ Rozz -> R6
OK
P: BLACK/SRNUTE -> Axia
OK
STEINITZ
M: RED/INF*6 @ A4 -> R1
OK
P: RED/GOV -> A1
OK
Pieces Destroyed:

STEINITZ: Typical.


Round 26
Rozz:RED/GOV,GREEN/INF*8;R1:RED/GOV,RED/INF*11;R3:GREEN/INF*9,GREEN/GOV;R4:GREEN/INF*7,GREEN/GOV;R6:RED/GOV,GREEN/ARMOR;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*17,GREEN/ARMOR,BLACK/SRNUTE;A1:RED/INF*11,RED/GOV;A2:RED/GOV,RED/INF*14;A3:RED/GOV,BLACK/TRANS,RED/INF*13;A4:RED/GOV,RED/INF*8;A5:RED/INF*9,RED/GOV;A6:RED/GOV,RED/INF*12;Braxx:RED/HQ,RED/GOV,RED/INF*23
RICKLES = $9
STEINITZ = $7
RICKLES
S: BLACK/SRNUTE @ Axia -> A6
OK
M: GREEN/ARMOR @ R6 -> R1
OK
STEINITZ
M: BLACK/TRANS + RED/INF*5 @ A3 -> R2
OK
P: RED/INF*3 -> A4
OK
Pieces Destroyed:



Round 27
Rozz:RED/GOV,GREEN/INF*7;R1:RED/GOV,GREEN/ARMOR;R2:BLACK/TRANS,RED/INF*5;R3:GREEN/INF*10,GREEN/GOV;R4:GREEN/INF*8,GREEN/GOV;R6:RED/GOV,RED/INF;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*18,GREEN/ARMOR;A1:RED/INF*12,RED/GOV;A2:RED/GOV,RED/INF*15;A3:RED/GOV,RED/INF*9;A4:RED/GOV,RED/INF*12;A5:RED/INF*10,RED/GOV;A6:RED/GOV,RED/INF;Braxx:RED/HQ,RED/GOV,RED/INF*24
RICKLES = $14
STEINITZ = $9
RICKLES
M: GREEN/ARMOR @ R1 -> R2
OK
P: GREEN/INF*10 -> R1
OK
STEINITZ
M: RED/INF*23 @ Braxx -> B1
OK
P: RED/INF*5 -> A6
OK
Pieces Destroyed:



Round 28
Rozz:RED/GOV,GREEN/INF*6;R1:RED/GOV,GREEN/INF*9;R2:BLACK/TRANS,GREEN/ARMOR;R3:GREEN/INF*11,GREEN/GOV;R4:GREEN/INF*9,GREEN/GOV;R6:RED/GOV,RED/INF*2;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/INF*19,GREEN/ARMOR;A1:RED/INF*13,RED/GOV;A2:RED/GOV,RED/INF*16;A3:RED/GOV,RED/INF*10;A4:RED/GOV,RED/INF*13;A5:RED/INF*11,RED/GOV;A6:RED/GOV,RED/INF*7;Braxx:RED/HQ,RED/GOV,RED/INF*2;B1:RED/INF*23
RICKLES = $9
STEINITZ = $9
RICKLES
M: GREEN/INF*9 @ R4 -> B1
OK
M: GREEN/INF*9 @ Axia -> A6
OK
STEINITZ
M: RED/INF*22 @ B1 -> R4
OK
P: RED/INF*5 -> R6
OK
Pieces Destroyed:



Round 29
Rozz:RED/GOV,GREEN/INF*5;R1:RED/GOV,GREEN/INF*8;R2:BLACK/TRANS,GREEN/ARMOR;R3:GREEN/INF*12,GREEN/GOV;R4:GREEN/GOV,RED/INF*21;R6:RED/GOV,RED/INF*8;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/ARMOR,GREEN/INF*11;A1:RED/INF*14,RED/GOV;A2:RED/GOV,RED/INF*17;A3:RED/GOV,RED/INF*11;A4:RED/GOV,RED/INF*14;A5:RED/INF*12,RED/GOV;A6:RED/GOV,GREEN/INF;Braxx:RED/HQ,RED/GOV,RED/INF*3;B1:GREEN/INF*8
RICKLES = $14
STEINITZ = $9
RICKLES
M: GREEN/ARMOR + BLACK/TRANS @ R2 -> R3
OK
P: GREEN/INF*10 -> R2
OK
STEINITZ
M: RED/INF*12 @ A5 -> A6
OK
P: RED/INF*5 -> Braxx
OK
Pieces Destroyed:



Round 30
Rozz:RED/GOV,GREEN/INF*4;R1:RED/GOV,GREEN/INF*7;R2:GREEN/INF*10;R3:GREEN/INF*13,GREEN/GOV,GREEN/ARMOR,BLACK/TRANS;R4:GREEN/GOV,RED/INF*20;R6:RED/GOV,RED/INF*9;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/ARMOR,GREEN/INF*12;A1:RED/INF*15,RED/GOV;A2:RED/GOV,RED/INF*18;A3:RED/GOV,RED/INF*12;A4:RED/GOV,RED/INF*15;A5:RED/GOV,RED/INF;A6:RED/GOV,RED/INF*12;Braxx:RED/HQ,RED/GOV,RED/INF*9;B1:GREEN/INF*8
RICKLES = $9
STEINITZ = $9
RICKLES
M: GREEN/ARMOR @ R3 -> R4
OK
M: BLACK/TRANS + GREEN/INF*10 @ R3 -> Braxx
OK
STEINITZ
M: RED/INF*20 @ R4 -> Rozz
OK
P: RED/INF -> Braxx
OK
Pieces Destroyed:



Round 31
Rozz:RED/GOV,RED/INF*17;R1:RED/GOV,GREEN/INF*6;R2:GREEN/INF*10;R3:GREEN/GOV,GREEN/INF*4;R4:GREEN/GOV,GREEN/ARMOR,GREEN/INF;R6:RED/GOV,RED/INF*10;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/ARMOR,GREEN/INF*13;A1:RED/INF*16,RED/GOV;A2:RED/GOV,RED/INF*19;A3:RED/GOV,RED/INF*13;A4:RED/GOV,RED/INF*16;A5:RED/GOV,RED/INF*2;A6:RED/GOV,RED/INF*13;Braxx:RED/HQ,RED/GOV,BLACK/TRANS,RED/INF;B1:GREEN/INF*8
RICKLES = $14
STEINITZ = $13
RICKLES
M: GREEN/ARMOR @ R4 -> B1
OK
P: GREEN/INF*10 -> R4
OK
STEINITZ
P: RED/INF*3 -> Braxx
OK
P: RED/INF*10 -> Braxx
OK
RICKLES has resigned!
Pieces Destroyed:



Round 32
Rozz:RED/GOV,RED/INF*18;R1:RED/GOV,GREEN/INF*5;R2:GREEN/INF*10;R3:GREEN/GOV,GREEN/INF*5;R4:GREEN/GOV,GREEN/INF*12;R6:RED/GOV,RED/INF*11;Axia:GREEN/HQ,GREEN/GOV,GREEN/TRAP,GREEN/ARMOR,GREEN/INF*14;A1:RED/INF*17,RED/GOV;A2:RED/GOV,RED/INF*20;A3:RED/GOV,RED/INF*14;A4:RED/GOV,RED/INF*17;A5:RED/GOV,RED/INF*3;A6:RED/GOV,RED/INF*14;Braxx:RED/HQ,RED/GOV,BLACK/TRANS,RED/INF*15;B1:GREEN/INF*8,GREEN/ARMOR
RICKLES = $9
STEINITZ = $5
RICKLES
STEINITZ
P: RED/INF -> Braxx
OK
P: RED/INF -> Braxx
OK
VICTORY!
Winner: STEINITZ
Awarded 5 EXP to STEINITZ.
GAME OVER
Pieces Destroyed:





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