Game Review
Jousting Ground
Round 0
Game 5291 created Tuesday, July 26, 2022 9:00:26 PM EDT by SLEDGE
Scenario: Jousting Ground (Version 0)
Player Captain SLEDGE added as GREEN @ Axia
Player Captain RICKLES added as RED @ Braxx
Game SLEDGE's Jousting Ground started Wednesday, August 3, 2022 10:09:35 AM EDT
TimeControlMinutes 240000
Starting Productions Complete



Round 1
Axia:GREEN/HQ;Braxx:RED/HQ
SLEDGE = $50
RICKLES = $50
SLEDGE
P: BLACK/IC -> Axia
OK
P: GREEN/GOV -> Axia
OK
RICKLES
P: BLACK/IU*2 -> Braxx
OK
P: RED/GOV -> Braxx
OK



Round 2
Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,GREEN/INF;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF
SLEDGE = $21
RICKLES = $35
SLEDGE
M: GREEN/INF @ Axia -> A4
OK
P: BLACK/IU -> Axia
OK
RICKLES
M: RED/INF @ Braxx -> B1
OK
Nothing:
OK



Round 3
Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU,GREEN/INF;A4:GREEN/INF;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF;B1:RED/INF
SLEDGE = $28
RICKLES = $44
SLEDGE
M: GREEN/INF @ A4 -> R1
OK
P: BLACK/IU -> Axia
OK
RICKLES
M: RED/INF @ Braxx -> B2
OK
P: BLACK/IC -> B1
OK



Round 4
R1:GREEN/INF;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*2;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF;B1:RED/INF,BLACK/IC;B2:RED/INF
SLEDGE = $37
RICKLES = $23
SLEDGE
M: GREEN/INF @ R1 -> Rozz
OK
P: GREEN/INF*10 -> R1
OK
RICKLES
M: RED/INF @ Braxx -> B6
OK
P: RED/GOV -> B2
OK



Round 5
Rozz:GREEN/INF;R1:GREEN/INF*10;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*3;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF;B1:RED/INF,BLACK/IC;B2:RED/INF*2,RED/GOV;B6:RED/INF
SLEDGE = $46
RICKLES = $38
SLEDGE
P: GREEN/INF*5 -> Rozz
OK
P: BLACK/IC -> R1
OK
RICKLES
M: RED/INF @ B1 -> R4
OK
P: RED/INF -> B1
OK



Round 6
Rozz:GREEN/INF*6;R1:GREEN/INF*10,BLACK/IC;R4:RED/INF;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*4;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF*2;B1:BLACK/IC,RED/INF;B2:RED/INF*3,RED/GOV;B6:RED/INF
SLEDGE = $30
RICKLES = $56
SLEDGE
P: GREEN/INF*5 -> Rozz
OK
P: GREEN/ARMOR -> Rozz
OK
RICKLES
P: BLACK/TRANS -> R4
OK
P: BLACK/IC -> Braxx
OK



Round 7
Rozz:GREEN/INF*11,GREEN/ARMOR;R1:GREEN/INF*10,BLACK/IC;R4:RED/INF,BLACK/TRANS;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*5;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF*3,BLACK/IC;B1:BLACK/IC,RED/INF;B2:RED/INF*4,RED/GOV;B6:RED/INF
SLEDGE = $34
RICKLES = $29
SLEDGE
M: GREEN/INF*11 @ Rozz -> R4
OK
P: GREEN/ARMOR -> Rozz
OK
RICKLES
M: BLACK/TRANS + RED/INF @ R4 -> A4
OK
P: RED/ARMOR -> R4
OK
Pieces Destroyed:



Round 8
Rozz:GREEN/ARMOR*2;R1:GREEN/INF*10,BLACK/IC;R4:RED/ARMOR;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*6;A4:BLACK/TRANS,RED/INF;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF*4,BLACK/IC;B1:BLACK/IC,RED/INF;B2:RED/INF*5,RED/GOV;B6:RED/INF
SLEDGE = $43
RICKLES = $38
SLEDGE
S: GREEN/ARMOR @ R4 -> RED/INF @ B1
OK
M: GREEN/ARMOR @ Rozz -> R4
OK
RICKLES
S: RED/ARMOR @ Rozz -> BLACK/IC @ R1
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: RED/ARMOR @ R4 -> Rozz
OK
Pieces Destroyed:



Round 9
R1:GREEN/INF*10,BLACK/IC;R4:GREEN/ARMOR;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*7;A4:BLACK/TRANS,RED/INF;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF*5,BLACK/IC;B1:BLACK/IC;B2:RED/INF*6,RED/GOV;B6:RED/INF
SLEDGE = $72
RICKLES = $57
SLEDGE
S: GREEN/ARMOR @ B1 -> BLACK/IC @ Braxx
OK
M: GREEN/ARMOR @ R4 -> B1
OK
RICKLES
P: RED/INF*10 -> A4
OK
P: RED/ARMOR -> A4
OK
Pieces Destroyed:

RICKLES: Failure.


Round 10
R1:GREEN/INF*10,BLACK/IC;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*8;A4:BLACK/TRANS,RED/INF*11,RED/ARMOR;Braxx:RED/HQ,BLACK/IU*2,RED/GOV,RED/INF*6;B1:BLACK/IC,GREEN/ARMOR;B2:RED/INF*7,RED/GOV;B6:RED/INF
SLEDGE = $111
RICKLES = $36
SLEDGE
S: GREEN/ARMOR @ B1 -> BLACK/IU @ Braxx
OK
P: GREEN/ARMOR*3 -> Axia
OK
RICKLES
M: RED/INF*11 @ A4 -> Axia
OK
P: RED/ARMOR -> Braxx
OK
Pieces Destroyed:



Round 11
R1:GREEN/INF*10,BLACK/IC;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*9,GREEN/ARMOR*3;A4:BLACK/TRANS,RED/ARMOR;Braxx:RED/HQ,BLACK/IU,RED/GOV,RED/INF*7,RED/ARMOR;B1:BLACK/IC,GREEN/ARMOR;B2:RED/INF*8,RED/GOV;B6:RED/INF
SLEDGE = $90
RICKLES = $23
SLEDGE
S: GREEN/ARMOR @ B1 -> BLACK/IU @ Braxx
OK
P: GREEN/ARMOR*3 -> B1
OK
RICKLES
S: RED/ARMOR @ Braxx -> BLACK/IC @ B1
OK
M: RED/ARMOR + BLACK/TRANS @ A4 -> R1
OK
Pieces Destroyed:



Round 12
R1:BLACK/IC,RED/ARMOR,BLACK/TRANS;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*10,GREEN/ARMOR*3;Braxx:RED/HQ,RED/GOV,RED/INF*8,RED/ARMOR;B1:GREEN/ARMOR*4;B2:RED/INF*9,RED/GOV;B6:RED/INF
SLEDGE = $49
RICKLES = $38
SLEDGE
S: GREEN/ARMOR @ B1 -> RED/ARMOR @ Braxx
OK
P: BLACK/IC -> B1
OK
RICKLES
P: RED/ARMOR -> Braxx
OK
P: RED/TRAP -> Braxx
OK
Pieces Destroyed:



Round 13
R1:BLACK/IC,RED/ARMOR,BLACK/TRANS;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*11,GREEN/ARMOR*3;Braxx:RED/HQ,RED/GOV,RED/INF*9,RED/ARMOR,RED/TRAP;B1:GREEN/ARMOR*4,BLACK/IC;B2:RED/INF*10,RED/GOV;B6:RED/INF
SLEDGE = $38
RICKLES = $23
SLEDGE
S: GREEN/ARMOR @ A4 -> BLACK/IC @ R1
OK
M: GREEN/ARMOR @ Axia -> A4
OK
RICKLES
S: RED/ARMOR @ R1 -> GREEN/ARMOR @ A4
OK
S: RED/ARMOR @ Braxx -> BLACK/IC @ B1
OK
Pieces Destroyed:



Round 14
R1:RED/ARMOR,BLACK/TRANS;Axia:GREEN/HQ,BLACK/IC,GREEN/GOV,BLACK/IU*2,GREEN/INF*12,GREEN/ARMOR*2;Braxx:RED/HQ,RED/GOV,RED/INF*10,RED/ARMOR,RED/TRAP;B1:GREEN/ARMOR*4;B2:RED/INF*11,RED/GOV;B6:RED/INF
SLEDGE = $57
RICKLES = $28
SLEDGE
S: GREEN/ARMOR @ B1 -> RED/ARMOR @ Braxx
OK
P: BLACK/IC -> B1
OK
RICKLES
S: RED/ARMOR @ A4 -> BLACK/IC @ Axia
OK
M: RED/ARMOR + BLACK/TRANS @ R1 -> A4
OK
Pieces Destroyed:

SLEDGE: Nice play.


Round 15
Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*13,GREEN/ARMOR*2;A4:RED/ARMOR,BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*11,RED/TRAP;B1:GREEN/ARMOR*4,BLACK/IC;B2:RED/INF*12,RED/GOV;B6:RED/INF
SLEDGE = $36
RICKLES = $33
SLEDGE
M: GREEN/ARMOR @ Axia -> A4
OK
P: BLACK/PATRIOT -> Axia
OK
RICKLES
M: RED/ARMOR @ A4 -> Axia
OK
P: RED/ARMOR -> Braxx
OK
Pieces Destroyed:



Round 16
Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*14,BLACK/PATRIOT;A4:BLACK/TRANS,GREEN/ARMOR;Braxx:RED/HQ,RED/GOV,RED/INF*12,RED/TRAP,RED/ARMOR;B1:GREEN/ARMOR*4,BLACK/IC;B2:RED/INF*13,RED/GOV;B6:RED/INF
SLEDGE = $33
RICKLES = $18
SLEDGE
S: GREEN/ARMOR @ B1 -> RED/ARMOR @ B2
OK
P: GREEN/ARMOR -> B1
OK
RICKLES
S: RED/ARMOR @ Braxx -> BLACK/IC @ B1
OK
M: RED/INF*6 @ B2 -> B3
OK
Pieces Destroyed:

SLEDGE: Nice one.


Round 17
Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*15,BLACK/PATRIOT;A4:BLACK/TRANS,GREEN/ARMOR;Braxx:RED/HQ,RED/GOV,RED/INF*13,RED/TRAP,RED/ARMOR;B1:GREEN/ARMOR*5;B2:RED/GOV,RED/INF*8;B3:RED/INF*6;B6:RED/INF
SLEDGE = $22
RICKLES = $23
SLEDGE
S: GREEN/ARMOR @ B1 -> RED/ARMOR @ Braxx
OK
P: GREEN/INF*10 -> B1
OK
RICKLES
S: RED/ARMOR @ Braxx -> GREEN/ARMOR @ B1
OK
M: RED/INF*2 @ Braxx -> B5
OK
Pieces Destroyed:



Round 18
Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*16,BLACK/PATRIOT;A4:BLACK/TRANS,GREEN/ARMOR;Braxx:RED/HQ,RED/GOV,RED/INF*12,RED/TRAP;B1:GREEN/ARMOR*4,GREEN/INF*10;B2:RED/GOV,RED/INF*9;B3:RED/INF*6;B5:RED/INF*2;B6:RED/INF
SLEDGE = $21
RICKLES = $28
SLEDGE
M: GREEN/ARMOR @ A4 -> R1
OK
P: GREEN/ARMOR -> B1
OK
RICKLES
P: RED/INF -> Braxx
OK
P: RED/ARMOR -> Braxx
OK



Round 19
R1:GREEN/ARMOR;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*17,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*14,RED/TRAP,RED/ARMOR;B1:GREEN/ARMOR*5,GREEN/INF*10;B2:RED/GOV,RED/INF*10;B3:RED/INF*6;B5:RED/INF*2;B6:RED/INF
SLEDGE = $10
RICKLES = $12
SLEDGE
M: GREEN/ARMOR @ B1 -> B2
OK
P: GREEN/INF*10 -> R1
OK
RICKLES
S: RED/ARMOR @ Braxx -> GREEN/ARMOR @ B1
OK
P: RED/TRAP -> Braxx
OK
Pieces Destroyed:



Round 20
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*18,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*15,RED/TRAP*2,RED/ARMOR;B1:GREEN/ARMOR*3,GREEN/INF*10;B2:RED/GOV,GREEN/ARMOR;B3:RED/INF*6;B5:RED/INF*2;B6:RED/INF
SLEDGE = $9
RICKLES = $7
SLEDGE
S: GREEN/ARMOR @ B6 -> RED/ARMOR @ Braxx
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: GREEN/ARMOR @ B1 -> B6
OK
RICKLES
S: RED/ARMOR @ B6 -> GREEN/ARMOR @ B1
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: RED/ARMOR @ Braxx -> B6
OK
Pieces Destroyed:



Round 21
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*19,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*16,RED/TRAP*2;B1:GREEN/ARMOR*2,GREEN/INF*10;B2:RED/GOV,GREEN/ARMOR;B3:RED/INF*6;B5:RED/INF*2;B6:RED/INF
SLEDGE = $18
RICKLES = $12
SLEDGE
M: GREEN/ARMOR @ B2 -> B3
OK
P: GREEN/INF*10 -> B2
OK
RICKLES
M: RED/INF*2 @ Braxx -> B4
OK
M: RED/INF*5 @ B3 -> B4
OK
Pieces Destroyed:



Round 22
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*20,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*15,RED/TRAP*2;B1:GREEN/ARMOR*2,GREEN/INF*10;B2:RED/GOV,GREEN/INF*9;B3:GREEN/ARMOR;B4:RED/INF*7;B5:RED/INF*2;B6:RED/INF
SLEDGE = $17
RICKLES = $17
SLEDGE
P: GREEN/INF*5 -> B3
OK
P: GREEN/INF*10 -> B3
OK
RICKLES
P: RED/INF*5 -> Braxx
OK
P: RED/INF*10 -> Braxx
OK
Pieces Destroyed:



Round 23
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*21,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*31,RED/TRAP*2;B1:GREEN/ARMOR*2,GREEN/INF*10;B2:RED/GOV,GREEN/INF*8;B3:GREEN/ARMOR,GREEN/INF*15;B4:RED/INF*7;B5:RED/INF*2;B6:RED/INF
SLEDGE = $11
RICKLES = $7
SLEDGE
M: GREEN/INF*7 @ B3 -> B4
OK
M: GREEN/ARMOR @ B3 -> B4
OK
RICKLES
P: RED/INF*3 -> Braxx
OK
M: RED/INF*7 @ B4 -> Braxx
OK
Pieces Destroyed:



Round 24
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*22,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/INF*42,RED/TRAP*2;B1:GREEN/ARMOR*2,GREEN/INF*10;B2:RED/GOV,GREEN/INF*7;B3:GREEN/INF*8;B4:GREEN/INF*7,GREEN/ARMOR;B5:RED/INF*2;B6:RED/INF
SLEDGE = $20
RICKLES = $9
SLEDGE
M: GREEN/ARMOR @ B1 -> B6
OK
P: GREEN/ARMOR -> B3
OK
RICKLES
M: RED/INF*21 @ Braxx -> B3
OK
P: RED/GOV -> B6
OK
Pieces Destroyed:



Round 25
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*23,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*22;B1:GREEN/INF*10,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*6;B3:GREEN/INF*8,GREEN/ARMOR;B4:GREEN/INF*7,GREEN/ARMOR;B5:RED/INF*2;B6:RED/GOV,GREEN/ARMOR
SLEDGE = $9
RICKLES = $10
SLEDGE
P: GREEN/INF*3 -> B4
OK
P: GREEN/INF*5 -> B6
OK
RICKLES
P: RED/INF*10 -> Braxx
OK
Nothing:
OK
Pieces Destroyed:



Round 26
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*24,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*33;B1:GREEN/INF*10,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*5;B3:GREEN/INF*8,GREEN/ARMOR;B4:GREEN/INF*10,GREEN/ARMOR;B5:RED/INF*2;B6:RED/GOV,GREEN/ARMOR,GREEN/INF*5
SLEDGE = $10
RICKLES = $5
SLEDGE
P: GREEN/INF*3 -> B1
OK
P: GREEN/INF*5 -> B6
OK
RICKLES
P: RED/INF -> Braxx
OK
Nothing:
OK
Pieces Destroyed:



Round 27
R1:GREEN/ARMOR,GREEN/INF*10;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*25,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*35;B1:GREEN/INF*13,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*4;B3:GREEN/INF*8,GREEN/ARMOR;B4:GREEN/INF*10,GREEN/ARMOR;B5:RED/INF*2;B6:RED/GOV,GREEN/ARMOR,GREEN/INF*10
SLEDGE = $11
RICKLES = $9
SLEDGE
M: GREEN/INF*2 @ B1 -> R4
OK
P: GREEN/INF*10 -> B2
OK
RICKLES
P: RED/INF -> Braxx
OK
Nothing:
OK
Pieces Destroyed:



Round 28
R1:GREEN/ARMOR,GREEN/INF*10;R4:GREEN/INF*2;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*26,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*37;B1:GREEN/INF*11,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*13;B3:GREEN/INF*8,GREEN/ARMOR;B4:GREEN/INF*10,GREEN/ARMOR;B5:RED/INF*2;B6:RED/GOV,GREEN/ARMOR,GREEN/INF*10
SLEDGE = $10
RICKLES = $13
SLEDGE
M: GREEN/INF*2 @ B2 -> B3
OK
P: GREEN/INF*10 -> R4
OK
RICKLES
P: RED/INF -> Braxx
OK
Nothing:
OK
Pieces Destroyed:



Round 29
R1:GREEN/ARMOR,GREEN/INF*10;R4:GREEN/INF*12;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*27,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*39;B1:GREEN/INF*11,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*10;B3:GREEN/INF*10,GREEN/ARMOR;B4:GREEN/INF*10,GREEN/ARMOR;B5:RED/INF*2;B6:RED/GOV,GREEN/ARMOR,GREEN/INF*10
SLEDGE = $9
RICKLES = $17
SLEDGE
M: GREEN/INF*2 @ R4 -> R5
OK
M: GREEN/ARMOR @ B6 -> B5
OK
RICKLES
P: RED/INF -> Braxx
OK
M: RED/INF*2 @ B5 -> Braxx
OK
Pieces Destroyed:



Round 30
R1:GREEN/ARMOR,GREEN/INF*10;R4:GREEN/INF*10;R5:GREEN/INF*2;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*28,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*43;B1:GREEN/INF*11,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*9;B3:GREEN/INF*10,GREEN/ARMOR;B4:GREEN/INF*10,GREEN/ARMOR;B5:GREEN/ARMOR;B6:RED/GOV,GREEN/INF*9
SLEDGE = $18
RICKLES = $21
SLEDGE
M: GREEN/ARMOR @ R1 -> Rozz
OK
P: GREEN/INF*10 -> B5
OK
RICKLES
M: RED/INF @ Braxx -> B2
OK
P: RED/ARMOR -> Braxx
OK
Pieces Destroyed:



Round 31
Rozz:GREEN/ARMOR;R1:GREEN/INF*10;R4:GREEN/INF*10;R5:GREEN/INF*2;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*29,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*43,RED/ARMOR;B1:GREEN/INF*11,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*7;B3:GREEN/INF*10,GREEN/ARMOR;B4:GREEN/INF*10,GREEN/ARMOR;B5:GREEN/ARMOR,GREEN/INF*10;B6:RED/GOV,GREEN/INF*8
SLEDGE = $17
RICKLES = $6
SLEDGE
S: GREEN/ARMOR @ B3 -> RED/ARMOR @ Braxx
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
P: GREEN/INF*10 -> Rozz
OK
RICKLES
S: RED/ARMOR @ B3 -> GREEN/ARMOR @ B4
STRIKE FAILED (SOURCE ITEM NOT AVAILABLE AND READY)
M: RED/ARMOR @ Braxx -> B3
OK
RICKLES has resigned!
Pieces Destroyed:



Round 32
Rozz:GREEN/ARMOR,GREEN/INF*10;R1:GREEN/INF*10;R4:GREEN/INF*10;R5:GREEN/INF*2;Axia:GREEN/HQ,GREEN/GOV,BLACK/IU*2,GREEN/INF*30,BLACK/PATRIOT;A4:BLACK/TRANS;Braxx:RED/HQ,RED/GOV,RED/TRAP*2,RED/INF*44;B1:GREEN/INF*11,GREEN/ARMOR;B2:RED/GOV,GREEN/INF*6;B3:GREEN/INF*10;B4:GREEN/INF*10,GREEN/ARMOR;B5:GREEN/ARMOR,GREEN/INF*10;B6:RED/GOV,GREEN/INF*7
SLEDGE = $16
RICKLES = $11
SLEDGE
RICKLES
VICTORY!
Winner: SLEDGE
Awarded 5 EXP to SLEDGE.
GAME OVER
Pieces Destroyed:





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